The 2.40:1 visuals have all the flair of an Edgar Wright film, impressing
through scenes of action and effects as well as simply the colorful banter of reconnected childhood friends.
Not exact matches
One
of the biggest surprises in «Avengers: Age
of Ultron» occurs about halfway
through the film when our heroes break away from the
action for a more light - hearted family - centric
scene on a farm.
The divine
action need not be thought
of as a matter
of super-casuality behind the
scenes through which everything happens; but as the continual divine self ~ communication, presenting to the creatures not only the good to which they may aspire, but also the support and recreative power
of the sustaining and loving reality which is in the depths
of all things.
Speaking about the film recently in Los Angeles, Cera — who in this film, takes some refreshingly bold steps away from his usual one - note nerd persona — and co - writer / director Edgar Wright (who also did the zany cult classics Shaun
of the Dead and Hot Fuzz) discussed the meaning
of the film, the stretching Cera had to go
through for the role, and the way in which the film's hyperkinetic
action sequences are really just the same as the dance
scenes in Grease or a Gene Kelly movie.
Much
of the IR dogma across paradigms, envisages states
action and reaction on the international
scene through a limited range
of purposes.
The official who wears the hat
of fiscal monitor, auditor and payroll administrator might also be the master
of ceremonies — standing to the side, making sure everything runs well, highlighting each character and
scene, essentially guiding the taxpayer
through the
action onstage and behind the
scenes.
If Bay shot footage
of an intersection, the animators would integrate computer imagery into Bay's background plate so they could better control the
action of the animated characters moving
through the
scene.
High stakes, forged
through effective storytelling, can imbue even the sleepiest
action scene with an invaluable sense
of urgency, excitement, and suspense.
I will admit there are some fun
action scenes, and the fight
scene in the last act was quite a bit
of fun, but it is definitely not worth sitting
through just for that.
The actors are really just playing themselves as far as their line delivery goes and the plot really doesn't go anywhere new, especially since the opening
scene of the film rewinds
through the entire film, showing every
action beat, which was a really bizarre move.
She gives every last
action sequence an added level
of excitement, particularly a heart - stopping chase
scene through Busan, South Korea that marks an impressive feat by everyone involved.
Characters will jump and twirl and come out
of nowhere in spaceships to save the day, and as you guide them
through one over-the-top
action scene after another, it's tough not to smile at the cartoonish demeanor and scale.
And there's a terrific central
action scene, just the right mix
of comedy and thrills, involving a motorcycle - helicopter chase
through Saigon's slums.
Carano's line readings are occasionally atonal and flat, but that's more than compensated for in the
scenes where her personality and poise shine
through, and if her voice may lack an elegant flow and nimble range
of motion, her body, in
action, has both
of those in a way that speaks louder than words.
Earlier
scenes feature whales flying
through the clouds and into the sea, which becomes intertwined with the reflection
of the sky in the water, and the climax is impressive
action sequence, featuring the realm's inhabitants using their assorted magical powers to escape a giant tidal wave.
However, repetition sets in and the escalation
of set pieces reaches some sort
of a peak here: there are good - to - great
action, chase and fight
scenes (Bryan Singer's X-Men films still have an edge on depicting superpowers) but there's also a limit to the number
of times people can be kicked
through walls before the scraps start to feel samey.
He brings the pacing
of Creed's boxing matches to the longer
action scenes, producing a fabulously entertaining sequence in which a shoot - out in a South Korean underground casino — presented in part as an uninterrupted long take — breaks out into a rollicking car chase
through city streets.
In these early moments, like a half - hearted
action scene set in a Chinatown restaurant secretly run and frequented by extraterrestrials, MIB3 smacks
of desperation as it sadly goes
through the motions it so cleverly unveiled fifteen years ago.
Just imagine having to shift
through 70 hours
of footage that came from the 5 «HBO» cameras and then the 2 - 3 film cameras used to capture the
action taking place outside
of the ring — and that was just for the boxing
scenes.
A sequel
of the global smash - hit The Protector, this extreme fight movie is an endlessly intense, nerve - racking film full
of daredevil stunt
scenes and amazingly choreographed fighting moves that will pump hot blood
through the body
of all
action fans!
Director / Screenwriter (and part - time comic book writer) Joss Whedon's love for comics is apparent right from the start with an opening act that would be the climax in many
action films and carries
through to one
of the more spectacular final battle
scenes you're likely to see for years to come.
While the final
action scene through the Vegas Strip may work for
action fans, to me it was confusing, unnecessary and dull, and must surely have only existed because they had heaps
of budget left that they didn't know what to do with, and didn't want to hand it back.
The story missions are the best part
of the game, where you will be going
through some
of the best
scenes of the movies (plus some new original
scenes) and able to help partake in this
action.
The plot here is entirely predictable but as with Ozu's family dramas the real meat is in the film's visual aesthetic and cultural context, at once captured most intensely during a
scene where Teresa witnesses a financial crisis - related suicide with all the suddenness
of an Alfonso Cuaron
action sequence and Chen captures her jaded shock by shooting her from low angles
through light - heavy filters.
The Turtle skateboard
scene through the sewer pipes is prime example
of this, as we watch a «Tony Hawk» / «SSX» - style minute
of action where we see plenty
of rail slides, spins, and other skateboarding techniques.
The opening
scene, in which all the mecha - aliens transform back and forth between giant robots and various makes
of automobiles and heavy trucks, becomes so abstract it looks like a Jackson Pollock canvas in motion screeching
through the middle
of a Hollywood
action movie.
With that in mind you might be led to believe that Live by Night is some
action extravaganza rip - roaring
through countless
scenes of tommy guns spraying bullets everywhere, buildings being set on fire, etc... but it's not.
But director John Landis drifts
through the proceedings at the pace
of an injured sloth, rendering bad
action scenes even worse and all but wiping out any chance
of a snappy comedy to rival Martin Brest's original.
Winstead, who dominates every
scene of the movie both
through her personality — running from flirtatious to manipulative to terrified — and her
actions, has fantastic chemistry opposite Gallagher as the doofy Emmett.
It is part an indictment
of the ludicrous mandatory sentence drug laws, and part dramatic thriller, while only delivering on one big
action scene late in the film involving Matthews trying to drive a semi containing a shipment
of cash
through the border to Mexico, while trying to avoid men with machine guns driving cars trying to take him down.
From its opening
scene, The Golden Circle throws us immediately into a meticulously choreographed
action setpiece, with Eggsy (Taron Egerton), now an established Kingsman agent, fighting his former Kingsman colleague Charlie (Edward Holcroft) in a speeding taxi
through the streets
of London.
To be fair,
through the eye
of Yates those visuals are formidable, and Rowling fills these
scenes with some truly original, weird events, but up to the movie's halfway point it's almost entirely focused on fantasy beasts and
action instead
of a coherent plot.
While nearly every
scene features a fighting sequence, the
action effortlessly flows
through the film like delicate leaves, and director Yimou produces a beautiful backdrop for his violence with the use
of bold greens, reds, yellows and blues to distinguish the different sections
of the story.
Instead
of splurging the cash on extended
action scenes early in the running time, Edwards instead gives us mere peripheral glimpses
of the
action through TV news coverage or unexpected cut - aways at the last moment.
As a result
of the convincing effects and a solid, humor filled script by Sinister's C. Robert Cargill, the possibility
of these magics also create some
of the best
action scenes of the Marvel universe by presenting clever and puzzling scenarios instead
of making the hero blast
through countless waves
of robots.
As one would expect from the filmmakers behind «The Matrix» and «Speed Racer,» the film is colorful and filled with top - notch special effects and
action scenes; a chase
through the skies
of Chicago moves so fast that it's a wonder
of construction, and it doesn't wear out its welcome like a few other set pieces, including a climactic showdown on Jupiter (the planet).
Unfortunately, the film's insistent, convoluted plot constantly gets in the way
of its aesthetically pleasing
scenes and excellent
action sequences so that it becomes a bit
of a chore to get
through.
Plunging into the trademarked opening
action scene that always got us off to a roaring start with the James Bond movies, this chase
through the streets
of London is set to Prince's Let's Go Crazy.
Playing an
action heroine was like professional playtime, and she gained five or six kilograms
of muscle to play the role: «Due to all the
action scenes that [the character] had to be put
through, I wanted it to be plausible that a young girl could fight a man who's obviously both stronger and bigger.»
He is bloodthirsty, cruel, and remorseless — only displaying an ounce
of personality in the brief glimpses
of his face as he is in the process
of swinging his sword toward a foe (Nispel's visual aesthetic
of rapid cuts and handheld camera moves makes for disjointed
action scenes, and it's close to intolerable watching
through those worthless 3 - D glasses).
That carries us
through the downtime between the
action scenes, although it's much more tenable for purposes
of comic relief than for drama (The film still continues the silly amnesia storyline for Letty).
Nabwana IGG's aesthetic is proudly low - grade, immersing the viewer the slums
of Kampala, Uganda as seen
through blurry digital video and overflowing with quick cuts and rapid - fire
action scenes interspersed with the most archetypal, blatant narratives.
Students will create interactive
scenes in which characters will respond to the
actions of other characters initially
through the telling
of jokes.
Hap and Leonard's wildly off - color repartee provides both
through line and funny counterpoint to the extended, violent
action scenes (which our reviewer referred to as «print versions
of Sam Peckinpah's six - gun ballets»).
Cleverly narrated by the voice
of the Groove, Pinkney's journey
through Motown reveals the behind - the -
scenes players and
actions that helped build an iconic sound.
The first half was interesting, focusing on relatively down - to - Earth cop - based
action, but the second half completely went off the rails, attempting to emulate Call
of Duty by somehow fitting in a tank, a bloody stupid elevator
scene and a helicopter which inexplicably flies
through a firework display so that it can conveniently snag your zipline wire.
Dialogue between characters is replaced with a sort
of pantomime during each
scene, where emotion is still conveyed
through each characters
actions, and not a single word is uttered.
The game is an old - school cinematic - platformer that proved innovative
through its use
of effects in the graphics, sound and cut
scenes with characters communicating
through their facial features, gestures, and
actions only to tell the story.
You won't be engaging in any major
action scenes, instead all your energy is spent choosing the paths to take
through various branching narratives, and having to deal with the consequences and the fallout
of your
actions and words.
The story is very minimalistic as you play
through a few story
scenes which lasts a few minutes in - between the
action parts
of the game.