Plants vs. Zombies: Garden Warfare features micro transactions, but because in - game currency is earned quick enough
through standard gameplay, I never felt like there was a paywall block.
Not exact matches
The ability to drive enemies
through a purposefully designed maze may pique the interest of some, but the otherwise fairly
standard gameplay makes it more suited to those getting their first taste of a tower defense game.
Additionally, the complete lack of creative visual design for the
standard play screen can be somewhat rectified
through the customisation of both your player icon and background, achieved by purchasing alternatives from the in - game shop using in - game currency earned
through gameplay.
Overall, Middle - Earth: Shadow of War progresses beyond the high quality
standards set by Shadow of Mordor
through expanding pretty much every
gameplay feature, while refining the finer points that received constructive feedback from its prequel such as introducing difficulty levels.
In earlier Call of Duty games, there were
standard perks that could be upgraded
through gameplay to Pro versions that granted additional abilities.
I managed to blow
through the
standard worlds in two days of broken
gameplay, though it's worth noting that it certainly helps that players don't require Star Coins to open
standard stages — and I appreciate that decision.
As far as
gameplay goes it seems to be your
standard rhythm game with quite a lot of focus on the various activities musicians go
through such as in game television appearances and meetings with fans, as well as things like the option to create your own stage or outfit.