Sentences with phrase «time encounter system»

The final feature we'd like to see is a real - time encounter system.

Not exact matches

To encounter such a diet for the first time, as when people accustomed to a more traditional diet come to America, or when fast food comes to their countries, delivers a shock to the system.
Boys who grow up without a father in the home are five times more likely to commit a crime and encounter the justice system.
A recently discovered stellar neighbour of the Sun penetrated the extreme fringes of the Solar System — the closest encounter ever documented — at around the time that modern humans began spreading from Africa into Eurasia.
Close encounter Tracing the trajectory of the star and its brown dwarf companion back in time, Mamajek's team found with 98 % confidence that Scholz's star passed within the Solar System's Oort cloud, a reservoir of comets, about 70,000 years ago.
In that month, there are millions of chance encounters between cells of the immune system and the vaccine, and then a period where many times as many cells randomly stitch and mutate bits of DNA in an attempt to build working antibodies.
«The researchers report that their simulations showed that 60 percent of the times a rogue planet encountered our solar system, it came in and then left, sometimes taking another smaller planet with it.
If adaptive system antibodies are created against that food or bacteria, then an inflammatory response can potentially be initiated every time one of them is encountered.
When you're well rested, your immune system is able to mount a much faster and more effective response when an antigen is encountered a second time.
And at the same time this system encounters tons of pathogens, unwanted bacteria and undigested food.
And, given that travel frequently can involve a change of time zones, lack of sleep, eating out a lot, air travel, and other stressors that we would not encounter in the familiar routine of home, our immune system is likely not firing on all cylinders during that time away either.
The control scheme is easy to come to grips with and player movements are incredibly responsive yet the entire system takes time and patience to master before you're scissor - kicking goals, leading to a balanced affair that makes matches, especially against online opponents, feel much fairer than the one - sided thrashings inexperienced players may have encountered when venturing online in previous titles.
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
I would often find myself spending more time and effort in the pre-battle setup than during actual encounters, and this imbalance became increasingly exaggerated as my mastery of the game's systems improved.
As opposed to Square's previous efforts, like the highly successful Final Fantasy X, Kingdom Heart does away with the battle screen and random encounters, and replaced them with a real - time combat system.
The random encounter rate isn't that high thankfully, though the battle system is pretty fast for this type of game and load times are swift throughout.
Most important, for perhaps the first time in Chicago's history, low - performing schools were pressured to do better, and students and their parents encountered a system that did not just pass everyone through regardless of what they learned.
Some of the challenges of the system that teachers have encountered are the amount of time needed for assessments, managing the data, returning and using the data in a timely manner, and providing time for teachers to analyze and discuss the data.
out of Texas found that students who were suspended or expelled were three times more likely to encounter the juvenile justice system than those who stayed in school — a direct link in the schools - to - prison pipeline.
The Jeep Wrangler for sale at our Jeep dealership Columbus, Ohio comes equipped with a state - of - the - art Part - Time Four - Wheel - Drive system for conquering any driving condition that you may encounter, powered by a 3.6 - Liter V6 Engine under the hood and a smooth 8 - Speed Automatic Transmission so that you can also drive with ease to your many destinations.
In spite of the tyre pressures, the car's traction was better than expected, thanks to the Haldex all - wheel - drive system, which reacted fairly promptly in the deep sand encountered (over sections of hundreds of metres at a time).
The only hiccup I encountered was long initial navigation system load times on numerous occasions when first firing the car.
The only times when I encountered stutters or system hangs was when I was launching the Silk browser by tapping on a link in some app or document.
When certain cells in your pet's immune system encounter an invader or a vaccine for the first time, some, released from your pet's bone marrow, produce antibody.
If, after a period of time, the immune system doesn't encounter this particular pathogen, it may lose or forget the ability to recognize what the pathogen looks like.
The next time a pet encounters these pollen particles (usually the next allergy season), the immune system produces large amounts of IgE antibodies rapidly because it has been sensitized to them from the previous season.
In a week time you can find enough time to immerse yourself into the warm waters of the Caribbean and explore the Belize Barrier Reef as well as hiking through Belize's rain - forest to encounter exotic destinations like cave systems, waterfalls, Maya Ruins, Belize's native wildlife at the Zoo or exhilarating zip - line systems.
The reasons for getting sick could be jet lag, food bacteria that's new to your system, or all the time spent dealing with germs encountered on flights and public transportation.
Both games focus on a nuanced combat system that favors patience and timing, and both have respawning enemies as well as grand scale boss encounters.
Each area theme (ranging from slippery ice plateaus to scrapyards and bejewelled cave systems) spans a fixed number of levels, boss encounters crop up at the same point in the sequence every time, and each layout is home to a certain number of weapon and ammo crates.
The control scheme is easy to come to grips with and player movements are incredibly responsive yet the entire system takes time and patience to master before you're scissor - kicking goals, leading to a balanced affair that makes matches, especially against online opponents, feel much fairer than the one - sided thrashings inexperienced players may have encountered when venturing online in previous titles.
Maybe, just maybe, the interestingness of the turn - to - turn decisions of a JRPG are directly proportional to the pacing of those encounters and it might actually be possible that you can design a fascinating system and then immediately grind it into dust by forcing a player to do the same thing nine billion times in a row.
While the demo was early enough in the game that I didn't really have to rely to heavily on the depth of the battle system too much — I actually dragged out one battle about six turns longer than I needed just to see how high I could boost my damage with the Style system and a well - timed buff — the potential for exciting encounters down the line is clear.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond TimeTime
There's a lock - on system present and it's fantastic during boss battles or small encounters, but in larger battles focusing on just one enemy at a time proves to be an unwise decision as it leaves you open to attacks off - screen that you just can't see coming.
Forays into a world of pain usually just involve the bike bouncing a few times and the rider slumping face - first into the dirt, at which point we encounter another slight problem as the respawn system is actually rather too generous, placing you back into the action so quickly that no time is lost.
It's the only time that the intricacies of the combat system get the chance to shine, showing off depth that you don't see in the regular encounters.
If I had a Playstation Vita I think Gravity Rush would be one of my favourite games on that system, sadly though I had one for a incredible short period of time until I realized it was just collecting dust and got rid of it before I encountered Gravity Rush.
I also encountered a small number of glitches, one that cut out the sound during a cutscene, and another which made Corvo pause for a few seconds every time he engaged with an object, making me restart the system.
Successfully pulling off these kinds of shots without the laser sight makes this combat system one of the most rewarding I've encountered in a long time.
The puzzles in this game are some of the most enjoyable and creative that I have encountered, the best being the time manipulation system and the final dungeon.
It explains each new mechanic and system as you encounter them, and even allows you to practise the timing of each of Mario and Luigi's special attacks if you're struggling with them.
That said, during times when the system wasn't under assault, I found that the lag I encountered during the original launch has been thankfully rectified completely.
On top of this, encounters with enemies are played out in real - time combat vignettes, with a counter system reminiscent of the Batman Arkham games.
The game's real - time combat is tied to a unique leveling system that allows players to choose when to apply experience toward leveling up or whether they should save it for extra perks later on, and pets can fight alongside players to help take down some of the massive bosses encountered on this lengthy adventure through the land of Ilvard.
Worst of all, in our playthrough we encountered a game - crashing bug three different times, which required us to do a hard - reset of the Wii U system.
All - in - all, A Witch's Tale is not only just average aesthetically, but absolutely destroyed by one of the worst battle systems I've encountered in a long time.
The battle system starts once you run into a random encounter which as times seems frequent when trying to explore.
Unlike Pokemon's capture system, or Shin Megami Tensei «s Negotiation, acquiring new Digimon is as simple as encountering the monster multiple times to receive its Scan Data.
In addition to the numerous special / random encounters commonly seen in a regular roguelike game, we've spent a large amount of time creating this unique combat system, which follows an RTS spirit with an ARPG essence.
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