While applied animal behaviorists may have been trained in a particular theoretical tradition, more often than not, they are required to combine, and apply the theories and approaches to an understanding of animal behavior developed
through several different approaches and models.
Divide larger schools into
several smaller schools and allow each school to base its program on a
different approach (one that has been proven effective
through experience or research).
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten
several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings
through the single «Yes» she spoke - recording felt completely
different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to
approach it, as all
different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda