Sentences with phrase «time weapons parts»

Not exact matches

«Possessing firearm parts that are used exclusively in converting a weapon into a machine gun is illegal, except for certain limited circumstances,» Sessions said in a press release regarding the review at the time.
but part of that is because he is one of those weapons and he is also giving the QB time to find the other weapons.
There seem to be no levels to which Owen «his #OwenWorstEnemy» Smith will not go bellow... he spends his time complaining that Corbyn was rubbish at PMQ's, while forgetting that he and the other PLPlotters gave her the weapons and tag lines to use because they were part of the ChickenCoup; he comes out with the slogan «Solutions not just slogans» quickly followed by adding «like the sound of that?
Just a thought experiment (covering the missing human part): If you were a sub commander in charge of ICBMs and you learned your country was destroyed, and took the time to verify (days perhaps because you have no communication) and you are somewhat certain but not perfectly certain as to who did the attack, and your state no longer supports life, and your head of state is gone, do you fire your weapons killing millions of innocent people?
«We therefore publicly declare that we will boycott all collaborations with any part of KAIST until such time as the President of KAIST provides assurances, which we have sought but not received, that the Center will not develop autonomous weapons lacking meaningful human control.»
The NNSA, for its part, believes the new features are necessary for the small amount of time such weapons spend being trucked from site to site to eliminate the threat of hijacking.
Now that we're officially in the hottest part of Summer it's time to pull out your summer wardrobe secret weapon,...
Unfortunately, though, because there are multiple storylines going on at one time, we jump from Wakanda to outer space and another faction of Avengers doing their part to save the universe, or get thrust into Thor's side quest to find a weapon strong enough to kill Thanos.
I spent a ton of time looking for the parts to create my favorite weapons, when I could have just been hanging out in the shelter watching the clock.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
While the basic premise of hunting huge monsters, harvesting their parts and crafting incredibly stylish weapons and armor from them is simple enough to grasp, there is an entire world of detail and nuance that only reveals itself after time.
It's possible some players will get a real kick out of experimenting with all the combinations, but we kept feeling the pressure of time passing quickly and our need to find the bike parts was too much to worry about what weapons we could make — and regardless, most of the weapons in Case Zero can't be combined anyways.
The titular Alpha Mutation will allow your character to evolve over time and you'll also be able to construct new weapons, armor and other items from parts scavenged throughout the world.
Along with a screenwriter commentary and blooper reel (both of which appear on the first disc with the movie), the two - disc set also includes a 25 - minute pre-production featurette («Charting the Return») covering (among other things) the struggle of the writers to complete the script in time, a lengthy production featurette («According to Plan») on the actual filming, and a three - part featurette («Mastering the Blade») on weapons training for Bloom, Knightley and Davenport.
For the most part, the action unfolds in typical Contra fashion, with the left stick controlling movement and the right stick controlling a dual - wielded projectile weapon that will be put to good use blasting enemies from all angles, at all times.
In fact, the most difficult part of the game is figuring out whether to upgrade your ship's weapons or defenses with the money you accumulate over time.
This time around, the legs are the most important part of the mech as they allow for larger weight parts or weapons, more mobility, and a higher armor statistic.
You still have to manage weapon types, armor, parts and how they all work together in a real time against multiple enemies.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
When times are hard and you have no ammo or weapons available the game allows the player to use the environment, interacting with things such as gas cans or fire axes allows for some fun alternates, the player can also use the Zed's body parts as weapons if needed.
If you get bored of this, you can unlock additional weapons alongside new clothing parts, which contain additional abilities such as retaining rings or additional invincibility time.
Some memorable changes Bungie has brought to the game are the huge nerfing that Shotguns suffered, which were all people used in the Crucible for a while, the destruction of the loot cave, which is now part of the Age of Triumph record book, and the nerfing of the Vex Mythoclast, which was the only elemental primary weapon for quite some time.
In this game, the player moves in time in the XVI century to the events of the very first part of the eponymous game to meet with favorite heroes of the past versions, as well as to organize battles with unique weapons and fighting styles.
This requires players to, at times, spend time farming enemies in one area of a dungeon, lest they get installed killed by enemies in a later part which Adol can't touch with gaining more levels and grabbing enough gold to get the best weapons for that period in the game.
Fan favourite weapons like the DMR and its timed shot reticle, Battlerifle, Assault Rifle, a more accurate SMG and the pistol, all with their own subtle differences when compared to previous Halo titles, were also part of the Halo 5 build shown off at Halo Fest.
Best 1st party newcomer: Link Majora's Mask (w / 3 main masks) Best 3rd party newcomer: Cloud Strife Worst 1st party newcomer: Waluigi Worst 3rd part newcomer: Spyro the Dragon Best New Features: Build - a - character / customize weapons, real time weapon storage on touch screen, smooth online play.
Players will use the Weapons Bench to construct new weapons from parts gathered throughout their time in the campaign.
Thanks to this massive weapon overhaul that will arrive as part of Destiny patch 2.0 — which should go live this September the time of The Taken King DLC — it appears that in the near future we'll have a new host of weapons to complain about not getting.
One cool part I want to make note of is that every time you combine something or don new equipment, your character model will change with the new outfit, weapon, or headgear.
There's no leveling up in it, only the addition of more weapons to your arsenal and therefore more specialized attacks, and while skill does play a part in the gameplay, at a certain point you know how to deal with all enemy types easily, and combat becomes outrageously easy at times.
It was the first time I actually felt like I was part of something bigger than just me and my M1 Garand (man, I loved that weapon!).
However, Bandai Namco is introducing a real - time weapon and armour swapping system that allows players to equip parts right on the battlefield.
Raid Mode features new weapons and weapon parts, maps from the original Resident Evil Revelations, Resident Evil Revelations 2, and Resident Evil 6, and four times the character skills of the original.
I got a chance to use the game's weapons for the first time too — a standard mix of missiles, nitros, and slowdown traps that come part and parcel with these sorts of arcade racers.
We therefore publicly declare that we will boycott all collaborations with any part of KAIST until such time as the President of KAIST provides assurances, which we have sought but not received, that the Center will not develop autonomous weapons lacking meaningful human control.
«As part of the Campaign to Stop Killer Robots, we have frequently heard from Canadians that they want to ensure that there is meaningful human control over weapons at all times.
The nations that are part of the Convention on Conventional Weapons (CCW) held their first experts meeting on «lethal autonomous weapons systems» in Geneva in May 2014, while a follow - up meeting will open in two weeks time, on 13 April.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Torneko Taloon lives in Lakanaba with his wife and son, and works part - time in the local weapon shop.
• Secured procurement of $ 2,500,000 materiel handling equipment for new 240,000 square foot warehouse distribution centers at Joint Repair Parts Command and General Depot Command • Succinctly managed 71 deployment taskings for Eighth Air Force personnel; always 100 % on - time Deployment Requirement Manning Document delivery to base Installation Deployment Officer • Coordinated with Air Force Global Strike Command on tasking verifications — slashed deployment shortfalls by 50 % • Co-lead with item manager on critical B - 52 brake mission capable issues; production up over 60 % — kept 76 B - 52s combat primed • Spearheaded transfer of 439 Headquarters Eighth Air Force weapons to 2 BW — vital assets valued at $ 290,000 available for redistribution • Remarkable leadership; revamped Eighth Air Force deployment process — slashed late responses by 65 % and reclamas by 25 % • Prepped 175 9MMs and 266 M16s for Combat Arms Training and Maintenance inspection — 100 % compliant for 1st time in 2 years; reorganized annex space — 40 % more • Oversaw 2 peninsula wide Staff Assistance Visits; assessed 5 sites and $ 1,800,000,000 War Reserve Materiel program; 497 findings 98.4 % fixed — Air Support Group prepped to ace Unit Compliance Inspection • Launched premier vehicular support to NASA and FEMA teams during Space Shuttle Columbia crisis • Quickly transitioned flight from Strategic Command exercise to wartime status in aftermath of September 11th attacks — 27,000 gallons of JP - 8 issued to Air Force One and escort aircraft; base efforts lauded by President
At wave 1, respondents were asked how many times in the past 12 months had they gotten into a serious physical fight, had they hurt someone badly enough to need medical attention, had they used or threatened to use a weapon, and had they taken part in a group fight.
At wave 2, adolescents were asked how many times in the past 12 months had they used or threatened to use a weapon, had they taken part in a group fight, and whether they had ever been initiated into a named gang (0 = no, 1 = yes).
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