It will be
a tighter game in the process, but it also gives any other Read the rest of this entry
Not exact matches
It is just that naturally a smaller and
tighter focus
in a
game's design largely has the benefit of being thoroughly examined
in the development
process, with a far greater degree of quality assessment and overall attention when the end product hits the shelves.
The use of a specific theme and
tight deadline stimulates the creative
process in an interesting way, and one can choose whether to experiment wildly, or simply challenge their own skills with
game production.
It's also
in the
tight areas that I had multiple
game crashes once a few enemies built up, like the
game couldn't quite
process how much was happening
in such a small space.