Sentences with phrase «time i hit chest»

I may use all machines the next time I hit chest.

Not exact matches

Prescott turned around just in time for the Clayborn, still in pursuit, to hit him dead in his chest.
My hubby and I were hit by a horrid chest infection over the Easter break so our 3 got way more screen time than they should.
In «Submarine Politics,» the New Times wrote: «Despite a $ 1.8 million campaign war chest financed by county contractors and various special interest groups like the Florida International University Foundation, and an army of heavy - hitting political strategists such as Keith Fredericks, voters flatly rejected the tax increase because of their mistrust of county government.
In his training, he paired chest with back in the context of a high - volume, high - frequency approach and made sure to hit these major muscle groups three times per week.
Training groups of muscles with similar functions: pushing muscles (chest, shoulders and triceps), puling muscles (back and biceps) and legs on separate days will give your muscles enough time to rest so you can use maximal weights every time you hit the gym.
However, the all - time favorite delt exercise, the overhead press, primarily hits the anterior part of your delts, which makes it less than adequate for building huge delts, not to mention that the anterior head already gets more than enough stimulation from all pressing and fly movements you've been working your chest with.
All of these moves will hit the major muscles of your body, including the chest, back, shoulders, arms, legs, and abs in a short period of time.
i agree with george i need time before hitting chest again cause I'm not straining my shoulder legs maybe you can do twice a week back i believe twice a week next week I'm gonna try this obviously liter weight second workout.
It's going to hit the lower abs, adductors, and chest all at the same time.
I changed for the gym when it was my time to go, ready to hit some chest work!
By the time the film hits the «2 Years Later» title card, your heart is already pounding through your chest.
The solitary phase of writing, the agonising rounds of editing, the pounding in your chest as you hit the «Publish» button, the daze of initial launch time, the nostalgia, the celebration of crossing a milestone and the despair of not going anywhere, Indies can connect with it all.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Quick play and survival modes are what you'd expect, but time attack has you hitting as many wooden barrels, chests or cupboards as possible in 60 seconds — which is about as riveting as it sounds.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
It's funny though: The number of events we've done, you'd think we'd get use to it by now - but it still hits us in the chest every time.
It's also very forgiving considering many times I half - heartedly flailed at a fast serve and fired back a killer return, when in reality the serve should have hit me in the chest.
The thing that drives me crazy, it you have to hit the treasure chests multiple times to get them to open and THEN collect the loot.
According to CNN, Lee Willie Dejesus of Homestead, Fla. has admitted to police that he beat his 2 - year - old son nearly to death, hitting him approximately 15 times in the face, head and chest.
The fictitious Mr. Big told the jury Mack confessed to shooting Levoir five times in the chest and said he did it because Levoir was a crackhead and had hit on his former girlfriend and stolen money from his son's piggybank.
When i saw the chest beside your bed I wondered how you'd keep the door from hitting it all the time.
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