Sentences with phrase «through side quests»

Another interesting aspect of Xenoverse 2 is its attempts to make you feel closer to the race that you chose through side quests.
You could earn extra experience points through side quests.
Through side quests and conversations in Knights of the Old Republic II, I made almost all of my companions Sith.
I like XenoX's story, but a lot of the meat of it was through side quests which many people didn't play.
Samus Aran, the heroine of the Metroid series, will star in Monster Hunter 4G through a side quest that becomes available for download later in December.
Cooperative missions are exactly what they sound like: You can team up with up to four friends and go through a side quest, complete with cutscenes, new characters and a variety of objectives.

Not exact matches

Prem takes the reader on a many - sided journey of self - discovery through his own personal quest for inner transformation.»
On top of that, the use of a hub world is better integrated this time, there are vital side - quests that will enable you to advance through the main story and a whole lot of collectable items in each area.
Find the easy way through Silent Hill's side quests with our guide and grab a few bonus items, weapons, and even achievement / trophy or two...
Survivors are handled differently this time around; those with proper side - quests are saveable and can join your party as you progress through the world.
Fetch is upgradeable as you play through the game, with side quests helping net plentiful points to spend on her skill trees.
Some of the side quests, while well - written, become mechanically repetitive, as you go through a rinse - and - repeat process of finding someone's tracks, highlighting them, and tracing them to their origin.
The wide open plains of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes of Elder Scrolls: Oblivion, there's pockets of interest throughout and eager gamers will get much more out of the traveling sections, populating their journal with a myriad of side - quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
The quest is set as our heroes hunt through a production - designed - to - death landscape on the coolest motorcycles this side of «TRON.»
Just note that most of the side quests are worth your time and none of them, and I mean NONE, feel like they're just going through the motions.
Ignore them and stick with the road until you reach the Temple of Sekhmet at Yuma just up the road, however, and you'll find a stack of side quests that take you through the nearby bandit hideouts — and even lead you right to where you need to be to solve the local papyrus puzzle, which are Assassin's Creed Origins» treasure hunts.
Assassin's Creed Origins has been really smartly constructed in that side quests take you through almost all the major points of interest around the hub or region you find them in.
Basically you will go through over twenty story - based missions and tons of side quests in order to complete this game.
You'll also be given the odd side - quest to fulfill that will take you to different parts of the map away from the main story as well as into demons» domains where you'll battle your way through enclosed hallways in order to defeat the offending demon at the end and gain your reward.
Basically though you will go through over twenty story based missions and tons of side quests in order to complete this game.
So much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happen.
For $ 9.99 US, you get 2 - 3 hours of new main quest to play through, and maybe another 5 or 6 hours of side quests and diversions.
The story is revealed through gameplay, side quests and talking with villagers.
When you complete the game there's also a New Game Plus mode, which allows you to play through the game again to find the collectibles and side quests you missed the first time around, while keeping some of the improvements you've made.
The effect is like playing through a series of unusually expansive side quests, and that's not necessarily a complaint - though one or two could have perhaps been trimmed and not much would be lost.
Having finished up the game and most of the side - quests to I've gone back and played through it another twice, and do very different things, like opting to side with neither faction and instead just betray everyone.
In your quest to regain your memories, find your friends, and unravel a mystery about the evil plaguing your home, Numbra, you clamber your way through side - scrolling platforming and puzzle sections, making careful use of your speed and momentum, and a strange cube — The Shadow Core.
As you progress through the game you'll be handed some new abilities that allow you to gain access to secret treasure chests or characters, and of course there's also a variety of side - quests to dig into.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
But despite its less than cheery looks, Skyrim is a compelling place to lose yourself in; the vast mountains are just waiting to be climbed, the sprawling plains are filled with animals to hunt (mammoths are a good challenge), dungeons to clear out, castles to fight through and so many side - quests, distractions and stunning vista's that you may as well just give up your job and resign yourself to the house for the next year or two.
If you don't bother much with the open world and side - quests the story can be gotten through in around 6 - 8 hours, and when you arrive at the end it simply feels like there should be more.
The memories you will recall take you through various dungeons, meetings, training segments, and even completing simple side quests for NPCs.
Adventure mode will also see you play through the original works of the anime, while filling it in with new side quests with the characters and world of Liones.
Aside from the main storyline there are dozens of side quests which you can accept and perform as you wonder your way through the labyrinth.
This is one of Nier: Automata «s most satisfying side quests, and it's definitely worth seeing it through to the end.
Instead, go to the inn to get the extra XP you have earned through Landmarks and side quests.
asks a little much of us — this game's equivalent of Meta Knightmare and Dededetour, whereas those side - adventures starred Kirby's arch-rivals undertaking their own singular quests, Guest Star expects completionists to play through an abridged hour - long version of the main game with every single ally.
Each planet has its own unique story, with side quests intertwining through it and / or the main narrative.
As you play and progress through the game, you'll earn skill points for completing main missions and side quests.
I have never gone through and done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment after completing another side - quest.
So much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happen.
The main campaign has a bit of a lull in its second quarter or so, but the numerous side quests are more than entertaining enough to see you through to when Aloy's story takes off.
Using the Wii U ™ GamePad, players will see a fully detailed, real - time map of Wasteland with waypoints and markers to help guide them through the game and complete the different quests and side - quests.
Often this means spacious, Jensen - sized vents to crawl through, but there are options for every main mission, side quest or self - made personal project.
While it is entirely possible to progress through chunks of story events at a time, you will inevitably need to begin completing the countless side quests that fill your log.
You still chat with locals, you still participate in side quests for pieces of heart or other treasures, if you so wish, you still obtain new items for your arsenal and keys to progress onward through going into puzzle and enemy - filled dungeons, and you still take out the boss lingering in the furthest depths of said dungeons.
A lot of side quests will be in areas that initially seem inaccessible, but you're likely to come across the necessary keycard or next step as you progress through the plot.
You will easily spend more than 10 hours working through the main story missions and bountiful offering of side quests.
You can choose to play through the game as any one character and get different cinematics, storytelling, side quests and gear than other characters.
But still, with those side - quests as well this is a pretty expansive game with around 12 - 15 hours of main story missions to get through and a grand total of around 20 hours for all the quests.
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