Started in 1890, Assurity has a mission of helping people
through times of difficulty.
Not exact matches
Actual results, including with respect to our targets and prospects, could differ materially due to a number
of factors, including the risk that we may not obtain sufficient orders to achieve our targeted revenues; price competition in key markets; the risk that we or our channel partners are not able to develop and expand customer bases and accurately anticipate demand from end customers, which can result in increased inventory and reduced orders as we experience wide fluctuations in supply and demand; the risk that our commercial Lighting Products results will continue to suffer if new issues arise regarding issues related to product quality for this business; the risk that we may experience production
difficulties that preclude us from shipping sufficient quantities to meet customer orders or that result in higher production costs and lower margins; our ability to lower costs; the risk that our results will suffer if we are unable to balance fluctuations in customer demand and capacity, including bringing on additional capacity on a timely basis to meet customer demand; the risk that longer manufacturing lead
times may cause customers to fulfill their orders with a competitor's products instead; the risk that the economic and political uncertainty caused by the proposed tariffs by the United States on Chinese goods, and any corresponding Chinese tariffs in response, may negatively impact demand for our products; product mix; risks associated with the ramp - up
of production
of our new products, and our entry into new business channels different from those in which we have historically operated; the risk that customers do not maintain their favorable perception
of our brand and products, resulting in lower demand for our products; the risk that our products fail to perform or fail to meet customer requirements or expectations, resulting in significant additional costs, including costs associated with warranty returns or the potential recall
of our products; ongoing uncertainty in global economic conditions, infrastructure development or customer demand that could negatively affect product demand, collectability
of receivables and other related matters as consumers and businesses may defer purchases or payments, or default on payments; risks resulting from the concentration
of our business among few customers, including the risk that customers may reduce or cancel orders or fail to honor purchase commitments; the risk that we are not able to enter into acceptable contractual arrangements with the significant customers
of the acquired Infineon RF Power business or otherwise not fully realize anticipated benefits
of the transaction; the risk that retail customers may alter promotional pricing, increase promotion
of a competitor's products over our products or reduce their inventory levels, all
of which could negatively affect product demand; the risk that our investments may experience periods
of significant stock price volatility causing us to recognize fair value losses on our investment; the risk posed by managing an increasingly complex supply chain that has the ability to supply a sufficient quantity
of raw materials, subsystems and finished products with the required specifications and quality; the risk we may be required to record a significant charge to earnings if our goodwill or amortizable assets become impaired; risks relating to confidential information theft or misuse, including
through cyber-attacks or cyber intrusion; our ability to complete development and commercialization
of products under development, such as our pipeline
of Wolfspeed products, improved LED chips, LED components, and LED lighting products risks related to our multi-year warranty periods for LED lighting products; risks associated with acquisitions, divestitures, joint ventures or investments generally; the rapid development
of new technology and competing products that may impair demand or render our products obsolete; the potential lack
of customer acceptance for our products; risks associated with ongoing litigation; and other factors discussed in our filings with the Securities and Exchange Commission (SEC), including our report on Form 10 - K for the fiscal year ended June 25, 2017, and subsequent reports filed with the SEC.
you are but one, we are many,,,, my friends will never return and it is a disgrace in their memory... on our own soil... where they died needlessly under the hatred
of those people for our way
of life... don't insult us... as we have been
through much over these years and this will only lead to more distrust and anguish... how can you sleep at nite as we have great
difficulty... please do not support this project is does not merit consideration... at this
time...
One
difficulty with Pannenberg's theory
of identity
through time lies in his understanding
of the part / whole relationship on which it depends.
Who are we to judge what God does or allows he has his reasons who can fathom his ways he sees the end from the beginning and is not limited to
time or space like we are.Does God want anything the answer is Yes he wants a relationship with us that is why he sent his son because he had a purpose in creating us.However the wages
of sin is death in this scripture alone regardless
of what happens here we all deserve to die God could have wiped us all out with another flood for who
of us is worthy.It is by grace that we live and yes bad things do happen to good people just as it does for the wicked is it to test our faith i do not know but i do know that God gives us the grace to endure
through trials and
difficulty and that all things do work for Good if we love him..
Is it because
of the humour and humanity
of LVG, the awful run
of injuries, the
difficulty of changing from the SAF old guard to a new MU filled with exciting attacking intent (that is a joke) or just that it is an unpleasant trait to laugh at those who are going
through tough
times?
That internal bit
of new confidence will push him
through next
time despite the
difficulty of manipulating the carton.
The next
time you are frustrated at the inconvenience
of maneouvering baby's stroller
through closely - spaced racks
of clothes and the
difficulty of finding a working elevator take a deep breath and try -LSB-...]
The next
time you are frustrated at the inconvenience
of maneouvering baby's stroller
through closely - spaced racks
of clothes and the
difficulty of finding a working elevator take a deep breath and try to remember the biggest benefit
of stroller shopping: at least you don't have to carry your shopping bags.
Medela understands the
difficulties of providing human milk in the NICU: by the
time milk is ready to be fed to the infant, it has gone
through a series
of procedures and processes that may jeopardise its quantity and quality.
Osborne's rhetoric was targeted at those in work, however, who are struggling
through a
time of acute
difficulty for the economy.
The latest continuing resolution is in place
through Thursday night, giving congressional leaders little
time to navigate a thicket
of difficulties in both chambers.
For instance, a media - relations person I once talked with compared getting her organization's issues on the front page
of Daily Kos to getting into a New York
Times story, both in reach and in the
difficulty of breaking
through.
By the
time Perlmutter began his quest, a number
of researchers — among them supernova guru Robert Kirshner
of Harvard — had identified that a class
of exploding stars could light a path
through such
difficulties.
Are you in your 40s and experiencing all sorts
of symptoms that are new and annoying, like irregular periods with more PMS, more interest in sleep than sex,
difficulty falling asleep or sleeping
through the night, and you feel exhausted all the
time?
In multiple Instagram posts, the two -
time champion explained that she «had
difficulty standing and my vision was blurred» while powering
through the classic Murph workout, consisting
of a one mile run, 100 pull - ups, 200 push - ups, 300 squats, and ending with another mile.
Am grateful my husband is back, During my
time of difficulty and heartbreak i was able to find refuge in the hands
of Dr.WISE
through his act
of spell casting that he was able to bring my lover back within 48 hours, my husband left me and the kids for another woman and he said to me that he just want to be alone for sometime and i was so depress by his words and action but not knowing he did it because
of another woman.
So Ninja Turtles decided to take the
difficulty of the underwater level and up the ante, adding in a very small
time limit that, even when done perfectly, is still very hard to hit, and putting in electrified seaweed
through the level that offers virtually no room for movement and, when slightly touched, takes a whole life.
I was pretty impressed with the service, and after about a year, the owner was going
through financial
difficulty because he was running it for free and it started taking up all
of his
time.
When in communication with a prospective date online remember never to give personal details
of financial nature, your home address and those relating to whatever weak points you may have or
difficulties you may be going
through at that
time for these can be exploited easily by a professional con.
After a long
time of waiting, my
time had come to go
through the trials
of Aban Hawkins and the 1001 spikes, preparing to stay up all night frustrated with the
difficulty of the levels that were to come.
I've seen some people who've logged
times in the neighborhood
of 500 - 700 hours, and while I'm sure a lot
of that is attributed to noodling around in the game's upper - level G - Rank
difficulties, I'm still going to say that 239 wasn't bad for a first
time through.
The prolific and popular Keisuke Kinoshita made his fascinating first movies at a
time of great
difficulty and censorship, yet their spirit and brilliance shine
through.
To those rookie mavericks out there looking to settle the galactic score for the first
time against oppressive invaders, there's far tastier fare available on the Xbox Live Arcade and elsewhere, but if you're not short
of a few bob and fancy a gaming challenge that could take you under an hour to get
through (shorter in co-op and possibly even shorter on the easiest
difficulty level) then you might be OK with this, but as a shoot «em up veteran
of some 34 years standing, I'd be remiss in recommending this.
I also noticed that the
difficulty bonus at the end
of a level went right down; on an unsaved run
through the level I got about 600 bonus EXP, on a run
through where I saved and reloaded many
times and still killed the same amount
of enemies and officers I only got about 50 bonus EXP.
This mode is basically for those who want to have an easier
time going
through the brutal
difficulty of the game.
The
difficulty level is set, by default, so that you don't have to bang you head against a vertical
difficulty curve straight away but at the same
time the lack
of difficulty in the early stages takes away a little
of the reward as you can just plough
through it.
However if this is your first
time with a Mega Man game, you might find it easier to play though Mega Man 7 or 8 than to suffer
through the brutal
difficulty curve
of Mega Man 9 and 10.
«There are a lot
of neat tricks to the stages,» Honma added, «but the
difficulty really ramps up quickly from the beginning, so you may have to try a stage many
times before you can get
through it.
Ten missions, each increasing in
difficulty challenge players to complete objectives such as surviving
through waves
of creeps by only using ship weaponry, build defenses with limited resources, as well as different scoring and
time - based goals.
The levels just feel a little pointless, mindless, and
time consuming; especially so if you plan to play
through story mode several
times on each
of the four
difficulty settings and with each
of the six playable characters.
These may demonstrate themselves
through difficulty organising life around a timetable; failing to remember which books to bring to class; misunderstanding complex instructions; problems making notes at speed and completing work on
time; having memory impediments which affect the marshalling
of learned facts in exams.
Through our full -
time private school, individual courses for credit, and tutoring, Brightmont meets the individualized needs
of students with learning
difficulties and those seeking greater academic challenges.
It has been
through literature that I've come to realize the
difficulty that those at home suffer in
times of war.
The
difficulty of going
through a research and finding reality and figures to maintain your essay is not what you want to do as it will drain all your
time.
Compare that to aluminum, which
through the
time of Napoleon was considered extremely valuable and rare (due to
difficulty in mining and processing before modern industrial methods), but now is a commodity - valued for other reasons than its rareness.
During
times of economic
difficulty, there is a greater demand for services to help debt - burdened consumers and small business avoid bankruptcy
through negotiating debt reductions or settlements with their creditors.
was heavily focused on saving lives, and
through this
time of triage, they began to experience financial
difficulties because their budget was based on Austin's budget, which was heavily reliant on volunteers rather than paid staff.
My brother Matthew, who unlike me can reach the end
of Through The Fire and Flame without breaking into a cold sweat, jumped into Live for the first
time on the advanced
difficulty setting and was soon confronted with a disgusted crowd and disappointed bandmates.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three
of the marines that repel down from the Osprey at the start
of the level have PLR models instead
of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select
difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick
Time Events in mission «The Great Destroyer» • Increased quality
of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming
through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside
of terrain at start
of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out
of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
At
times the game is devilishly difficult, but with three
difficulties (easy, medium and hard) in Quest mode and several other
difficulties in the Arcade mode, players can adjust the game to suit their
difficulty levels, although to unlock harder
difficulty settings in Quest mode you must play
through every single one
of the 100 levels in the game.
Further customisation comes in the form
of adjusting the
time of day and weather conditions, A.I.
difficulty, race length for certain event types such as wild rush and driving assists including multiple elements
of brake assistance, traction control system, steering stability, semi-automatic or manual gear shifting, racing line indicators throughout the entire track, only
through the corners or not at all and cosmetic or mechanical damage modelling to your ideal preferences.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending
time by fires in the world passes
time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning —
Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a
time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Instead, I get «missions» (what an awful name for Extreme Technical
Timing Challenges), I can pay to download computer opponents that should have been in the game in the first place, or I can slog
through the inflexible arcade mode
of fighting a sequence
of battles over which I have no control beyond
difficulty level.
However as there are no achievements to play
through the game on a harder
difficulty, this may not be enough
of an incentive for most to play
through for a second
time.
Perhaps 3 hours if you do the higher
difficulties and spend a significant amount
of time in the menus, doing tattoos, looking
through the gallery, etc..
I played
through on Uber
difficulty, and while there were some
difficulty spikes in a few select areas, the enemy AI puts up a good fight most
of the
time — not withstanding a few moments where some baddies got stuck on one another for an easy multi-kill.
As part
of the review playthrough it was
time to press the games duration when moving
through each
of the games
difficulties, which meant that would be hit at multiple
difficulties, which we had to select ONCE the game started
through the options menu.
The game is quite lengthy as it took me a lot
of time to go
through it considering the
difficulty spike that can occur.
The game took me about 12 - 15 hours on my first run
through on hard
difficulty, but that's including
time spent on trespasser puzzles, and lots
of hoverboarding to get 1st on bronze, silver, and gold races.