Sentences with phrase «tight game controls»

It is an interesting concept but will require tight game controls and mechanics in order for it to be fun.

Not exact matches

Both Ramsey and Cazorla can defend and score as well and I am expecting a very tight match for Ozil to control the ball and make the right pass... Ramesy for Cesc and Coq for Hazard (tight m2m)... I am sure Monreal will handle his back very well and I hope the same for Bellerin against Hazard... Giroud will find difficulties to hold up the ball against Cahill and Tery, he must be on his day... Welback to do them the same of Utd game... Gabriel should start most of the remaining games, BFG should be benched next season
jesus the whole 4th place mindset of fans is sad... zero attacking threat not an assist as that was iwobi who has 2 actually... appalling passing across the 70 minutes check out his first touch where tight control is required defending seriously!!!!... rerun the game and watch it without your rose tinted glasses
Costa gave Chelsea that today once they started to exchance passes in our penalty box we drop deep and tight and loss control of the game.
I paid attention at what elneny play he is very calm and his pass rate was successful mind you side ways but he lobed in few balls I think he was to scared to leave a gap well done for me cause we controlled the game nicely wellbeck did well too i thought if any one could score it would be him was a bit disappointed with Campbell he spieled a few pass but did well with the free kick Barcelona is different i do nt know how Mr wenger will approach it but we need a tight midfield to eliminate the three we need to score our chances looking forward for it
If he wants to play like Barcelona, then he will need to go and buy players who can keep possession, dribble in tight spaces, control a pass and control a game.
The Thunder took control of a tight game early in the fourth quarter with a 14 - 4 run.
It will likely be a tight game as both teams will look to battle for control of proceedings with high and intense pressing, and a piece of quality could be all that's between them.
Twinkle - toes controlled the game, as usual, and danced out of tight areas, giving Arsenal some much needed respite and midfield dominance throughout.
The scoreline didn't quite reflect how tight the game was in the first half, but as at Watford a few weeks ago, Arsenal quickly slipped through the the gears in the second half and seized control of the game.
The tight controls paired with the unique visual style make this game a joy to hack, slash and shoot through.
With tight controls and a huge sense of style, 140 is immediately a pleasure to play but the appeal wears off due to the game's short lifespan.
Great graphics, tight controls, plenty of fighters and a great online community make for a game with great lasting appeal.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
The controls which are obviously the most important thing in a game like this thankfully remained tight and responsive throughout and I never suffered with any problems here, which is great.
Amazing graphics, tight controls and the full game with all content for a great price on the PC.
The controls in general feel laggy, perhaps as a result of the way the game is buffered on the Wii U, but I played the game side - by - side with DKCR and it was like night and day how much more responsive and tight DKCR was.
The game looks incredible and the controls are tight.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
The original levels, tight controls and fast, smooth, addictive game play has landed Jet Car Stunts on many «Best of 2009» lists.
The campaign controls just don't feel as tight and responsive as the multiplayer or a game like Call of Duty.
The tight controls can take a couple of tries to get some of the wall to wall bouncing down, the controls for the game are simple and direct as they should be for this genre.
Tight controls — To perform well in a game this fast, excellent controls are required.
The controls, while still pretty loose compared to most car racing games, are tighter than other Supercross games, and the tricks (of which there are 12 different types) are all easy to pull off.
That game had tight controls, great graphics, and a great atmosphere.
Thankfully, within the first minute of the game you realize this is a non-issue, as the game has surprisingly tight controls.
Controls in the game are normally tight but sometimes frustrating.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
The game has the same tight controls, the fast reaction and knifing action you'd expect to be found in Modern Warfare 2.
I was impressed with how tight the controls were in the game, and you can really see how the developers have made this game very capable in the actual racing department.
More then anything Grid is a polished racing experience, everything from the opening credits to the tight controlling of your vehicles this game is as smooth as you could ever want.
While I'm by no means a speedrunner, I can see the appeal of perfecting your run in games like Super Meat Boy and Mega Man, and these games are full of tight controls and difficult yet fair control mechanics.
It's a tight game, with a very different flavour than the PS2 originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
The Good - the first fighting game to combine Street Fighter and Tekken characters into one game, online mode is mostly lag free, ability to tag team a friend / CPU is a great idea to help beginner players out, tight, responsive controls
Graphically brilliant, audibly fantastic, with tight controls, full - featured online multiplayer, and loaded with fan - service, this game is a Sega fan's dream come true.
The controls are just as tight as they ever were and it still feels really good to play this game.
The game hands you a decently - sized militaristic sandbox with a ton of things to poke and prod at, and it gives you the tight controls and a lot of convincing reactivity to make things fun to tinker with for a good while.
Your attacks lack any real weight or feedback besides a graphic representation of your enemy's health bar being chipped away and the control scheme just feels clunky to operate; games like Hotline Miami show that tight controls are an integral part of creating an enjoyable top - down shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the experience as a whole.
It could be the iffy controls, which aren't as responsive and tight as the Mario games from which it's inspired.
8/10 — Push Square: «Tight controls hold together thrilling combat, and the sense of adventure that the game exudes is almost unmatched.
Cuphead is a beautiful looking game with tight controls and grueling combat that culminates in game unlike many others.
Beneath that exterior is, simply put, a solid retro side - scroller with tight controls and plenty to satisfy speedrunners and classic game purists.
The Assistant Producer spearheaded a more Western approach to controls for Metal Gear Solid 4, making the game far more approachable and much tighter than the previous installment.
Finding energy tanks to increase your HP or discovering the now - iconic Morph Ball or Screw Attack abilities were highly rewarding experiences that reflected Samus's growth in power back onto the player's own mastery of the game and its tight platforming control scheme.
This 2.5 D platform - racer had brilliantly tight controls, great level design, and that certain «je ne sais quoi» that sets some games above the sum of their parts.
The controls of this game are so tight I'm going to go out on a limb and compare it to Super Meat Boy.
Design: NanoSpace sports a cutting - edge design with fluid animations and tight controls that mimic the experience of playing a console game.
Fluid animations and tight controls offer an in - game experience similar to that of a high - end mobile app.
The tight, cramp inducing controls of a hand held and small screen (if it's the only capacity you're able to play the game) will definitely be a turn - off to newcomers who wanted to get into it now because it did affect the enjoyment of the game at times because of how how long you would play.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it really isn't a true Metal Gear game, meanwhile Snake has never controlled this well.
a b c d e f g h i j k l m n o p q r s t u v w x y z