It is an interesting concept but will require
tight game controls and mechanics in order for it to be fun.
Not exact matches
Both Ramsey and Cazorla can defend and score as well and I am expecting a very
tight match for Ozil to
control the ball and make the right pass... Ramesy for Cesc and Coq for Hazard (
tight m2m)... I am sure Monreal will handle his back very well and I hope the same for Bellerin against Hazard... Giroud will find difficulties to hold up the ball against Cahill and Tery, he must be on his day... Welback to do them the same of Utd
game... Gabriel should start most of the remaining
games, BFG should be benched next season
jesus the whole 4th place mindset of fans is sad... zero attacking threat not an assist as that was iwobi who has 2 actually... appalling passing across the 70 minutes check out his first touch where
tight control is required defending seriously!!!!... rerun the
game and watch it without your rose tinted glasses
Costa gave Chelsea that today once they started to exchance passes in our penalty box we drop deep and
tight and loss
control of the
game.
I paid attention at what elneny play he is very calm and his pass rate was successful mind you side ways but he lobed in few balls I think he was to scared to leave a gap well done for me cause we
controlled the
game nicely wellbeck did well too i thought if any one could score it would be him was a bit disappointed with Campbell he spieled a few pass but did well with the free kick Barcelona is different i do nt know how Mr wenger will approach it but we need a
tight midfield to eliminate the three we need to score our chances looking forward for it
If he wants to play like Barcelona, then he will need to go and buy players who can keep possession, dribble in
tight spaces,
control a pass and
control a
game.
The Thunder took
control of a
tight game early in the fourth quarter with a 14 - 4 run.
It will likely be a
tight game as both teams will look to battle for
control of proceedings with high and intense pressing, and a piece of quality could be all that's between them.
Twinkle - toes
controlled the
game, as usual, and danced out of
tight areas, giving Arsenal some much needed respite and midfield dominance throughout.
The scoreline didn't quite reflect how
tight the
game was in the first half, but as at Watford a few weeks ago, Arsenal quickly slipped through the the gears in the second half and seized
control of the
game.
The
tight controls paired with the unique visual style make this
game a joy to hack, slash and shoot through.
With
tight controls and a huge sense of style, 140 is immediately a pleasure to play but the appeal wears off due to the
game's short lifespan.
Great graphics,
tight controls, plenty of fighters and a great online community make for a
game with great lasting appeal.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform
game that utilizes
tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
The
controls which are obviously the most important thing in a
game like this thankfully remained
tight and responsive throughout and I never suffered with any problems here, which is great.
Amazing graphics,
tight controls and the full
game with all content for a great price on the PC.
The
controls in general feel laggy, perhaps as a result of the way the
game is buffered on the Wii U, but I played the
game side - by - side with DKCR and it was like night and day how much more responsive and
tight DKCR was.
The
game looks incredible and the
controls are
tight.
(5/5) apphunter.net - «The
controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent
controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a
tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
The original levels,
tight controls and fast, smooth, addictive
game play has landed Jet Car Stunts on many «Best of 2009» lists.
The campaign
controls just don't feel as
tight and responsive as the multiplayer or a
game like Call of Duty.
The
tight controls can take a couple of tries to get some of the wall to wall bouncing down, the
controls for the
game are simple and direct as they should be for this genre.
Tight controls — To perform well in a
game this fast, excellent
controls are required.
The
controls, while still pretty loose compared to most car racing
games, are
tighter than other Supercross
games, and the tricks (of which there are 12 different types) are all easy to pull off.
That
game had
tight controls, great graphics, and a great atmosphere.
Thankfully, within the first minute of the
game you realize this is a non-issue, as the
game has surprisingly
tight controls.
Controls in the
game are normally
tight but sometimes frustrating.
In terms of gameplay, Izzy
controls beautifully, with
tight controls that lend themselves well to the platforming sections and the
game's combat.
The
game has the same
tight controls, the fast reaction and knifing action you'd expect to be found in Modern Warfare 2.
I was impressed with how
tight the
controls were in the
game, and you can really see how the developers have made this
game very capable in the actual racing department.
More then anything Grid is a polished racing experience, everything from the opening credits to the
tight controlling of your vehicles this
game is as smooth as you could ever want.
While I'm by no means a speedrunner, I can see the appeal of perfecting your run in
games like Super Meat Boy and Mega Man, and these
games are full of
tight controls and difficult yet fair
control mechanics.
It's a
tight game, with a very different flavour than the PS2 originals; the
controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
The Good - the first fighting
game to combine Street Fighter and Tekken characters into one
game, online mode is mostly lag free, ability to tag team a friend / CPU is a great idea to help beginner players out,
tight, responsive
controls
Graphically brilliant, audibly fantastic, with
tight controls, full - featured online multiplayer, and loaded with fan - service, this
game is a Sega fan's dream come true.
The
controls are just as
tight as they ever were and it still feels really good to play this
game.
The
game hands you a decently - sized militaristic sandbox with a ton of things to poke and prod at, and it gives you the
tight controls and a lot of convincing reactivity to make things fun to tinker with for a good while.
Your attacks lack any real weight or feedback besides a graphic representation of your enemy's health bar being chipped away and the
control scheme just feels clunky to operate;
games like Hotline Miami show that
tight controls are an integral part of creating an enjoyable top - down shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the experience as a whole.
It could be the iffy
controls, which aren't as responsive and
tight as the Mario
games from which it's inspired.
8/10 — Push Square: «
Tight controls hold together thrilling combat, and the sense of adventure that the
game exudes is almost unmatched.
Cuphead is a beautiful looking
game with
tight controls and grueling combat that culminates in
game unlike many others.
Beneath that exterior is, simply put, a solid retro side - scroller with
tight controls and plenty to satisfy speedrunners and classic
game purists.
The Assistant Producer spearheaded a more Western approach to
controls for Metal Gear Solid 4, making the
game far more approachable and much
tighter than the previous installment.
Finding energy tanks to increase your HP or discovering the now - iconic Morph Ball or Screw Attack abilities were highly rewarding experiences that reflected Samus's growth in power back onto the player's own mastery of the
game and its
tight platforming
control scheme.
This 2.5 D platform - racer had brilliantly
tight controls, great level design, and that certain «je ne sais quoi» that sets some
games above the sum of their parts.
The
controls of this
game are so
tight I'm going to go out on a limb and compare it to Super Meat Boy.
Design: NanoSpace sports a cutting - edge design with fluid animations and
tight controls that mimic the experience of playing a console
game.
Fluid animations and
tight controls offer an in -
game experience similar to that of a high - end mobile app.
The
tight, cramp inducing
controls of a hand held and small screen (if it's the only capacity you're able to play the
game) will definitely be a turn - off to newcomers who wanted to get into it now because it did affect the enjoyment of the
game at times because of how how long you would play.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are
tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it really isn't a true Metal Gear
game, meanwhile Snake has never
controlled this well.