Sentences with phrase «time battle system»

They want to keep the strategy of the active time battle system so the players will pick each role depending on what best fits the situation.
The game will be made available in multiple parts, and will feature a modern, real time battle system as well.
The battle system also changed, here an Active time battle system came into play.
This piece of the franchise also introduced target locking and situation dependent buttons, both of which were intrinsic to the real - time battle system implemented for this game.
In this way, players can enjoy the various real - time battle systems available.
Turn - based battles served as a refreshing and surprisingly strategic divergence from the active time battle system we knew and loved.
I thought the pace on the battle system was perfect, and more games should be moving towards the real time battle systems.
The biggest and probably most controversial change to the FF formula is the introduction of the Active Dimension Battle system, which is a fairly large change from the Active Time Battle system of previous FFs or even turn - based combat in traditional RPGs.
Combat in Lost Sphear also finds its roots comfortably set in an Active Time Battle System with each character's attacks ending with a short cool down before allowing you to attack again.
LMBS is a real time battle system where you control one character and the rest of your party is AI controlled.
On top of that, the title features a new Active Time Battle system as well.
The game uses the Active Time Battle system for its combat, which hopefully needs neither introduction nor any additional praise at this point, and the dungeons are designed fairly well, with plenty of good treasure waiting for those who explore thoroughly.
Featuring over 20 types of Jobs and 400 Abilities through the Job System, beautifully laid out 3D environments and the Charge Time Battle System, FINAL FANTASY Tactics provides strategy - intensive gameplay that takes a twist on the traditional RPG.
It's a brand new world and narrative, but it expands upon the gameplay of I Am Setsuna, with a revamped Active Time Battle system so that players can adjust placement mid-fight, and with with seamless environments to explore.
I'm sure Temple Run could be reconfigured as a turn - based strategy game with similar mechanical similarity to the Active Time Battle system pioneered by Final Fantasies IV through VI and be just as fun, but should a sequel be spit - roasted over the critical fire because it did NOT take option b?
The Last Hope International retains the franchise's real - time battle system while adding some twists.
As well as the AMA, Square Enix has announced the launch of Final Fantasy Type - 0 HD «s Active Twitter Battle — a play on words of the ever popular Active time battle system used in Square Enix's rpg titles.
A real - time battle system coupled with full scale voice acting is one of the most significant -LSB-...]
The turn - based Active Time Battle system still works great, albeit a little slow.
The game is gorgeous, the cutscenes look suitably epic, and the real - time battle system looks like it's going to be a ton of fun.
Combat is turn - based, with a system similar to the Active Time Battle system found in some Final Fantasy games.
The Active Time Battle system returns in Final Fantasy XIII, but with major improvements.
The real - time battle system seems like it could finally deliver on Final Fantasy XIII «s promise to allow seamless transition from movement to battles, though if everything is real - time then there's not much else to cheat.
The active time battle system made a comeback, but with an MMORPG style twist as well.
It was both a return to tradition and the most accessible version of the Active Time Battle system seen in the original PlayStation generation.
For those who have experienced the real - time battle system sported in Crisis Core - Final Fantasy VII -, you'll be instantly familiar with the inner workings of the battle system for Final Fantasy Type - 0 HD.
Just as with Setsuna, it takes inspiration from the genre's 90s classics and the Active Time Battle system of Chrono Trigger in particular, but this game mixes things up much more significantly.
Gameplay-wise, Bard's Tale is a top - down action RPG with a somewhat basic real time battle system.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
It's graphically superb and refines the Active Time Battle system from Final Fantasy VI.
Combat is another highlight of the game and I must admit that although the Tactical View is very handy when it comes to boss battles, I do prefer the real - time battle system as you control one character.
You can expect a story about a group of plucky young people who save the world through the power of friendship, a diverse cast of offbeat characters and a real - time battle system with marginal improvements over last year's model.
With Final Fantasy VII Remake abandoning the Active - Time Battle system for a more action - oriented approach, the time has come to discuss whether or not traditional JRPG battles really are «dated.»
Just as with Setsuna, it takes inspiration from the genre's 90s classics and the Active Time Battle system of Chrono Trigger in particular, but this game mixes things up much more significantly.
The gameplay was like a marriage between Resident Evil and SquareSoft's Active Time Battle system.
Discover the origins of special featurs later developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system and much more Numerous weapons, items, magic spells and special skills allow for incredible gameplay depth and strategy
Lost Sphear is the spiritual successor to 2016 indie darling I Am Setsuna, and it shares a similar art style and active - time battle system.
It features a modified version of the Active - Time Battle system, allowing players to maneuver their party members around the battlefield when it's their turn to attack.
Combat is a relatively traditional turn - based affair, with the Active Time Battle system's action gauges slowly filling before you can take your turn.
The game plays very well, and the series has shifted to a fully real - time battle system (alongside a «Wait Mode») that still comprises of series staples such as swords, guns, magic, and summons.
As you can see, this handheld adventure boasts an active - time battle system, «engaging human drama,» and a cool upgrade system (Alchemy is a big part of the game, it seems), and there even appears to be some strategy.
Chrono Trigger builds upon the active - time battle system in several ways, the first of which is double and triple techs.
Chrono Trigger «s combat system is a sort of hybrid between Final Fantasy «s Active Time Battle system and the position - focused combat of a tactical RPG.
The active - time battle system has long been a staple of Square RPGs — Chrono Trigger and I Am Setsuna included.
It's called Spritnite and it uses the extremely popular active time battle system (ATB), which allows characters in a party to act in real time as soon as they are ready for a new attack.
Similar to its predecessor, Lost Sphear uses an active time battle system (ATB system) with each party member equipped with a basic attack along with several skills the character can unleash on its enemies.
The system employed in World of Final Fantasy is the classic Active Time Battle system, with player characters and enemies taking turns to execute actions.
An RPG featuring «a new strategic take on the Active Time Battle system that features stacking characters and monsters,» World of Final Fantasy will include a story that's over 100 hours long — and that's not counting Mirage training or side elements.

Phrases with «time battle system»

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