With one game a year, any problems
through lack of creativity are amplified due to just how fatigued gamers are with the series.
Not exact matches
Or as Keith Hopper, CEO
of Danger Fort Labs, says, «A
lack of creativity and persistence in working
through the inevitable challenges
of launching a new venture.»
Overcoming early challenges — like a
lack of storage space, and a school with four floors that
lacked an elevator — was possible
through teamwork and
creativity.