Sentences with phrase «time tactical system»

BE THE LEADER OF AN ELITE UNIT An exclusive real - time tactical system for iPhone that lets you lead your teammates through each level.

Not exact matches

Secondly, Wenger needs to become far more flexible when it comes to his formation selections... remember this is the same individual that hadn't used a 3 - back system for 20 years and only conceded to the experiment when the proverbial shit hit the fan... you know it killed him to adopt «Conte's» system, which is probably why he resisted so long; in fact his stubbornness to adjust even earlier might have cost us the 4 hole... much like most sports that have tactical formations, every team should have a «base» offensive and defensive scheme, but they likewise need to have some inherent flexibility depending on the opposing teams tactics and / or when specific substitutions are made... how many times have you watched a Wenger - run team make a late substitution but not change their shape on the pitch... furthermore, how many times have you seen our team fail to make the necessary adjustments at halftime due to Wenger's tactical stubbronness, which often led to giving up goals in the early minutes of the second - half... the best teams in the world know how to make halftime adjustments whereas we always seem to be surprised when the opposing team throws a wrinkle into the mix following halftime... this my friend is soccer 101
«I am not an Einstein, I don't know a tactical system to play with four wingers at the same time.
There has been a tactical revolution in that time, Brian McDermott settling on a system which he has worked on to bring the best out of the players available to him.
Overall, I started the game with a bit of skepticism since I was only familiar with it's turn based system which I quite enjoyed for the setting it was in, as it presented you with time to think and was more of an RTS, tactical kind of approach which I enjoyed greatly.
And while series fans will be used to Yakuza games including multiple minigames for more serious time - wasting, like the ability to manage a hostess bar, Yakuza 6 has gone nuts, adding not just a complete army recruitment / tactical combat system for gang warfare, but a baseball management game as well.
Once the Dungeon Lord has amassed an army of followers, the monsters can take to the Overworld where the army takes over human cities through a tactical real - time strategy system.
«BLiTZ» tactical battle system - Part overhead turn - based strategy, part RPG, and part real - time 3rd person shooter, the» BLiTZ» system is an innovative mechanic that makes battles simultaneously strategic and action - packed.
TALES OF SYMPHONIA takes the signature real - time battle system of the TALES OF role - playing games, allowing for direct control of their character through fast - paced tactical battles.
A dynamic day - night cycle and dynamic weather system will take the battle forward in real time, with vision affected by poor weather or the night - time environment, meaning you'll need to make the most of tactical decisions to get ahead of the enemy leaders on the battlefield.
Game description: Play through the Knight campaign as you battle against the tribal Lizardmen or enjoy the groundbreaking PvP combat system that will deliver fast - paced real - time strategy action or tactical turn - based gameplay.
Experience the unique combat system which blends real - time strategy with tactical first - person shooter.
Where Stick of Truth had a fairly traditional turn - based combat system that was spiced up with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the battles fast and snappy.
With an engaging story full of political intrigue, a battle system that mixes real - time combat and tactical strategy, a gorgeous visual style, and more, the game will immerse players into the frontlines of a desperate war.
Apart from customization of the character, the game also features a weather system which is dynamic and time - based, that can be used for tactical advantage.
With an engaging story full of political intrigue, a battle system that mixes real - time combat and tactical strategy, a gorgeous visual style, and more, Valkyria Revolution will immerse players into the frontlines of a desperate war.
The overall game structure is similar to «tactical» RPG's, but with a real - time battle system.
Fear Effect Sedna features: The return of the original Fear Effect's much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts on both attack and defence Animated stylistic cutscenes, stunning environments, and classic death cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available on PS4 ™ system, Xbox One, Nintendo Switch ™ and PC for $ 19.99 / $ 19.99 / # 15.99.
Praised for highly tactical combat, an innovative territory - control resource system and varied single and multiplayer campaign design, Company of Heroes is consistently regarded as the one of the greatest real time strategy franchises of all time.
While the previous game featured a hybrid action / tactical system that had the player summoning creatures to fight in their stead, this time around things are more akin to that of a hack - and - slash action game.
STOCKHOLM — March 1st, 2017 — Paradox Interactive, a publisher on the front line of gaming, today announced that it has partnered with Eugen Systems, a renowned developer of games such as the Wargame - series and R.U.S.E., to release Steel Division: Normandy 44, a new tactical real - time strategy game for Windows PCs.
While the previous two Shadowrun games handled combat in real - time, Shadowrun for the Mega CD employed a turn - based tactical system in the style of Shining Force or Arc the Lad with combat results decided by animated rolling dice.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
The system allows for real - time movement and attacks, giving the player a more tactical role in the midst of fights.
The battle system combines tactical strategy with real time combat.
Overall, the combat system feels great and strikes a fine balance between real - time and tactical styles to create an experience that's both instantly engaging and cerebral at the same time.
There is a new combat system in Skyrim, which is more dynamic and at the same time requires tactical thinking.
Furthermore, its intuitive real - time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.
The title was expected to use a new «LeGION» real - time strategy system, however developer Media Vision is currently retooling the gameplay mechanics after the mixed reception of the Japanese PS4 demo; the majority of complaints revolved around the new mechanic's focus on action, casting aside the tactical elements of previous installments.
Players take on the role of elite military students at a time of great turmoil, who enjoy school life as they bond with fellow students to earn new abilities in battle, and then utilize those abilities via tactical turn - based combat, which is complemented by the newly - developed «ARCUS» system.
In the game, players take on the role of specially - selected elite military students at a time of great turmoil, enjoying school life and bonding with fellow students to earn new abilities in battle, then utilizing those abilities via speedy, tactical turn - based combat with the newly - developed «ARCUS» system.
With a standalone story that also delves into the expansive lore that has become synonymous with the series, players take on the role of military students at a time of great turmoil, enjoying school life and bonding with fellow students to earn new abilities in battle, then utilizing those abilities via speedy, tactical turn - based combat with the newly - developed «ARCUS» system.
The stance system could add more tactical flair into combat, making players adjust their weapon in addition to meticulously timing their attacks, combos, and blocks.
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