Sentences with phrase «tight around button»

Not exact matches

They squeeze my 1 year olds legs and leave marks around her legs like wearing socks that the cuff is waaaay to tight!!!! NOT SHOP DIAPER THEY ARE SOOO GREAT I STILL HAVE 3 BUTTONS TO GO AND THEY DO N'T HURT HER OUT LEAVE MARKS!!!
I was perhaps ineligible to play the part of the eighth, Mrs Ebury - and also to star as the central figure in the play, Maddie, the Secretary to a Select Committee, who first appears on stage wearing «a low cut, sleeveless blouse, buttoned insecurely down the front; a wrap - around skirt, quite short; underneath, suspenders, not tights, and a waist - slip which is also pretty, silk and lace, with a slit... the knickers ought to be remembered for their colour - perhaps white silk with red lace trimmings.»
I also moved the buttons as it was a low double breasted fastening, which was too tight around my hips and puffy around my chest....
It was tight around my hips and the buttons had some gaps.
«If you have fuller hips, button - down shirts can become tight and bunch and ride up when you walk around,» says Gribbin.
The shooting is tight, although enemies are pretty tough eveb around Normal difficulty and the lack of a cover system or a crouch button means that you'll be going less gung - ho than you'll want to.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
These hurdles require different button inputs (press down to slide through a tight gap, press X to smash through a wall, sweep the analogue stick around to run around a giant loop and so on) and each pick - up you collect has its own sound effect, the sample bedding in with the music, often producing the melody of the song.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The one problem with this control setup is that it's difficult to fire straight up while jumping if you're using the dual analogue sticks exclusively, and I recommend changing the key mapping from the default to swapping the «jump / boost» and «zoom out» buttons around, but other than that the controls feel tight as hell.
One of Mario Kart's trademarks is the power - slide, achieved by tapping one of the shoulder buttons to jump, then drifting elegantly around tight corners.
It keeps the buttons on the sides tight and clicky, and it's joined by nicely thin bezels around the display.
Pressing the circle button in Gravity Rush 2 picks up nearby objects, which then swirl around Kat in a tight circle.
Like other Windows Phone 7 handsets there are tight guidelines as to what it can and can't offer, and so that means you get three buttons (back / Start / search) underneath the screen and a series of dedicated camera and volume buttons around the sides.
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