The good news is that I spent a lot of
time exploring the map, and going off the path beaten by the scoutflies.
Not exact matches
Scientists who study the brain have traditionally spent far more
time exploring the neural pathways of negative emotional responses: On our current
map of the mind, the regions of fear are clearly delineated.
We report that a rudimentary
map of space is already present when 2 1/2 - week - old rat pups
explore an open environment outside the nest for the first
time.
To
explore the kinetics of gene selection in vivo, we plotted the percentage of sequencing reads
mapped to genes in the Bt genome over
time and examined genes constituting > 0.2 % of total reads.
Wilder Penfield was the first neurosurgeon to
explore the neural locus of epilepsy at the same
time as
mapping behavioral / memory functions of different brain regions through electrical stimulation in fully conscious patients.
If you see a clock icon in the upper left - hand portion of a Street View image, click on it and move the slider through
time and select a thumbnail to see
Explore Venice with Google
Maps.
The rest of the
time is spent
exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed
maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
The only
time I had fun, was
exploring the
map.
Every
time you select a stage from the world
map, you are presented with a randomly generated level that unveils itself as you
explore it turn - by - turn.
This
time, the game features an open world setting that allows players to
explore China on a single
map.
With
time that
map expands to include narratives in which the ending is not «and they all lived happily ever after» but rather an opportunity for the student to
explore or discover possible outcomes.
Their new owner treats them well, even allowing Stephen to
explore and
map caves on his own for days at a
time.
Exploring with Google
Maps is about more than just restaurants; you could also find things to do or points of interest depending on the weather, how far you are willing to go, or the
time of day.
Users can purchase a ticket in a minute or less from over 700 airlines,
explore the best and worst seats even in offline mode, view detailed seat
maps, mobile check - in for over 300 airlines, get flight status, gate number, and
time of departure and arrival, and see who else is on your flight with social media check - in.
Buyers should read over our exhibit hall floor plan early and
map out which booths they want to visit; with over 970 exhibitors on a sold - out show floor, it's important to plan enough
time to fully
explore the expo to ensure nothing gets overlooked.
Map the Show Plan enough time to fully explore the show, and review the exhibit hall floor plan to map out the areas and vendors you want to s
Map the Show Plan enough
time to fully
explore the show, and review the exhibit hall floor plan to
map out the areas and vendors you want to s
map out the areas and vendors you want to see.
Visitors, annotated
map in hand, can take their
time exploring the all - glass, one - room landmark, as well as the other Johnson - designed structures on the 49 - acre grounds.
On top of that, each
time you play, everything from your crew, the characters you meet, the treasures you find and the
maps you
explore will be different.
The unique Frontline mechanic employed in this game ensures that the gameplay is intense and fast - paced at all
times as well as giving players the freedom to
explore the
maps fully.
Featuring characters from every mode, from every game, in the Black Ops universe players will be able to
explore a wide and open
map that is, according to Vonderhaar, around 1500
times the size of Nuketown to come out on top.
The list itself will serve as something of a road
map to help us learn how the best games of all
time are connected to each other, to better appreciate how players interacted with video games in the past, and to
explore what video games might become in the future.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to
explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the
maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to
explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same
time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
At the
time of its release, I was in grammar school, and I recall daydreaming and sketching out custom -
maps to go home later and build, tinker with, and
explore in.
Thankfully, your Scoutflies make finding these items a breeze, so long as you took the
time to
explore the
map beforehand.
Some people may believe that the
time limits would detract from their ability to
explore and have fun with everything the game has to offer, but the truth is that these missions take you to nearly every corner of the
map.
After our initial session was started we encountered zero loading
times while
exploring the open world game
map.
The world sports some varied environments, from the high tech Police HQ, to the sprawling cities and peaceful woodland areas, and we didn't even have
time to
explore the whole
map!
The
map for Castlewood is surprisingly large, and it will take some
time to
explore it all (it took me roughly 12 hours to finish the main story).
As you
explore, a
map is filled in that you can pull up at any
time to get your bearings.
There is no touch pad implementation which is surprising as the quick
time events (QTEs) could have been optionally
mapped to the touch pad or it could have otherwise been utilised as an optional method of
exploring and investigating your surrounding environments or even participating in conversations and moral choices, while the light bar could have produced a green colour when Bigby is calm in his glamour form and changing to red when he becomes angry as he temporarily loses part of his glamour form, alongside the lack of DualShock 4 vibration which could have been utilised when Bigby gets into one of his many fights with a Fable.
Spend your
time exploring the biggest Goat Simulator
map to date and levelling your space captain skills.
This
time we wanted to
explore what was possible if you went further than the usual taps and swipes and directly
mapped the finger to an object.
A new
map overlay will help you
explore, find NPCs with side - missions, and show you when
time - limited events are active.
The controls are well
mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each
time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you
explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
This is not an easy task however as there are numerous enemies spread across town that wants nothing more than to engage you in combat, so if you thought you could just stroll around
time at your own pace,
explore without interruption, you are sadly mistaken as the amount of enemy encounters you get just by going from point A to point B on the
map are sometimes overwhelming.
Oh, I wanted to see every piece of the
map, so I stayed away from the main quest for a long, long
time, just so I could
explore.
Most of your
time is spent
exploring a world
map, running through dungeons and cities, and fighting monsters like any other traditional Japanese RPG.
Venturing out to to
explore the many dungeons and other areas on the world
map (creepy forests, decrepit mines and ruined cities) puts up a visible timer to work around, and you need to complete all main and side objectives as well as the boss of the area before
time's up, otherwise it's game over — and you have to restart the chapter.
The game will feature an open world with 250 individual
maps that can be
explored at any
time.
A ton of
times whilst
exploring the environment I fell through the
map and had to reload.
The
map size is a lot bigger this
time around and packed to the brim with places to
explore and better yet, destroy.
Majority of your
time in Metal Gear Survive will be spent in
exploring the so called Dust cloud that disables navigation including
maps and adds another survival requirement for your character in the form of oxygen through an air tank.
There has never been a better
time to get online and play the game whether you want to
explore the Dust II
map, the Nuke
map and Overpass
map, which are both firm favorites with the professional gaming scene as they promote more tactical gameplay.
Anyway, around that
time Wind Waker came out, and it sidestepped the problem of high visual resolution with its amazing, simplified style, and it sidestepped the problem of high world resolution by having an expansive
map to
explore with several quadrants left completely optional.
In that short
time that you live, Dark Souls liberates you to go
explore, take on someone ten
times your size, and submerge in a world without
maps.
Ocarina of
Time was the first 3D Zelda game that featured 3D sandbox
maps for Link to
explore.
We sincerely hope everyone will take the
time to customize their ride as they progress through all five regions,
explore every corner of the
map solo and with friends, dive into our competitive and cooperative mechanics, race to the end of the main campaign, choose a Faction and compete with your crew in Factions Wars, and so much more.
CLASH OF KINGS FEATURES: Online Multiplayer PVP war battles — Play PVP online against millions of other players — Train massive armies and lead them into epic battles — Attack enemies, conquer their castles and plunder their resources — Attack and occupy the Throne to become the King MMO universe with massive online battles — Enter an amazing online world where kingdoms battle for control of a PVP fantasy kingdom — Amazing world
map to
explore with lots of PVE monsters to defeat — Real
time resource management — Talk to your friends with 1 - on - 1 messaging, kingdom chat and alliance chat Real
time strategy and leveling — Fight and level up your Lord — Forge amazing weapons and armor for your Lord as you level up — Craft new equipment sets, equip magical items such as Dragonglass to increase attributes.
Players are far more likely to spend a ton of
time exploring Kyrat, looting chests, killing and skinning animals, unlocking the
map and generally
exploring their environment to its deepest depths.
The Battlescape is just as detailed with players controlling every soldier in the squad using
time units to move into cover, shoot at aliens or reveal portions of the
map yet to be
explored.