Sentences with phrase «time gameplay over»

Not everyone prefers real - time gameplay over turn - based, but here real - time is an advantage because it the game really gives you an adrenaline rush, and this increases the sense of accomplishment when you beat a level.

Not exact matches

More seriousness: The new update will add new trainer gameplay wrinkles to encounters, new «evolution» items (you can «evolve» your Pokémon over time), two new berries (one to slow a Pokémon's movements and another to amp up catch rewards) and new outfits and accessories to garb your trainer in.
The graphics, animation, and gameplay have improved over that time.
Spider - Man: Web of Shadows gives you an unprecedented level of gameplay choice, including, for the first time, control over the game's direction and outcome.
The team assembled a less frenetic gameplay, and peppered the game with interesting features, improving a solid structure that continues to consolidate over time.
The best BEU of its time and still enjoyable but has some basic flaws in its gameplay and AI (you can beat the computer just by using the low kick over and over).
Featuring over 20 types of Jobs and 400 Abilities through the Job System, beautifully laid out 3D environments and the Charge Time Battle System, FINAL FANTASY Tactics provides strategy - intensive gameplay that takes a twist on the traditional RPG.
The combined running time of all of these videos totals over an hour of gameplay footage, so enjoy!
He did reveal two gameplay elements though — Arthur's hair will grow dynamically over time and he confirmed with concrete words that there will be no other protagonists in the game.
Some of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more complex, providing a sort of guiding hand that introduces new gameplay elements at a gradual pace.
Collecting these different abilities is the core gameplay loop, and WayForward did a great job at constantly introducing new mechanics for the player to learn over time.
When you title is built around short bursts of gameplay, making sure you don't separate that gameplay with over complicated menus and long loading times should be top priority.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
You'll freely traverse the landscapes of Bionis and Mechonis as you engage in over 100 hours of immersive gameplay, working your way through numerous quests and battling in real - time combat.
In order to make Silent Hill 2 work we need to be focusing on making the characters real by having high - quality textures, and at the same time we must improve the gameplay so people will feel, even though its really horrific, we must make them want to play the game over and over.
Lego Dimensions is then set for two years of support with new figures and level packs coming out over that time, rather than yearly game releases, but you'd hope that these can all be brought forward to any sequel, given that the gameplay is based off the standard Lego game formula.
The Starcraft release schedule allowed Blizzard to build out three impressive campaigns over time, each with unique gameplay mechanics and touches that would've likely been impossible had the team built three campaigns for three playable races all at once — it had a positive impact.
While it has evolved over time, some central tenets have remained as core to the gameplay style — often referred to as «Metroidvania», as both the Metroid and Castlevania games contain similar tropes — including abilities learned throughout the course of the game, non-linear maps, some form of character levelling, and, some would argue, advanced difficulty.
The fourth chapter in the Elder Scrolls series takes the game to new levels with gameplay and graphical enhancements, and features over 200 hours of play time.
Putting politics aside for the moment, the gameplay loop in FC5 has been seen multiple times over the past few years in the Far Cry series, as well as in many others in similar genres.
The cyclical nature of the day - night gameplay, as you might suspect, might get repetitive and expected over time, so I hope that there are plenty of quests and survivors to rescue, interesting NPCs who aren't terible stereotypes, and multiplayer modes.
The same core gameplay loop is still very fun to play, with some nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
There was a period of time where this over flowing market of the same title became quite stagnant, offering players little more than the exact same gameplay with a new coat of paint.
New in - depth gameplay mechanics — Check Cassic gameplay for those that prefer it — Check Motion control gameplay for those that prefer that — Check Story mode — Yep Online multiplayer — * nods * Diverse courts — * smiles * Sizable roster that is going to keep growing over time — * points finger * nice Chain Chomp playable — WUT
The game throughout the years was shrouded in mystery with little information pouring out over time and then Hello Games started to sprinkle tid bits of information here and there, showing more gameplay closer to release.
Although I'm usually not a fan of timed runs as core gameplay or things emphasizing extremely high degrees of technical precision, Trials HD won me over in spite of featuring both.
Couple that statement with the fact that many long - time fans have already expressed concern over a somewhat limited character roster, dumbed down / more accessible gameplay, the fear of an Ultimate edition on the horizon and a lackluster story mode that rather than stand toe to toe with other rival studios (NetherRealm.)
Over its 20 - year history, Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of Need for Speed Rivals, the newest generation of the game, with more features and gameplay options than ever.
Over its 20 - year history, Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of Need for Speed Rivals, the newest generation of the game, with more features and gameplay options than
While there are in - app purchases offered to assist with gameplay, those same coins / bonuses can be earned over time.
«The gameplay is very much a return to the feeling of the original «Sands of Time «trilogy,» said Level Design Director Michael McIntyre in an interview with MTV Multiplayer, addressing concerns that the recent reboot featured too many canned animations, making players feel like they lacked direct control over the Prince's acrobatic actions.
Rocket League has won some 100 awards, including Best Independent Game, Best Sports / Racing Game (several times over, I might add), and an Outstanding Achievement for Online Gameplay from the D.I.C.E awards in February.
Due to the amount of gadgets on offer that allow you to jump really high or cover the entire map in just a few seconds, the gameplay is pretty quick, favoring a more run «n» gun attitude over almost anything else, though snipers and more patience players can make good use of some tasty ambush spots or by simply taking their time and waiting for idiots to charge around a corner without looking.
There's this quality to the gameplay that can't be put into words that simply makes you want to replay levels over and over to improve your time, to clear that obstacle smoother and to beat your friend who just destroyed your time by two seconds.
Composed by long - time Bethesda collaborator Mick Gordon, his dark and intense vision channels industrial metal to mirror DOOM's trademark brutal power fantasy gameplay across 31 synth and metal - filled tracks1, spanning over two hours of runtime.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Played the game most of yesterday haven't had any bugs so far and have only noticed the poor lighting effects at times, other than that game has a solid story so far and the gameplay is decent as well, its far from a disappointment when your not expecting the best game ever... but then again that's gaming now everyone expects every new release to be a 10/10 a masterpiece when that stops we can stop saying everything is over hyped or a disappointment.
There are over 60 levels to complete, and the time attack aspect of the gameplay is a strong incentive to better yourself when playing.
The downside to this is that by the time you figure out how to play properly, the chapter is over and new gameplay and controls are introduced.
The campaign takes place over 10 stages and is one of the longer VR games I have experienced, clocking in at around 6 hours but the story is not particularly interesting, and the gameplay can definitely be repetitive at times.
With the game's focus on spreading your team's ink over as much territory as possible during the course of a five minute match, I found myself having a great time with the objective - based gameplay.
Basically, the gameplay boils down to shoot as fast as you can and hope you can jump over attacks in time.
Human tenacity in pecking at a red button in anticipation of a fairly capricious outcome, especially when satisfaction over a favourable outcome is closely tied to planning and preceding time investment, can be a solid core to build basic gameplay loops on.
I'm really curious about it and excited, but also nervous as I just finished my goals and if any of it is time - oriented, I'll need to play over a year's worth of gameplay and hope nobody moves.
Even the various ranks of the almost - iconic Helghast blurred into one after a few minutes, and when gameplay never extended out of the barest refinements on «point at enemy, shoot enemy, reload, repeat» over four instalments, it was time to throw in the towel.
It's 240 Microsoft Points that promises a «chilled, lilting soundtrack», yet paradoxically has gripping gameplay that will have you retrying hard levels «just one more time» over and over again.
Sure, his gameplay mechanics have aged quite a lot over the years, but Max Payne 3 is still great fun to play with its violent bullet - time shootouts.
Necalli and Rashid bring a new form of aggressive gameplay to the game, Laura is a grappler with a short - range projectile and F.A.N.G is a trickster that has an overall defensive style that keeps the opponent out while taking «damage over time» with poison attacks.
... «more of a service - based approach so that when you pay for this game, you have a commitment from us to develop content, new gameplay, modes, new content for the player to earn, and then of course, new regions to explore, and those things will unfold as the game launches and provide service over time.
Cross-Platform Play — Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation ® 4 (more to come) with tens of thousands of players from all over the globe online at the same time.
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