After a while, I just started rushing
through the upgrade menus so I could get back to the action.
After a while, I just started rushing
through the upgrade menus so I could get back to the action.
Not exact matches
The weapon
upgrading system in The Alliance Alive is deep and after some time making my way
through the
menus and learning how to properly distribute my points and also how to
upgrade Etheract weapons, I was mowing
through all enemies in sight.
Choose wisely, and you will be rewarded with the ability to unlock tower enhancements
through a deep
upgrade tree in the start
menu.
On top of that, there are touch inputs that get you into the
upgrade menu, use your Ninpo, or even change your weapons all
through the use of the screen.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle
through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon
upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
We've added a «Store» tab to the
menu to make it easier to; check which content you have installed, purchase episodes or
upgrade to the new GOTY content directly
through the game.
In the same vein as Too Human or Mass Effect, action flows in real - time while
upgrades, augmentation and character customization happen
through menu - based systems driven by stat and experience point accrual.
Character and tower attributes can be
upgraded with points earned upon leveling
through a somewhat confusing
menu system — improving maximum health, damage, casting speed, and movement speed, among others.
As you play
through battles, your characters will level up, giving them better stats and so on — but once they reach level 20, you can
upgrade them even more according to the help
menu within Fire Emblem Heroes.
The button /
menu layout and design for selecting weapons, missions, backpacks and the Toy Store, where
upgrades are offered for purchase as the campaign is worked
through, also carries
through each Play Set, so players don't have to relearn the wheel when trying a new Play Set out.