Sentences with phrase «time combat where»

Full of high adrenaline gameplay, action combat MMORPGs provide players with real - time combat where reflexes count.
Experience true real - time combat where you decide every move your character makes and where your personal skill really matters.

Not exact matches

The news conference will come at an action - packed time for the President, just days after he helped launch direct Middle East peace talks and gave a prime - time Oval Office address on the end of combat operations in Iraq, as well as falling less than two months before a critical midterm election where Democrats» majorities in the House and Senate are on the ropes largely because of the nation's economic uncertainty.
TERA is an innovative Action MMO featuring groundbreaking combat where player position, timing, and aim determine success in combat, creating an experience beyond the limitations of traditional point - and - click style MMO games.
But where Chronicles uses the novel turn - based BLiTZ system for battles, Revolution opts for real - time combat.
It's nice to see a game which shows that The Bat spends most of his time in detective work, but a game where you don't also get to do combat is really not one that is going to have a lot of legs to it.
Inside Myrah's vessel, players will face random encounters in real - time combat, trade with other space travelers and utilize an easy - to - use Starmap to navigate a galaxy full of hand - crafted worlds where the fully - voiced main story takes place as well as procedurally - generated planets brimming with side quests.
Combat is the heart and soul of Xenoblade, and here is a case where perhaps an early lead time in player comprehension would be beneficial in preventing some of the monotony of taking on the hundreds of enemies.
The combat system is basically the same seen in previous entries in the series, a Batman Arkham series influenced system where Shay has to fight multiple enemies at the same time, with the ability to use regular attacks, pistol attacks, and counters.
Hugh Jackman plays a former prizefighter and full - time screw - up trying to make ends meet in a near future where human martial arts have been replaced with robot combat.
Not to say it is all flowers, Stardew Valley has some minor thorns: combat is very simplistic, and sometimes resumes into you smashing the attack button; the crafting menu has some minor issues, where it becomes difficult to access some items, depending on its disposition; and the games takes a long time to save on the Switch.
There are times when Jolie delivers impressively, not least in an early aerial combat scene and the section where Zamperini and his fellow airmen (played by Domhnall Gleeson and Finn Whitrock) are adrift on the ocean, fending off sharks and eating seabirds to survive.
In addition to racing and combat, Biker Bash will feature unique «Elimination Moves», which are special quick - time events where the player can completely eliminate an opponent from the race.
«You don't have clear metrics like you do with a game that's based around combat, where you can say, «OK, they died this many times and they took this much damage, and we'd rather it be this way, so let's put more health packs or whatever in the level,» he begins.
When Franco appeared at Sunday's Golden Globes, where he won a statue for his starring role in The Disaster Artist, many people took issue with the fact that the actor was wearing a Time's Up pin to show support of the initiative to combat sexual harassment and gender inequality in Hollywood.
There were times where teleporting aliens and point blank shots with 99 % hit rates missed that made me rage from its unpredictability; some might say it's part of the charm, but thankfully XCOM has always (mostly) been fair in its combat, and I found that true.
Speaking of which the combat is really at its best against a moderate amount of mixed foes where you can focus on a few at a time, so it's a shame to see that the developer's often fall back on simply throwing more and more enemies at the player to make things difficult, especially in the closing stages.
- The combat system involves a blocking system where he can essentially parry 100 % of damage and a dodge system that sends things into slow - motion with proper timing.
As such you alternate your time between combat missions where you direct small squads of troops and your base, where you manage various research projects, equip and train your soldiers, construct new facilities and more.
Instead of your traditional turn - based combat, this is a little more like Child of Light where different moves take different amounts of time to «load», if you will.
-- New World Thugs data recorder has been fixed to always work regardless of your level — Old Friends, Old Swords: Added failsafe to fix situations where the mission does not advance — Project Aegis, Part 1: Set the turrets to disable 15 seconds after combat has been complete — Project Aegis, Part 1: Fixed the issue where some enemies were spawning without using a spawn vehicle — Increased the times and locations of the emergency necessary to fulfill the «Svushinnira: Just Business» contract — Lowered the minimum level required to gain access to Contracts from 250 to 175 — Removed one of the runners from the Mount Tam crash site to improve driving paths — Vehicle stats will no longer show up as zero in the vendor buy screen — Weapons that require an EGO Rating of less than 250 have been added to Faction vendors — Lowered the minimum level requirement for the Soleptor Excavation co-op map to 100 — Lowered the minimum level requirement for the Island of Lost Soldiers to 150 — Lowered the minimum level requirement for the Scrapworks Salvage to 225
Free Time — Players will get an allotment of Free Time where they can upgrade or buy items, tune Witches» hearts, explore, and grind experience, but that's in limited supply as Combat Time will drive along the game's story.
These games all share a similar combat system where an emphasis is placed on fluid controls and high - action 2D combat with a premium placed on timing.
Its characters, narrative and combat were no doubt familiar to fans of the genre but still made for a welcome experience in a time where JRPGs were a dime a dozen.
In Colopl Rune Story you can play by yourself or with friends in real - time action combat where you control every movement of your character, hacking and slashing your way to victory.
Masquerada is a single - player light RPG adventure where real - time combat can be paused for tactics with Venetian - styled masks that grant deadly magic.
It does not matter where you go every combat sequence you enter you will know that this is the time to pull out your gun and flash light, does this take away from the tension I personally do not think so, it kind of adds a bit more suspense and what I say a lot of «Yeh baby bring it».
Where Stick of Truth had a fairly traditional turn - based combat system that was spiced up with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the battles fast and snappy.
It also happened a couple of time when exploring the open - world areas in Adventure mode, but I didn't notice it in normal combat which is where a constant frame rate is most important.
Over time there have been video games based off The Dark Eye which explore the lore of the universe and where combat utilizes the rules et of TDE.
Action / Adventure games are those titles in which players are challenged with real - time action activities and combat where possibly skill, accuracy and puzzle - solving are required.
The time - traveling JRPG first showed up on the DS about six years ago where it had a pretty cool battle - grid combat system mixed in with alternative - branches due to time travel hijinx.
The game blends RPG elements, fast - paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.
Fortunately, Kingdoms of Amalur: Reckoning manages to triumph where other RPGs fail, offering not only a compelling world, story and characters, but also an addictive combat system that truly rewards the player who takes the time to master the game's controls.
Similar to I Am Setsuna, the game features an active time battle system, where players strategize combat by using character placement and more.
The biggest difference is that Etrian Odyssey exists in title - by - title grid structure, where every step taken is from one space to another, like a map on graph paper, and is equal to a single turn of combat in terms of time.
There were over a dozen times where Tomb Raider would hear noises from the game itself, or misinterpret words I was using to pause the game or switch weapons, which can be detrimental during combat.
Spacewars is a turn - based tactical online strategy MMO, where real - time travel meets turn - based combat.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
The Riddler has also been hard at working creating «campaigns» which are a series of challenge rooms, mixing both combat and predator, where you have a variety of modifiers to choose from, with the catch being that every one of them must be used by time you finish the campaign.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Finding a good balance of which of Class Zero's 14 members to pair up with matters greatly when it comes time for combat, which takes place directly on the field with visible foes when in structures and set locations (yay), or randomly where you're whisked away to themed battle arenas when out in the world (boo).
Aesop's Garden reminds me a lot of the first time I played Halo: Combat Evolved, where the first couple of levels were slowly teaching me things, so slowly that it didn't feel like a training mode.
floors), a kind of proto - active time battle (ATB) system where enemies could continue to take turns in combat when your turn is available, and getting recommendations from shopkeepers based on how much you tell them you want to spend.
SEGA's joint project with Gogogic, Godsrule is a tactical real - time strategy / combat game where you will build up your village and raise an army, join a faction, and wage war against other players.
Aside from being really creepy, the game features a fluid and solid directional - based combat system, and tough progression where enemies grow stronger every time you die.
Throughout your journey, several «stutters» will occur where time is completely frozen as a result of the Fracture, and only those with chronon - abilities like Joyce and Serene can function: this phenomenon plays an important role in the story and combat gameplay of Quantum Break.
Action - packed yet team - oriented, Games of Glory offers combat mechanics that provide real - time targeting control, a multitude of equipment combinations, and a free weapons system where weapons can be swapped in the heat of battle.
Where Final Fantasy and Dragon Quest inflated play time with hours upon hours of pointless, low level grinding through random encounters, Chrono Trigger entirely flipped the script by making combat an intrinsic and progressive part of every environment in the game.
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