Sentences with phrase «time as the game developers»

One of the challenges is bad timing — SXSW comes at the same time as the Game Developers Conference, one of gaming's biggest events.
In his lecture Dev by Day, Dev by Night, Juan Karlo Licudine explained how he's managed to work full - time as a game developer and simultaneously work on his own indie projects at Accidental Rebel Games during his recent Casual Connect Asia speech.

Not exact matches

Name: Kyle Benderoth Age: 23 (24 next month, as a reminder) Occupation: Game Developer Which class time do you usually attend?
It's cool to see the developer put a little more time into the sequel's development, but the game still uses the old technology: it looks and sounds just as poor and «budget» as the original title.
With all of the great decisions made with the game's design and the obvious care from the developers, it's crazy to see how something as simple as playing online has become a hindrance on my time with the game.
Haunted Temple Studios, as Skulls developer 17 - Bit was calling itself at the time, had brought with it to Boston in 2011 a strategy game with gameplay that was accessible and enjoyable enough to potentially appeal to a larger audience than most of its genre brethren.
I think that sometimes developers forget that they are possibly making the same game over and over again, take the Call of Duty francise for example, nothing against it but i wouldn't spend # 40 - # 50 year on year for what effectivly is the same game... Making good games takes time and effort something that some developers couldn't give a toss about as long as they are making money!
Multiplayer is also a key aspect of the game and despite a single player campaign full of gorgeous graphics and set pieces clocking in over at 14 - 16 hours, the developers have spent a lot of time and effort in improving the multiplayer as well.
For each subsequent release, the developers at Sega felt as if they needed to add something new to keep the games feeling fresh, and this time around, by far the biggest addition are Star notes.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the developers, and all the time they're facing down an unchanging release day.
But Sonic Time Twisted is one of the few that stands out there as a completed game and, more uniquely, the developers made the game by creating their own assets and sprites — rather than taking them from official Sonic games.
The bottom line is that we shouldn \» t expect Retro Studios to be the company that we once knew, making East - meets - West type of games, and that Donkey Kong Country: Tropical Freeze is a relatively safe and easy project that is meant to train in the new Retro Studios developers as they hopefully gear up for an even better Wii U project next time around.
WayForward — the developer behind games such as Ducktales Remastered, Adventure Time and Contra 4 — funded the game through a very successful Kickstarter campaign, raising $ 776,084 to make the game come to life.
We have enough cartoony and colorful Zelda games as it is and now is the time for a Zelda game for a more mature audience (I dream of having Dark Souls» developer making a Zelda game for Wii U) but at the same time, it's a bit unfair to not give a game a chance just because it aimed at a younger audience.
There are some nods to classic games while other times, it feels like the developer were having too much fun with their script as there are potential fourth wall breaking moments hidden during some optional conversations.
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
Absolutely no console shows off its full potential during its early years, so with a little more time, we'll gradually see the quality of Switch games improve as developers get more accustomed to the hardware.
That makes a fair bit of sense since not very many people ever finish games, and if the developers made sure to polish the first few hours as much as possible, that would buy them some time to come back and finish the endgame later.
As a long time fan of the genre, I'm very impressed by how the developers crafted such a fresh and exciting top - down racer while staying true to what made these games special back in the day.
Payton's move back from Japan to the U.S. couldn't come at a better time for a game developer, as the...
Critically acclaimed PAC - MAN Championship Edition DX + is now available for download as a free title update for PlayStation ® 3 and Xbox360 ® and for the first time ever on Steam Sydney, Australia — September 26th 2013 — Leading video games publisher and developer NAMCO BANDAI Games Europe S.A.S. today announced the release of PAC - MAN Championship Edition DX + for
Well, potentially, as it will take app developers time to come up with games and other apps to make the most of this extra power.
Barnes and Noble may be the clear winner of the first quarter of this year, they have their work cut out for them, as Amazon is going to be releasing a SDK that allows developers to make applications for the Kindle, and by the summer time we should see a new web browser as well Barnes and Noble is banking allot on its games and applications and new e-readers its releasing towards the end of the year to boost its own profit margins.
If Quantic Dream put as much time and money into immersive game play as they do writing and graphics, the work would pay for itself as this particular developer has a chance to be at the top of everybody's list to buy yearly.
all consoles ever released games have gotten better as the years go on, reason for this is because games developers want to give you something better as time goes on so they hold back on what they can do, if they gave you the best they could do why would you buy the next version of halo if it did not look better than the previous version or played better this goes for all gam...
Through the use of cinematic trailers, developer walkthroughs, or just simply saying «we are making game X», developers have for many years used E3 as a time to unveil the big games they're working on, and this E3 is no different.
This video has been a long time coming, as the developers finally show us exactly how players will be «invading» each other's games, through «seamless» integration of multiplayer into its singleplayer mode.
We got some time checking out the game at E3, but despite our insistent pestering of the Rebellion developers we got absolutely no clue as to when the game would be coming out.
In that time the game has carved out some success for itself; breaking sales records for the developer, releasing some well received paid DLC packs as well as scoring a movie deal around the same time as the Assassin's Creed movie last year.
The developers get the mix of stealth, all - action gunfights, explosive set - pieces, vehicle sections, gadget usage and planning are almost perfect for a game such as this, although once again the long - time Ghost Recon fans might be upset that gun - fights get almost as much attention as stealth in Future Soldier, which is a justified complaint.
But as a whole this seems to follow the trend that developers tend to have a harder time getting their games to run well on the PS3.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
We celebrate and thank all developers advancing innovative Shooter / MMO concepts, as well as the fans that dedicate their time to playing and supporting these games
In their debut effort, developer Hangar 13 pulls no punches as they offer the most gritty, authentic experience of the time that you could possibly hope to see represented in a game.
The concept of «games as a service» has finally begun to take full fruition with titles like Destiny 2 and Overwatch, the developers of which are offering continually updated, free content to flesh out the breadth and depth of what's available when players log in each time.
Platforms: PC Reviewed On: PC Developer: Limbic Entertainment Publisher: Ubisoft Singleplayer: Yes Multiplayer: Yes The last time I touched a Heroes of Might and Magic game was the sublime Heroes of Might & Magic 3, widely regarded as the best game in the entire franchise.
Publisher and developer royalties are practically quartered according to Oliver, pointing towards data which suggests games get traded in as many as four times.
The reason given for this delay, as usual, is that the developers need extra time to refine the game in order to deliver the best experience possible.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
As we all know the free - to - play model is a treacherous, horrendous genre at times, and so often pushes developers to deliberately unbalance their game to encourage folk to spend cash.
As explained in July though, only the Gold edition of the game will get the update; Move requires a free memory resource, which is something the developers weren't aware at the time of the original's development.
And while I question how any game can spend so long in Early Access with a decent crowd of supporters helpfully discovering glitches and somehow still achieve full launch replete with so many problems, it's good enough to make me look forward to seeing what first - time developer can achieve in the future, especially as they do seem to be genuine in their desire to get the game patched.
It was a very unusual step at the time for Sony to invite an independent developer like us to their console launch announcement — as far as I know, it was unprecedented — and it was a nice experience for us, and it probably helped a lot of new people find out about the game.
As a developer, you're investing an enormous amount of time, energy and resources to develop games or apps.
In recent years he's been working as a full - time game developer.
While not a critical darling, the game saw some commercial success — albeit not as much as THQ was hoping for at the time as developer Kaos Studios was shuttered only a month after the game's release — before quietly fading into the shadows.
The latest from the elite developers, The Last Guardian, made its presence known at this year's Tokyo Game Show, and took the time to explain why it passed E3 without even so much as a mention earlier this year.
The developers used the time travel mechanic to help flesh out the game's world as well as it's story.
It's obvious that the developer has spent some time getting the control scheme right, mapping useful orders to easily triggered buttons and it really does feel like the game was designed based on the Vita and its inputs as opposed to vice versa.
«They try different things to please a wider audience, but at the same time, it has the impact of diluting the game as a horror game,» Philippe Morin, co-founder of game developer Red Barrels Studios, told Tom's Guide.
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