Sentences with phrase «time battle»

The game also features an intricate real - time battle system that's simple to understand but takes hours to master.
-- == Guardians of Haven: Zombie Apocalypse features == COMBAT MODE — REAL TIME STRATEGY * Strategy and real - time battle control combine in a variety of combat scenarios * Card battle - based gameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Game Modes
It's graphically superb and refines the Active Time Battle system from Final Fantasy VI.
It was both a return to tradition and the most accessible version of the Active Time Battle system seen in the original PlayStation generation.
In particular, the game was praised for its real - time battle system and innovative ring - based menus.
The game's battle system played out similarly to the already established Active Time Battle system in previous titles, but with the new edition of the Junction system.
It's perhaps most comparable to Grandia or some of the Active Time Battle style Final Fantasy entries.
This action RPG comes with a darker plot, a fun real - time battle system and all the features associated with every game in the series.
Featuring Cecil and Kain, a Paladin / Dark Knight and a Dragoon, as they battle with betrayal, loyalties, and each other, Final Fantasy IV and its subsequent re-issue (s) featured one of the first iterations of the active time battle system that is so prevalent in Final Fantasy of the present day.
With Final Fantasy VII Remake abandoning the Active - Time Battle system for a more action - oriented approach, the time has come to discuss whether or not traditional JRPG battles really are «dated.»
While I maintain my respect for Active - Time Battle, and believe it still has a place, I loved this insightful response.
Granted, this paid - for version didn't take off like Battle Royale, but Epic had something good to work from, and plenty of people were familiar with it by the time Battle Royale appeared.
Also a main proponent for the Active Time Battle system we see in our games today, Final Fantasy V introduced the job class system.
The active time battle system made a comeback, but with an MMORPG style twist as well.
One unique hook to the ATB (Active Time Battle) system is through the use of a special SP gauge that fills when characters wait with a full ATB bar.
Morality is not the only challenge players will face in Valhalla Knights 3 — on their journey, players will engage in nonstop action - heavy real - time battle, utilizing their customized party of up to seven characters.
Final Fantasy IV was the first game to introduce the Active Time Battle system, which meant that characters would need to «rest» after each attack, with the rest time varying depending on the strength of the attack.
FINAL FANTASY IV was the first title to introduce the Active Time Battle (ATB) system, which has become synonymous with the series.
Final Fantasy XV may have been a controversial Final Fantasy entry due to its real - time battle system, use of only four protagonists and only a single playable character, but it's truly one of the best Final Fantasy games in years.
As it incorporates real time battle with the option of 4 players.
In combat, which is your very standard turn based ATB setup (Active Time Battle, where your action bar fills up alongside the enemy's), you choose your actions with the directional buttons or num.
That said, this is still a Total War game, with both turn - based strategy and real - time battle modes.
No more active time battle (ATB) systems to be found here, we have the very different sounding AXB system.
Xenoblade Chronicles lets you explore two vast and interesting continents, and the real - time battle system is akin to what you see in an MMORPG.
The Active Time Battle (ATB) system returns, which is nice callback to the RPG series» golden era.
In addition to the \» Real Time Battle \» mode which can be played and enjoyed by 4 players simultaneously, up to 6 decks can clash together in asynchronous battles!
In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open - world (which is huge and packed with activities and side - quests), as well as a real - time battle system (although there's an unnecessary sop to those forever wedded to turn - based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).
They want to keep the strategy of the active time battle system so the players will pick each role depending on what best fits the situation.
In terms of combat, Final Fantasy X threw away the Active Time Battle system from previous games in favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the party.
Final Fantasy X-2 saw the return of the Active Time Battle system, but made it faster paced, and it is the definitive form of that particular system and is also satisfyingly contrasting to its predecessor.
You might know it as ATB (Active Time Battle).
Every time a battle begins, tense music plays, and more often than not the camera swoops in to show you the enemies.
That said, it's still a Total War game, with both turn - based strategy and real - time battle modes.
Turn - based battles served as a refreshing and surprisingly strategic divergence from the active time battle system we knew and loved.
Active time battle is back, and focused exclusively on efficiently managing abilities between those jobs.
World of Final Fantasy gameplay is turn - based like previous games, with the ATB (Active Time Battle) system.
Its strong story, exceptional real - time battle system, charming visuals and amazing looking Limit Burst attacks do enough to bring in interested players.
Combat within the game is a variant of the Active Time Battle system that developers claim to offer a bit more freedom in how combat is handled.
Incorporating the new features with gorgeous, extended cinematic sequences and an unparalleled real - time battle system, including a new VS. mode, STAR OCEAN is sure to attract a new group of admirers and thrill the longtime fans of the series.
On the other hand, real time battle is not necessarily always a good thing.
This is also similar to battlefields where we have single battles span across different battlefields, over the respective amount of time each battle would have taken place.
Gameplay is the traditional Active - Time Battle system, with some streamlined forms of magic abilities and Limit Breaks.
The game will be made available in multiple parts, and will feature a modern, real time battle system as well.
Real - time battle fully upgraded, come to enjoy more exciting battle!
By the time Final Fantasy VII came out, Squaresoft had been constantly refining the ATB (active time battle) system.
The game is a 2D platformer, but it mixes nicely with an Active Time Battle combat engine to create some compelling gameplay.
The real - time battle system seems like it could finally deliver on Final Fantasy XIII «s promise to allow seamless transition from movement to battles, though if everything is real - time then there's not much else to cheat.
The Active Time Battle system returns in Final Fantasy XIII, but with major improvements.
More action oriented instead of the traditional turn based or active time battle system that Final Fantasy is known for
It's very reminiscent of the active time battle, introduced early in the series but refined in the fantabulous Final Fantasy X-2.
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