Sentences with phrase «time cutscenes»

However, there's a noticeable difference in quality when comparing the real - time cutscenes here versus Uncharted 4.
FMV differs from real - time cutscenes in that real - time cutscenes render the surrounding environment as it appears in the actual game, whereas FMV is simply a playback of something that was previously recorded, usually rendered by a much more powerful machine.
Thus, FMV was traditionally much higher quality than real - time cutscenes, and the two can usually be differentiated by this.
Five or six times cutscenes failed to trigger because I was mid-animation when they were due to start, clipping was a constant problem, and enemies occasionally got stuck in the scenery.
Unlike other games where you fumble through the buttons every time a cutscene comes up to skip to the action, it is the subtle but touching development of this very odd paring as they cross a perilous futuristic wasteland littered with deadly war - induced mechs that truly engages the player's desire to move forward.
According to the official site, the lectures will be conducted by: Director Motomu Toriyama whose session regards the Crystal Mythos story behind FFXIII; Koji Kobayashi and Yusuke Tanaka will jointly lecture on the workflow that was used for real - time cutscene production in the title; Yoshinori Tsuchida and Tomohiro Yajima will finish the set with a presentation on the overview of the character motion - controlled automatic sound triggering system.
The look and the feel of the anime style, with the timed cutscenes related to specific events in the match are a thrill and I can't wait to get my hands on the game on January 26th 2018
This was taken from the Ocarina of Time cutscene that recounts the goddesses Din, Farore, and Nayru, and the genesis of Hyrule.

Not exact matches

Because these cutscenes could be pre-rendered rather than in real time they were capable of more detail.
the only thing I will say is if you are not an invested fan of the series or are not a fan of cinematic games than you probably wont like this game because you probably spend more time watching cutscenes than you do actually playing.
No time is taken to explain the meaning behind the onslaught of terminology that peppers the sprawling cutscenes that make up most of this very narrative title.
There are short cutscenes at the beginning of every level, but you may get sick of watching them every time you load a level.
You will be spending 75 % of your time watching cutscenes.
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
Both times finding as many runes and bone charms as I could, completing almost every side quest and watching every cutscene.
When, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other's eyes.
As soon as the enemy is on low health another ring will appear, this time indicating that a finishing move can be used, which transitions into a mini cutscene, though it gets stale after the first few times.
Alternatively, you can ignore every single case file and do whatever you want at your own pace; should you exceed the time allocated to the main story cases, you will fail and get a unique cutscene, but you're free to continue playing until the three days are up as you see fit.
Along with high - quality cinematic cutscenes, multiple endings, a unique three - day timed mission structure and unlockable sandbox mode, it was unlike anything released before (until its sequels) and remains my favourite Dead Rising game to date.
While some people may be put off by the now speaking Lego characters it is good to note that they don't talk all the time and there are still plenty of cutscenes where they are just gesturing.
Disappointingly, a large number of cutscenes across all three titles seem to jump and skip from time to time.
At times entire cutscenes played out like the game was released in 2001, all jagged faces and empty textures.
There are a lot of games where the cutscenes are really just a waste of time and I wish we could just skip them and get on with our mission.
This time, nothing is held back — cutscenes are fully voiced and have dialog sequences before and after the missions.
This is coupled with story cutscenes that sometime outstay their welcome and the pacing of the game feels off at times.
As part of that, we also added a brand new cutscene that didn't make it in time for the original game.
I didn't play the PT (don't have a PS3 - 4), but I've seen some full playthroughs, and of course the final cutscene like 10 times.
Well everything, that looked like the ecology Videos was CG, all of the other cutscenes are ingame graphics and rendered in real - time... MH4 Looks gorgeous and they really improved about everything of the game since the first Teaser Trailer a year ago, when nobody thought it'd look just half as good as Ultimate
While the above items aren't new to the series, you'll notice that the voice acting (for the most part) sounds improved, cutscenes are not as jarring, and even the quick time events feel more appropriate.
That means I spent almost a third of my time watching cutscenes instead of playing the game.
A lot of time and effort is on display in motion and performance - captured cutscenes, sure, but there's obvious effort in keeping the story together.
I can't even count how many times during my playthrough that cutscenes popped up, in the middle of the action, for some crazy, story based exposition and totally ruined the flow of the action.
Throughout the game, there are several quick time events and live - action cutscenes.
Cutscenes are shortened now so you won't spend much time in reading the dialogue and instead the focus is on creating a functional story.
After Player B has advanced in the mission and watched the cutscene that plays when seeing a new monster for the first time, they'll be able to bring in Player A.
It's not perfect — the load times are absolutely ludicrous, there's some noticeable slow down when playing co-op and you can't skip any of the cutscenes.
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
This time round it felt the cutscenes and character scenes had been spruced up a little and they didn't look as low quality as previous games.
At the same time, modern day Assassins are looking for the same artefact as Evie, with this plot thread shown through a handful of short cutscenes that will make you think fondly of the playable Desmond sections of old.
Between involved Assigned Quests with dedicated storylines, cutscenes, and great set piece moments, Optional side quest content, ongoing Investigations, timed Events, responding to SOS flares, and even just open - ended exploration - based Expeditions, there is never a lack of things to do in Monster Hunter: World.
The guy has his own way of creating amazing cutscenes and characters that feel believable yet weird at the same time.
After a brief cutscene, it's go time.
Some of the NPCs will offer you quest that are separate from the main story but offer you a good reward if you complete them, meanwhile the main story missions are better executed this time with cutscenes that advance the story.
In fact, each and every time a new aspect of the gameplay is introduced, there is a series of cutscenes explaining what to do.
Other strange issues included cutscenes not loading or clues for investigations and items shown on the map not spawning, resulting in times spent endlessly wandering around before realising the game had just given up.
Edit: And now I find out the in - game cutscenes are all FMVs as opposed to the real - time ones on Wii U. I should have known Tecmo Koei were too lazy to deliver an uncompromised product.
As long as you know what you're getting into: old - school gameplay, LOTS of cutscenes, and a plot that's very good but more linear than it could have been, its minor flaws shouldn't keep you from having a good time and seeing one hell of a story unfold.
The stuff that goes on in that scene allows it to make sense, I think were going to have seamless cutscenes this time around
Most of the time you feel like you're just moving a cutscene forward by holding forward on the analogue stick.»
to say the truth from what I have seen this gen I'm not expecting much because gamers only care about graphic and the game has no substance at best they should be renamed interactive movies because they are nothing but cutscenes and quick time events but anyway this upgraded console should at least let devs create at least a few games that's worth buying let's hope that next gen Sony and MS learnt their lesson
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