Sentences with phrase «through previous dungeons»

Not exact matches

The cartography theme is carried through into the various quests you take on, many of which require you to map a certain dungeon level or use your knowledge from a previous trip to visit a specific location.
Unlike previous games in the series, the story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
Recruiting through quests (like finding a missing item, beating up somebody who is giving them trouble, or even just visiting their secret dungeon base for a cup of tea) and social interactions is way more fun than the random recruitment found in previous Pokemon Mystery Dungeon titles, and it keeps you playing as there's always a tangible reward for adventuring.
Previous Persona games have been known to have randomly generated dungeons, but the Palaces in Persona 5 are carefully sculpted to offer a thrilling experience as you plough through each tricky location.
A possibility to reduce development time and tie the stories all together would be to have players revisit certain landmark dungeons following different critical paths, with perhaps later groups going through seeing the aftermath of the actions of previous characters.
This is why it's OK to run through dungeons whipping up fishmen to dance techno and power rock in the previous games.
More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote!
Digging through the dungeons feel the same as in previous games, which can at times feel repetitive if you've played a lot of
Digging through the dungeons feel the same as in previous games, which can at times feel repetitive if you've played a lot of Etrian Odyssey games.
A significant number of dungeons and challenges open up post game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a previous save and mopping up all of those sidequests (you can actually do this at almost any point, through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
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