Not exact matches
They squeeze my 1 year olds legs and leave marks
around her legs like wearing socks that the cuff is waaaay to
tight!!!! NOT SHOP DIAPER THEY ARE SOOO GREAT I STILL HAVE 3
BUTTONS TO GO AND THEY DO N'T HURT HER OUT LEAVE MARKS!!!
I was perhaps ineligible to play the part of the eighth, Mrs Ebury - and also to star as the central figure in the play, Maddie, the Secretary to a Select Committee, who first appears on stage wearing «a low cut, sleeveless blouse,
buttoned insecurely down the front; a wrap -
around skirt, quite short; underneath, suspenders, not
tights, and a waist - slip which is also pretty, silk and lace, with a slit... the knickers ought to be remembered for their colour - perhaps white silk with red lace trimmings.»
I also moved the
buttons as it was a low double breasted fastening, which was too
tight around my hips and puffy
around my chest....
It was
tight around my hips and the
buttons had some gaps.
«If you have fuller hips,
button - down shirts can become
tight and bunch and ride up when you walk
around,» says Gribbin.
The shooting is
tight, although enemies are pretty tough eveb
around Normal difficulty and the lack of a cover system or a crouch
button means that you'll be going less gung - ho than you'll want to.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face
buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move
around cover in a
tight situation or walking
around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
These hurdles require different
button inputs (press down to slide through a
tight gap, press X to smash through a wall, sweep the analogue stick
around to run
around a giant loop and so on) and each pick - up you collect has its own sound effect, the sample bedding in with the music, often producing the melody of the song.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face
buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move
around cover in a
tight situation or walking
around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; there are certain face
buttons, such as X, triangle, square or O that you have to
button mash when in one - on - one encounters with walkers as the
buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee
around cover in a
tight situation or walking
around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor
around the environment for you to investigate and observe certain objects and items of importance; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
The one problem with this control setup is that it's difficult to fire straight up while jumping if you're using the dual analogue sticks exclusively, and I recommend changing the key mapping from the default to swapping the «jump / boost» and «zoom out»
buttons around, but other than that the controls feel
tight as hell.
One of Mario Kart's trademarks is the power - slide, achieved by tapping one of the shoulder
buttons to jump, then drifting elegantly
around tight corners.
It keeps the
buttons on the sides
tight and clicky, and it's joined by nicely thin bezels
around the display.
Pressing the circle
button in Gravity Rush 2 picks up nearby objects, which then swirl
around Kat in a
tight circle.
Like other Windows Phone 7 handsets there are
tight guidelines as to what it can and can't offer, and so that means you get three
buttons (back / Start / search) underneath the screen and a series of dedicated camera and volume
buttons around the sides.