Sentences with phrase «time during the combat»

This also keeps the skills in rotation which means you won't be relying on a single skill for most of the time during the combat.
Your characters only attack the target directly in front of them, but you can rearrange your party's formation at any time during the combat.
And they refill automatically, so there's no reason to not just blast out arrows at all times during combat.
Once players have upgraded defenders outside of combat by feeding them cupcakes (earned by winning battles) they can be leveled up a number of times during combat by spending more zombie energy.
Indeed, with eight of them in the fifth chapter, the game expands to include a Final Fantasy X-like option to swap out characters immediately at any time during combat, adding a very welcome extra layer to the strategy.

Not exact matches

I read a lot of reviews about how great this worked during and after pregnancy, which to me seems like the perfect time to combat stretch marks.
During a news conference at the East Greenbush Public Library on Monday afternoon, Doran highlighted how she has recently been on the front lines in the fight against sexual harassment during her time in the Rensselaer County Legislature, introducing resolutions to address and combat workplace harasDuring a news conference at the East Greenbush Public Library on Monday afternoon, Doran highlighted how she has recently been on the front lines in the fight against sexual harassment during her time in the Rensselaer County Legislature, introducing resolutions to address and combat workplace harasduring her time in the Rensselaer County Legislature, introducing resolutions to address and combat workplace harassment.
Under current law, [state and local government] employees are eligible to purchase credited pension service time for up to three years of military service, providing they were in the military during the World War II, Korean War and Vietnam eras, or served in specified theaters of combat operations in Grenada, Panama or the Middle East since the 1980s.
My office's partnership with the Comptroller is designed to combat such corruption, and we will continue to work tirelessly to protect every penny of taxpayer money during these challenging economic times
These findings, which appear in the 5 June issue of Nature, illustrate for the first time how dragonflies use complex camouflaging techniques during aerial combat.
Four - time winner Jure Robic, a Slovenian soldier, recounted to the New York Times that during one race he engaged in combat a gaggle of mailboxes he was convinced were enemy troops; another year he found himself being chased by a «howling band» of black - bearded horsemen: «Mujahedeen, shooting at me.
Regular physical activity improves mood, boosts energy and helps combat illnesses; all three of which are very important to staying healthy and happy during a busy time in your schedule.
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To combat the 20 + minutes of groggy drowsiness I typically feel after just waking up — during which time I used to sort of wander around aimlessly in search of food or the will to live — I pop my wireless headphones on and turn on a workout playlist while I get ready.
With stunning performances from its cast, the film occur during the First World War, and it shows us the chaos, and considering the fact that this was made in 1930, it's an impressive feat in filmmaking, as what we have here is a picture that captures the fear and agony of combat, and it's a well made movie for its time, and it still looks great after all these years.
Real - time interaction between the characters is the beating heart of the game, which can happen at anytime even during the madness of combat.
There are a number of ways to dispose of your enemies during combat, including some high - impact quick - time events for bigger enemies, and taking advantage of this variety can make the ho - hum combat slightly more engaging.
During some missions the frame rate will drop very low making combat frustrating at times.
Collect gems during combat and bring them to the character stat screen after each stage to buff the ladies up one slot at a time.
During combat, a bar at the bottom of the screen shows when each character and enemy will be allowed to select an action for that turn — and once an action is chosen, a brief window of time must elapse before it can be carried out.
While the game does feature a lot of combat, stealth looks like it will be an important part of going through the game's encounters based on what I saw during my time with the game.
Ching Siu - tung: a long - time action director, Ching Siu - tung was directing his own movies, featuring elaborate wirework (which allows actors to seemingly fly during combat), when he first encountered Tsui while working as an action director on Peking Opera Blues.
The lack of depth in the gameplay can at times be frustrating, but there is also something to be said for the focus on spectacle: the close - ups during combat, the brilliant animations and look of ferocity on Monkey's face all contribute to the fact that Enslaved really does look and feel amazing in action, even while you're wishing there was just a little more to it all.
It does occasionally get a bit mad — I can't count how many times that I forgot which button combination performed which special move during combat — but it's a testament to great design that for the most part everything fits together neatly, although a new player might find themselves struggling to remember everything.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
I feel like combat is actually less than half of what I spent my time on during this game.
The combat approach promises to be as fun as stealth with the addition of a time - sensitive Titan shield, effectively used during heated situations.
Many players like myself have found the A.I. at times is unresponsive in combat, during revival periods and even seems to be horrible at taking commands when they need to be taking them.
Combat also boasts the Reckoning mode, in which you can unleash when a bar is at its full charge — raising the amount of damage that can be inflicted on enemies, and during this time it's possible to earn bonus experience by fateshifting, which happens through a button mashing mini game.
Lost Odyssey had timed attacks that involved landing a shrinking ring perfectly on a circle around your target, and it had immortals learn their skills from mortals during combat by linking to them, which meant varying your battle line - up.
During combat, you'll at times end up fighting upside down — that is, walking on the roof.
There's so many visual effects that dart around the screen during combat too, that the spectacle can sometimes have you literally stop and stare at times.
They've also tweaked the gameplay a little, so now you will be able to save your crew positions, save and quit during real - time combat, as well as purchase new items in the store.
All three stats regenerate over time, though at a much reduced rate during combat.
There were over a dozen times where Tomb Raider would hear noises from the game itself, or misinterpret words I was using to pause the game or switch weapons, which can be detrimental during combat.
Any time in the game (preferably during combat), input the directional sequence of the Konami code to summon a blue fairy that will damage everything on screen.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
There is a bit of initial confusion as you get your head wrapped around eight different buttons you must use during combat, and it's not exactly the most intuitive of systems either, but give it some time and you'll be launching barrages of attacks.
Fluid Real - Time Combat: Position yourself in one of four tactical stances during real - time battles and execute devastating attacks, dodges, and parrTime Combat: Position yourself in one of four tactical stances during real - time battles and execute devastating attacks, dodges, and parrtime battles and execute devastating attacks, dodges, and parries.
The most difficult part was writing dialogue for the combat moments that could repeat possibly hundreds of times during an entire game.
If you just want to stroll around town you can easily do that as well but you are bound to run into thugs that will quickly challenge you and test your might, but luckily the combat is really entertaining and never got repetitive in the crazy amount of battles I got in during my time with the game.
During PAX West 2017, I finally got to spend some hands - on time with Shadow of War and walked away impressed by both the brutally satisfying combat and notable changes made to further enhance the overall gameplay experience.
Players can remain active during combat by successfully completing timing - based charging rings to execute critical attacks or vital dodges / blocks.
Additions include the day - night cycle as well as the emphasis on real - time action and weapon switching during combat.
There's an incredible amount of content featured here, and spending time developing combat relationships with team members, in order to develop more effective attacks and defenses, comes into play when planning your moves during battle.
The dungeons, the combat, slicing up grass, the big focus on uncovering secrets, the puzzles — you'll certainly come across more than a few little nods to Link's adventures during your time with the game.
First off, Jon and Steve talked about the progress of the game during the Super Monday Night Combat live stream, and you can watch that here if you missed it the first time: http://www.twitch.tv/uberchannel/b/334446805
But I can't help but feel as if the MMOs that were included were added more for their saturation and fame and ubiquitousness during a certain time period than for their actual quality as RPGs, especially once you apply IGN's rubic, which mentions requirements like story, combat, and presentation.
I also found that and this single handed balancing can make it difficult at times to keep the screen angled correctly when using the 3D slider during frantic combat.
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