The dynamic gameplay partly inspired by the old school «Tales of» series, focuses on 2D real -
time combat sequences while the narration and its environment both draw deeply from African culture, myths and lores.
Not exact matches
Transistor uses a clever hybrid of real -
time and turn - based
combat, allowing you to mash buttons or carefully queue up a
sequence of attacks depending on what best suits the situation.
Assembled to help DP
combat Cable — an enormous half - machine killer from the future — who has travelled back in
time to assassinate a young mutant (Dennison), Deadpool's «X-Force»
sequences make for an insanely energetic and bonkers middle section that takes the edge off some surprising dark and heavy drama.
Most Hong Kong pictures are good for three or four jaw - dropping
combat sequences, yet Zhong spends almost of his
time trapped in the club chatting with Wu.
G.I. Joe: Retaliation Rated PG - 13 for intense
sequences of
combat violence and martial acts action throughout, and for brief sensuality and language Available on DVD, Blu - ray and Blu - ray 3D Cobra is back and this
time they have kidnapped the president and put an operative in disguise in the White House.
Like Josh points out, on the design side, as well, we can really get the player into a mood: so yeah, there's still
times we'll push the player into a very intimate
combat space — if we want to layer on extra pressure for an escape
sequence or something — it just gives us a wider variety of trees, density, variety, foliage, background environments and how vivid and detailed they are... it gives us all that to play with.»
Much of this has to do with the game's stance and Ki Pulse systems, which reward players with more stamina or an extra attack if they successfully
time their attack
sequences in
combat.
It does not matter where you go every
combat sequence you enter you will know that this is the
time to pull out your gun and flash light, does this take away from the tension I personally do not think so, it kind of adds a bit more suspense and what I say a lot of «Yeh baby bring it».
God of War 3 is an action - packed thrill ride, a game full of massive boss battles, brutal
combat sequences, and controversial quick
time events.
Or, to be more specific, because no JRPG doesn't make you do the same thing nine billion
times in a row: pacing and level design are important because they are what make the
combat - to -
combat sequence variable and interesting such that the same encounters actually become meaningfully different from each other, and not tedious.
Any
time in the game (preferably during
combat), input the directional
sequence of the Konami code to summon a blue fairy that will damage everything on screen.
With one main mission branch in the beta (and all too brief), the main mission branch shows a lot of promise, filled with action - packed
combat sequences that'll have players scrambling for cover and shooting at tricky and often cover seeking A.I. enemies, making for a challenging
time.
The very first bout of
combat in the game is a quick
time event, and in the midst of it, I was worried that the entire game would be like this, but those concerns quickly gave way as my friend and I quickly pummeled our opponents in one of the game's many adrenaline - fueled action
sequences.
I also liked that there are
times were you really feel vulnerable in some
combat sequences and not just like some overpowered character who can kill everyone with ease.
The music during
combat sequences, emotional cutscenes or any other
time in the game, really, does not quite work well with the content to deliver the right effect.
The most obvious way that FFXII thwarted my expectations, of course, was the way in which it streamlines the rhythm of its
combat, distilling the traditional Final Fantasy battle
sequences into a real -
time, partially automated system that mimics the play of an MMORPG (like its predecessor, FFXI).
While some adventure game fans may not enjoy the
timed combat and occasionally awkward jumping
sequences, all fans of the genre will find much to like about this game.