«They know that the fans expect crazier, better,
tighter action games.
God of War is a mature exploration of the lasting effects of a violent lifestyle; it's a heartbreaking tale of family tragedy; it's
a tight action game with enough meaningful content to last for dozens of hours.
Not exact matches
Tampa Bay
tight end Austin Sefarian - Jenkins is ready to return to
action after missing the past nine
games with a shoulder injury.
He will have enough on his plate trying to assimilate two free - agent targets — Stevie Johnson (late of the Niners) and Jacoby Jones (Ravens)-- who figure to see plenty of
action while
tight end Antonio Gates is serving a four -
game suspension for violating the league's PED policy.
But watching Franks it just seems like he's so
tight in everything he's doing out there within the flow of live
game action.
However, the player that makes the running
game, and as a result, the play -
action game work so well, is the
tight end.
This article will show you how using the
tight end like this in the run
game opens up their play -
action passing
game by giving Ryan the windows to hit his deep crossing routes.
The sides have met six times since December 2012 in EPL
action and each
game has been played
tight with no victory been by more than one goal.
But like Abrams did on «Star Trek,» Whedon has stepped up his
game in a major way: the
action is clear and coherent, the pacing is
tight (it's 140 minutes long, but flies by) and the technical contributions are top - notch across the board, from the Bond - movie production design of James Chinlund («The Fountain «-RRB- and the razor - sharp cutting of Jeffrey Ford («Public Enemies «-RRB- and Lisa Lassek («Cabin In The Woods») to Seamus McGarvey «s bright cinematography and Alan Silvestri's firmly listenable score (although the latter could, it should be said, use a more distinctive theme).
The
game has the same
tight controls, the fast reaction and knifing
action you'd expect to be found in Modern Warfare 2.
Of course, this is a «spiritual successor» rather than a new installment, thanks to Konami's vice grip on the series» copyright, but one glance at the side - scrolling RPG
action, full of overwrought anime horror and laser -
tight combat, makes clear that Bloodstained is obsessively recreating the glory days of
Game Boy Advance vampire hunting.
And then there's Lizewski, Â a young man who isn't quite done with the
tights game, because he's yet to feel the worst consequences of his
actions.
If you are
tight on money but are need some
action in your life, this
game is a great pickup for you.
As a
tight, confident
action title, The Mummy Demastered succeeds not just as a love letter to movie - inspired cash - ins from the»90s, but also as a legitimately great
action game in its own right.
It's a simple online system and does feel a little barebones, but racing with real people does make this
game come alive and getting the right opponents results in
tight races and plenty of great
action, but you'll get bored with racing the same tracks over and over.
The camera rotates like most
action games, and is occasionally a pain in
tight spaces.
To celebrate the release of the
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Action game!Enjoy the classic arcade action on your mobile device!Hack - and - slash action with two stunning heroines, tight and stylish gameplay - sounds like your cup o
Action game!Enjoy the classic arcade
action on your mobile device!Hack - and - slash action with two stunning heroines, tight and stylish gameplay - sounds like your cup o
action on your mobile device!Hack - and - slash
action with two stunning heroines, tight and stylish gameplay - sounds like your cup o
action with two stunning heroines,
tight and stylish gameplay - sounds like your cup of tea?
With its intuitive controls and
tight and well - developed gameplay, OCTAHEDRON is a challenging and unique
action game set in a mysterious neon world.
Features • Sci - Fi
action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other
action title: send Will zipping through
tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up
action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
games
Built to play like Mega Man X and replay like your favorite roguelikes, it's a
game that's co-op friendly and highly replayable while maintaining
tight, satisfying
action - platformer gameplay.
«Led by a talented, veteran development team at Capcom, the new
game features
tight side - scrolling
action gameplay the series is known for while completely revolutionizing the experience for modern consoles.
Even now almost 25 years later, the
game's dystopian setting, adrenaline - fueled soundtrack and
tight controls perfectly blend together to secure its position as one of the best 2 - D
action platformers to grace our televisions.
Dead Space (EA Redwood Shores): This vaguely System Shock 2-esque
action game feels more at home on the consoles, but is a
tight, engaging experience nonetheless.
The movement and combat in Delver's Drop are based on a unique physics system, designed to make the most fluid and
tight 2D
action game possible.
It's a good enough little
game; it's only $ 10 in early access, the visuals are pleasant and the
action would be
tight and satisfying, but click - and - drag movement really kills it for me.
The
game that almost won our
action - adventure title of 2016 too is praised for
tight combat mechanics and stats - driven attributes that a traditional genre enthusiast will fall in love with.
Here the
action / fighting was highlighted a bit, and it looks a lot like Dead Space or RE4:
tight, focused, and accurate (the
game runs off the id Tech 5 engine).
However you approach the
game, the
action is
tight, precise, and satisfying, though if you do take the lethal approach, the violence is disturbingly, often unnecessarily graphic.
Previous Bioshock
games confined the
action to
tight corridors but many of Bioshock Infinite's clashes take place in sprawling city streets.
Relentless
action — Asura's Wrath keeps placing
gamers in
tight situations and says «now get out of that.»
I also think our mobile legacy helped us make a highly accessible space shooter with
tight controls which you can pick up and play almost anytime thanks to its relatively short
game sessions and its immediate
action gameplay.
Activison are keeping
tight lipped on the future development plans for Modern Warfare 3, but with the previous announcement that a
game is in development for 2011 separately from the new
action - adventure Call of Duty in development by Sledgehammer Games - maybe this is the very
game they were referring to.
As good looking as any
game that's yet hit the PlayStation VR headset, Sony London Studio offers an intuitive world where partaking
action movie tropes (like shooting at the feet of a
tight - lipped informant unwilling to spill the beans), are rewarded just as you'd expect them to be.
The
action combat is really
tight and the
game plays incredibly fast for an RPG.
Not only does this
game look like a
tight mixture of awesome new visuals and classic
action platforming, with some new stuff!
The Wii U version of the
game doesn't do much more than the original — the
action is just as
tight and the graphics are good if a bit muddy and dark.
The combat, similar to
action - role - playing
games like Bloodborne or Horizon: Zero Dawn in its strategy and speed, makes for
tight battles with just a few enemies, but you're not invincible.
A first - person
action / stealth title in the tradition of Thief, many compared it to BioShock (also in the lineage of Looking Glass Studio's PC
games), similarly setting a high bar for combining
tight gameplay design and exquisite world - building.