Not exact matches
The cartography theme is carried
through into the various quests you take on, many of which require you to map a certain
dungeon level or use your knowledge from a
previous trip to visit a specific location.
Unlike
previous games in the series, the story
dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver
through.
Recruiting
through quests (like finding a missing item, beating up somebody who is giving them trouble, or even just visiting their secret
dungeon base for a cup of tea) and social interactions is way more fun than the random recruitment found in
previous Pokemon Mystery
Dungeon titles, and it keeps you playing as there's always a tangible reward for adventuring.
Previous Persona games have been known to have randomly generated
dungeons, but the Palaces in Persona 5 are carefully sculpted to offer a thrilling experience as you plough
through each tricky location.
A possibility to reduce development time and tie the stories all together would be to have players revisit certain landmark
dungeons following different critical paths, with perhaps later groups going
through seeing the aftermath of the actions of
previous characters.
This is why it's OK to run
through dungeons whipping up fishmen to dance techno and power rock in the
previous games.
More than just a spiritual successor to
previous Zelda installments, Twilight Princess offers players a new way of controlling Link
through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote!
Digging
through the
dungeons feel the same as in
previous games, which can at times feel repetitive if you've played a lot of
Digging
through the
dungeons feel the same as in
previous games, which can at times feel repetitive if you've played a lot of Etrian Odyssey games.
A significant number of
dungeons and challenges open up post game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a
previous save and mopping up all of those sidequests (you can actually do this at almost any point,
through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).