The story of each Final Fantasy title is briefly told
through snippets of text when completing each level, though it never really goes into much depth.
Not exact matches
Flicking
through the rulebook quickly reveals that designer Erik Lang cared about the backstory for his game, with a fair amount
of text devoted to
snippets of conversation between the various characters.
As you go you'll have «encounters» at these various locales, all
of which are again controlled by decks
of cards that feature small
snippets of text written in Lovecraftian style that nevertheless tell a completely disjointed, random tale where things frequently happen for no reason, and even more frequently involve the player getting smacked around
through little fault
of their own.
Snippets of text show
through on a surface that is otherwise exquisitely painterly.