Sentences with phrase «throwing game balance»

They keep a solid framework and introduce fresh rules, without throwing game balance to the wind in favor of frenetic (albeit fun) item - based chaos.

Not exact matches

He summoned two relievers into different situations with runners on base, the game hanging in the balance each time, and they each threw exactly one pitch to get a double play.
In the games thus far this season we have seen him work more defensively and actually throw a move to get his defender off balance, rather than just try to run by him.
«So if he's willing to throw away that game, then the balance of the season, I would think, is definitely on the line.
3rd and 11 with the game on the line off balance and avoiding the rush and he makes a strike by throwing a guy open.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
After settling into your tents it's on with some fun woodland games such axe throwing, balance beams or even friction fire lighting.
This is mostly thanks to the fact that the game does not auto - balance itself based on how many people are playing, so even if you're on your own the game still seems to throw enough zombies at you for four players, making the life of a solo adventurer feel like torture of a sorts.
The game will have a preorder edition called the «Rapid Dominance» Day One Edition which will include three loadouts with different weapons and perks for multiplayer so hopefully this will be available to everyone post release, and will not throw out the balance of the game for those who do not preorder.
As you may expect, Capcom will also thrown in the usual character and gameplay balance tweaks for this version as well, while still maintaining the same essence of the game at its core, so be prepared to either whine and complain if your favorite character got the nerf, or jump in joy if they finally get something that will make them competitive.
Switch — Or Die Trying isn't the most balanced game on the market when it comes to difficulty, and there were many times I found myself trying not to throw my controller due to how challenging things became... and that's even on the early levels.
Create fighter mode allows players to construct a male or female fighter from any of the 10 weight divisions in any of five styles including a striker's strike speed, strike stamina, head movement and footwork; a brawler's power, blocking, heart and chin; a balanced fighter's well - rounded, good striking, submissions and wrestling; a grappler's takedowns, endurance, clinch grapple and throws; or a submission specialist's submission offence, top game, grapple stamina and submission defence.
It's also a game about tiny ecologies: places that have a sort of stasis of their own, most of which have been thrown ever so slightly out of balance, and it's up to you to correct that balance just through the act of moving and exploring and touching.
The game will again let players hit the the snow using the Wii Balance Board (which really needs force feedback to throw people off when they fail miserably) in locations like New York's Times Square, France, Canada and Japan all while trying to take down the world's best snowboarders.
I present to you Frontier Dev - Expansions / Updates & Micro transactions done right - with no Loot Boxes - it proves its possible to have Monetization in games to prolong the games longevity to the advantage of the gamer and the developers With EA, its corporate greed, I truly believe if they removed the Pay -2-Win scenarios this would of not garnered as much attention as it has and for now at least I can not see how they can re-implement anything that gamers alike are going to get behind in there droves - EA shafted themselves with seeing the consumer as a money pit and assuming that gamers have either an unlimited source of funds or its acceptable to suddenly throw out the balance of a game due to financial gain.
Along with a powerful engine and some good gameplay balances thrown into the mix, the game also benefits from a heaping handful of features, suited for both single player and multiplayer fanatics.
Sticky Pigeons is a two - player versus game about trying to tip over your opponents car, that's perfectly balanced on a cliff, by throwing sticky pigeons at his / her car.
Several fun party games such as one in the chamber and gun game add a further layer of strategy to how you can play and can throw players off balance and out of their element which keeps things interesting.
Combining platforming and puzzle games is easy to do but difficult to do right; without a careful balance of both, the game could end up seeming like one or the other was simply thrown in for effect.
It really feels like the guns were thrown in just to give the game some sort of variety but the developers forgot to either balance the guns to match the strength of the sword or never realized that the sword is so strong that it makes the guns utterly useless.
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The balancing act for any game designer is to make me care in proportion to the challenge level you throw at me.
I hope through improved balancing the title (when released properly) allows me to play further than a few thugs before parting with my cash... I would like to be able to grind more and get a real feel for the game before throwing money at it....
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It doesn't take much effort to throw together a Space Invaders prototype, but adding graphics, sounds, balancing, high score tables - and all the other things that make a game stand out - ends up taking more time and effort than you'd expect.
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The need to fulfil the other side of the developer / press bargain while maintaining a healthy, objective balance and ensuring our video game journalism industry doesn't just turn into a series of toys being thrown out of player carriages just for journalists to throw them further away.
Should you be thrown in with anyone who's a little beyond your skill level, meanwhile, the game will redress the balance by reducing the health bar of anyone with a four - win streak or more, and handing struggling players a lucky break care of a full rush bar from kick - off.
A careful balance ensures you monster party members won't throw the game out of balance, though I'm sure there's a way to eventually break something.
The game does a nice job of making things balanced, and always throwing you a challenge.
Many of you may think that when faced with 5 gunmen holding people hostage that you should be thrown out of balance but not when your completely into the game and thinking exactly how Batman would.
The game functions by choosing different heroes — Ryu for balance, Cammy for speed, Zanghief for throws, Menat for tricks — and then creating a deck underneath them.
We also want to comment on the new classes as they really change the way the game plays and, at least at launch, throw the balance off quite a bit.
So it is a game of balancing how far you throw the ball compared to how much you move.
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