The video, which clocks in at just over the two - minute mark, showcases the forthcoming
time attack mode which gives sim racers the chance to compete in a single car hotlapping competition.
You will also find
a Time Attack mode which as the name suggests involves serving customers and hitting your target in a certain time.
Not exact matches
Unlike the Naruto: Ultimate Ninja Storm series
which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special
attacks, two «burst
attacks», a knock - away and a launcher respectively, a throw and an ultimate
attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
attack (called a «Big Bang
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same
time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system
which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story
mode with three story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
Or you can try something even more competitive and do
Time Attack mode and race across levels in the fastest time possible, which can then be shared onl
Time Attack mode and race across levels in the fastest
time possible, which can then be shared onl
time possible,
which can then be shared online.
Sonic Mania is ready to deliver for speedrun enthusiasts with its
Time Attack mode, an experience separate from the main game
which allows players to play single acts of the game's levels with no checkpoints, no bosses, and a built - in timer.
-- This is a
time attack mode similar to Dedede Tour and Meta Knightmare involving the Helpers, likely including Meta Knight, King Dedede and Bandana Waddle Dee — Guest Star???? also includes a new mechanic called Power - Up Hearts — Scattered throughout the lands are Power - Up Hearts,
which are items you can collect to raise your
attack, health and speed — The
mode seems to include a secret boss
King Dedede also has a
time -
attack based story
mode,
which was also pretty fun.
Each non-boss level also contains two Bonus Levels,
which must all be completed to unlock
Time Attack mode.
Quick play and survival
modes are what you'd expect, but
time attack has you hitting as many wooden barrels, chests or cupboards as possible in 60 seconds —
which is about as riveting as it sounds.
BLOCK AGAINST THE CLOCK ★
Time Attack mode dares you to solve as many puzzles as possible before the clock runs out ★ Infinity
mode lets you choose
which puzzle shape to solve
There is no form of local or online multiplayer
which is disappointing given the fact that a stretch goal that was not met would have introduced a local co-operative multiplayer
mode and even a
time attack mode.
This
mode also has a few surprises like giant spiders and monsters to
attack via quick -
time events and if you succeed, you are given koins
which is the in - game currency of the game.
Arcade, Training, Versus,
Time Attack, Survival and Score
Attack are all represented here alongside a Gallery
mode in
which you can use money earned from these
modes to unlock various content.
Oddly, with Blur, I never came across a
time attack mode,
which may have popped up after finishing it (I never got to that stage).
On top of the Career
mode, you can also jump into a single event
which can be either a Single Race,
Time Attack, or a Championship (both based on official details or custom).
FlatOut 4 delivers a good number of game
modes too: by racing variations you've got the pure race
mode, the assault
mode where guns become available to make the race even chaotic, the carnage
mode in
which you gain points by causing as much damage as possible, and two variations of
time attack.
In addition to the aforementioned arcade
mode, Under Night In - Birth also features a handful of other game types to keep you busy including a Score
Attack,
Time Attack, and Survival
Mode, each of
which offers currency that can be spent on in the game's Customization
Mode shop where you can purchase trinkets to customize your online avatar, unlock concept art, and other goodies.
The following details come from Gematsu... - 3D
Mode characters move vividly in a three - dimensional world - in 2D
Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D
Mode is depicted on the upper screen, and 2D
Mode is depicted on the lower screen - when the two
modes are displayed at the same
time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond
time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose
which one of the two
modes to you want to continue playing with - can visit the church to switch between
modes - in 3D
mode, monsters will
attack if they notice the protagonist running by - with 2D
mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual
mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of
Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond
Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond
Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond
Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond
Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond
Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond
TimeTime
and an Arcade
mode which will allow you to go back through the campaign with all upgrades and weapons in a
time attack score based system.
Crucible contains 5 unique Player vs. Player
modes comprising of two new
modes including Countdown in
which a payload must be transported to an objective in addition to defending it for a
timed duration, although the opposing team will be
attacking to prevent the payload from being defended, alongside Survival were teams can only revive their allies a certain amount of
times before their deaths count until the end of the round.
Players can either take on
Time Attack mode, where the goal is to reach the end as quickly as possible, or stunt
mode,
which lays out a series of stunts that must be pulled off in order to earn points.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (
which is very hard and required for the platinum) • A
time attack mode • A Boss Rush
mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
There's a Career
mode in
which you can earn car upgrades,
Time Attack, and even a built - in track generator for making your own courses that you can then share.
Players can expect the standard single - player
mode, along with a
time -
attack mode, both of
which have online leaderboard support.
Completing the game will also unlock new game
modes, including an Arena
mode,
Time Attack and Boss Rush
modes,
which help tremendously to keep you playing.
It has two gameplay
modes, both of
which are oriented around
time -
attacking puzzles.
Score
Attack mode allows players to replay through each chapter in an attempt to set a personal best score by completing the chapter as fast as possible and collecting blue flames along the way to not only earn points, but also retain or improve your multiplier;
which is an important gameplay element when considering that every chapter within Score
Attack mode offers a bronze, silver and gold star for reaching a particular score, while every chapter also has a par
time to beat.
Kiryu also has access to a new Extreme Heat
mode,
which grants even more Heat abilities and truly devastating
attacks for a limited
time by depleting the heat meter.
In addition to the campaign
mode, there are several other
modes available to gamers who want replay value, including
time trial and score
attacks modes, and for the masochists among us — hardcore and uber hardcore,
which have you completing levels without any deaths and completing the game without any deaths, respectively.
During Arcade, Story, and [local] Versus
modes, one player will take control of their character in normal Skullgirls fashion; whenever a player initiates a Super, a
timed prompt will appear on the screen,
which the 2nd player must type in order to increase the power of the Super
attack.
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure
Time Attack game
mode in Quick Race Slightly increased Turbo performances for Conqueror, Lunare, ESA Slightly increased engine power for ESA Slightly increased wall damage (10 %) Solved a bug for
which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward AUDIO & VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen.
Fleshing out the package is solid online play, a wave - based Abyss
mode,
which has the player leveling up their character over
time, a score
attack mode, and a new
mode called Speed Star.
This re-release,
which we learned about from the DC Junkyard, will be in limited quantities, packaged in a PAL - style DVD long box and will feature a multitude of improvements from previous releases such as: Two new single player
modes:
Time Attack and...
Sonic Mania has a few game
modes, including a campaign, called Mania
Mode, a
Time Attack, and a co - op / Competition mode, which allows two players to have a go at the same time, and the game never drops below a blinding 60 fps, even with two players and the split scr
Time Attack, and a co - op / Competition
mode,
which allows two players to have a go at the same
time, and the game never drops below a blinding 60 fps, even with two players and the split scr
time, and the game never drops below a blinding 60 fps, even with two players and the split screen.
Once you beat the game, you will unlock extra content like an interview, higher difficultly and
time attack mode (
which is pretty cool).