Not exact matches
Nuclear weapons have been used exactly twice in
combat — both
times by the US, and both
times dropped by a propeller aircraft over
largely unprotected Japanese airspace at the close of World War II.
The news conference will come at an action - packed
time for the President, just days after he helped launch direct Middle East peace talks and gave a prime -
time Oval Office address on the end of
combat operations in Iraq, as well as falling less than two months before a critical midterm election where Democrats» majorities in the House and Senate are on the ropes
largely because of the nation's economic uncertainty.
While the trailer footage focuses
largely on a battle at Theed (probably because it was the centerpiece of EA's live stream today), it also takes
time to explore brief
combat scenes from the other eras.
Combat here is
largely in real -
time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given
time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
The
combat was enjoyable at
times but
largely came off as clunky, and the user interface was a bit of a mess.
It's a shame because there definitely seems to be an even greater emphasis on infantry
combat that's
largely in part due to slower vehicle respawn and repair
times that have made tanks and planes less of a game changer than they once were when facing a coordinated team.
Largely,
combat is competent, with the girls pummeling recognizable Neptunia opponents with real -
time based attacks.
It's
largely skill based
combat that depends on you paying attention to what your opponents are about to do so that you can dodge at the right
time.
I never really had
time to line up a direct shot and that's
largely due to the game's
combat encounters relying on sheer size.