Nelson is best known for his large - scale installations, in which visitors move
through immersive spaces of his invention.
Not exact matches
Alfonso Cuaron «s years - in - the - making science fiction effort doesn't just show
space, but steps inside it, taking the audience on its aesthetically
immersive and emotionally affecting wander
through the world above — and the world within Sandra Bullock «s stranded astronaut.
«Project Tango strives to give mobile devices a human - like understanding of
space and motion
through advanced sensor fusion and computer vision, enabling new and enhanced types of user experiences — including 3D scanning, indoor navigation and
immersive gaming,» said Johnny Lee, ATAP's technical program lead.
These resulting Matterport
Spaces are then ready for viewers to explore online via a web browser or
through fully
immersive VR headsets like Samsung's Gear VR.
«This free DLC will allow people to jump into the cockpit of an X-Wing and dog fight
through the far reaches of
space in a fully
immersive virtual reality.»
With a narrative written by renowned Black Library author Gav Thorpe, the game takes players on a grand and
immersive journey
through the infested hallways of a labyrinth of
space ships.
She has transformed architectural
space at The Pithay in Bristol, and turned colour into an
immersive and embodied experience by refracting light
through carefully arranged coloured theatre gels.
One wonders if Weber and Stritzler - Levine realised just how far off the map they would go when independent institutional curator José Roca, a native of Colombia who now lives in Bogotá, agreed to take on the project.1 Inspired by a show of Andean chuspas — bags made from coca leaves — that would run simultaneously in the BGC Focus Gallery, Roca envisioned
immersive environments in which the paradoxes, polarities and points of contact between diverse artistic practices are explored
through the tropes of the river and weaving.2 The works themselves provide their own context as they interact with each other and viewers, who are given a minimalist illustrated pamphlet as their only guide to what they will encounter in the gallery
spaces.
Leaping from medium to medium, subverting the conventional uses of materials, and expanding the artwork to a wall - to - wall environment, Evans recasts the identity of a painting as an
immersive installation that alters the architecture of a
space and engages the viewer
through the infinite happenings of a work.
The paintings were installed according to a mapping of the structure that allowed for a virtual drift
through the
spaces adding up to an
immersive experience of the house.
ARTIST STATEMENT My work explores the
space of video installation
through the use of often large scale projections that incorporate the physical
space, creating
immersive environments that trigger an experiential relationship between the viewer and the piece.
Understand the technology behind the collective's
immersive environment showcasing the physicality of the
space through light and sound.
Situated within the University's Athletic Complex, this work's vibrant and active presence generates an
immersive experience that intensifies awareness of both the environment and one's own body as one passes
through the multistoried
space.
Through video, paintings, schematic diagrams, 3D printed sculpture, and a virtual reality experience, Ganske offers an
immersive tour of Centralia Habitat, his concept of a
space colony.
Melt Down transformed Project
Space with the geopolitical musings of Schoultz with an
immersive installations that took over the walls and floors of the gallery centered around a tank breaking
through his familiar «brick» walls.
Through experiments with scale, color, material, and
space, the exhibition will create an
immersive environment that raises questions about art and display and enables fresh takes on the specific works.
Isaac Julien is joined by Giuliana Bruno, Professor of Visual and Environmental Studies, Harvard University and author of the upcoming book Surface: Matters of Aesthetics, Materiality, and Media, for a discussion of Julien's prolific and diverse moving - image work, and its active migration from cinema screen to gallery installation in such recent works as Vagabondia (2000) and Baltimore (2003), both of which take as their subject the
space of the museum; the
immersive video installation Ten Thousand Waves, on view in the Museum's atrium
through February 17; and his most recent installation, the seven - screen PLAYTIME.
Through the use of instantaneous recording and projection within a
space containing light sources, mirrors, lenses and dichroic film, Pierce takes the gallery's visitors as her raw material to create an
immersive, reflected, refracted and abstracted universe of the ephemeral.
With Center support, Temple Contemporary commissioned Osorio to create reFORM, an
immersive installation and discussion
space responding to the 2013 closing of two dozen Philadelphia public schools, on view
through May 2016.
From the camera helmet of pre-digital times, to artificial intelligence,
through to automated drones, the machine is seen in its manifold functions: as art producer, as the body's extension in the sense of a post-human cyborg, and as an independent system, that develops its own narratives and
immersive spaces.
Goodbye (2008), which explored the use of public
space as ritual practice,
through the creation of a thatched shelter, observatory, and performance
space where attendees were served hibiscus tea; Black Cloud (2009 - 2016), a community - created and - inhabited barn; and The Cleaving (2015), a dinner service utilizing locally - sourced cuisines, utensils, tables, and chairs that invites participants to engage in the physical
space, while contributing to the activation of performative elements of the
immersive environments.
Meanwhile, down the street at the Museum of Contemporary Art's Geffen Contemporary, visitors streamed
through «Doug Aitken: Electric Earth,» a survey exhibition for which the artist transformed the
space into a trippy,
immersive multimedia landscape he called «a film set of the mind.»
Journey
through space, time and consciousness in this
immersive installation.
Her films guide the viewer
through immersive virtual
spaces, derived from the cultural debris of the material world.
Her films, or digital montages, guide the viewer
through immersive virtual
spaces, derived from the cultural symbols and artefacts from the material world.
Büchel created an
immersive experience by installing a labyrinth of rooms and
spaces that simulate hotel rooms, shops, bedrooms, kitchens, warehouses, and repair shops that the visitor encounters by walking
through corridors, crawling
through holes and climbing stairs up and down.
Through «Art in Common
Spaces» the Art Center seeks to activate our public
space to visitors with
immersive public art.