Sentences with phrase «timed button presses»

Just time your button presses as they line up with the bar on the left.
It's actually rather fun to activate the special, as it requires both players to time the button press together.
A few, very simple puzzles mix up the gameplay but mostly involved easily timed button presses or just moving stuff to find an item or clear an objective.
The goal of each of these games remains the same: to maintain a streak of well - timed button presses while racking up as many «Perfect» notes as possible.
It's not difficult; getting a strike involves a single timed button press.
The stealth areas of the game in the demo are full of frustrating quick - time button pressing sequences.
Timing the button press while the ring is small will lead to a more accurate pitch.
The addition of the new Aggro Kick, which lets you build up speed with timed button presses, is pure genius.
This involves making a series of timed button presses as a cursor swings quickly around the ring like the hand of a clock.
Different from most RPG's is the ability to increase the damage you can inflict on an enemy by timing a button press correctly, so when Mario is about to stomp on a Goomba for instance, a quick press of the A button before he lands will do increased damage.
Ditching the real - time battle system that was introduced in Super Paper Mario, Sticker Star goes back to the turn - based battle system where you have to time your button presses right to block and inflict more damage.
Largely unchanged from the other Mario RPGs, the game still relies on timed button presses to enhance attacks to lessen damage.
The regular punch attack and some magic attacks use timed button presses, similar to the Paper Mario series.
Fighting games are a type of action game where two on - screen characters fight each other.These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements.
Battle sequences allow you to control Mario and Luigi independently, with properly timed button presses allowing you to deal more damage and defend against incoming attacks.
Party members can actively guard Totori or counterattack - all by timing a button press.
Stunts consist of a «pre-load» and a well timed button press to perform basic jumps, then more complex button presses for more complex stunts and combos.
Thankfully, all these hindrances don't prevent battles from being easy to understand, and the various attacks, which now include the option to summon familiar enemies like Goombas as attackers and one - time shields, are easy to grasp and often satisfying to pull off thanks to meters that require timed button presses for maximum damage.
Perfectly timed button presses are important if you want to make short work of your opponent while the analog stick is used to register a spin on the disc depending on how you rotate it, its direction can change leading to a curve that can confuse the opponent.
These mechanics include things like stance - switching (high, mid, and low stances for each weapon offer different benefits and penalties), carefully managing your «Ki» (stamina) so that you don't run out in the middle of a battle and leave yourself wide open to a counter-attack, and mastering the use of the «Ki Pulse» technique (a well - timed button press which allows you to instantly recover lost Ki).
To do so, you cruise along a track at high speeds timing button presses to the excellent soundtrack to avoid obstacles and defeat your foes.
You still have to be on your toes with most attacks having their damage boosted if you can time button presses just right, and tapping a button just after getting hit fills up your ultimate attack.
It actually threw me a bit to begin with, especially since I've been so used to simply timing a button press in order to take enemies down in previous games.
This works like in Super Mario RPG where timed button presses will lead to stronger attacks and better defense for your character.
While the previous game always use in - game cutscenes to tell the majority of its story, Peace Walker has opted for a black and white graphic - novel style to tell its tale, with some quick - time button presses thrown in for good measure.
During each of the game's songs, a period referred to as Chance Time occurs, with a star gauge filing with each precisely timed button press.
Ill - timed button presses now usually go unnoticed until it's actually time to press them, which leads to a far more accessible game.
As expected you use a new companion — Huey the paint can — to bring colour to the world; we also saw some battles, in which ability and attack cards are selected and painted on the GamePad before the conventional timed button presses to execute moves.
The small, quick - time button presses from The Stick of Truth return to power up attacks or mitigate incoming damage, as well as ultimate attacks that bring the pain with stylish and outrageous cutscenes.
Things get rolling at a pretty breakneck pace and the familiar trappings of timed button presses during combat and without the laborious tutorials of Dream Team.
There will be moments during the battles where some maneuvers will command the player to respond with successive timed button presses.
Massive airships that would never be functional, enormous beasts that register on the Richter Scale when they twitch in their sleep, crazy embarrassingly eccentric sword designs that shoot lasers, what looks like a turn - based combat system that even seems to have a Legend of Dragoon timed button press, and even super moves that require building up.
Promising to be difficult in its one - button scheme, the game revolves around timing a button press on the 7th beat.
In Mario Kart 8, a single, well - timed button press results in your racer doing a trick off a ramp and benefitting from a subsequent speed boost.
Players time their button presses and holds as the timing and screen prompts indicate, hoping for a high enough score to unlock more songs, as well as earn the Diva Points necessary to grab goodies from the shop.
Much of the early game involves timing these button presses with lever pulls.
All you need to do is time your button press correctly when your enemies flash a telltale red.
Press buttons that appear on screen, time button presses as accurately as possible.
The basics of the system have been carried over from previous games: The player selects an attack, then uses timed button presses to execute the attack properly and to defend against enemy attacks.
Whereas many modern fighters heavily focus on carefully timed button presses and memorizing combos, Under Night In - Birth features much more accessible gameplay.
The momentum meter is back as well, filling as encounters go on and allowing you to inflict more damage if you properly time the button press to activate it.
There are a few God of War - style minigames requiring timed button presses, but they are not so frequent as to get annoying.
Here accessibility is, as with Hot Shots Golf, the most prominent feature, and it can be felt with every predicable volley with tennis matches distilled down to a series of easily timed button presses with little room for invention or creativity.
The action in Transformers: Devastation is all based on time button presses being used to form combos.
To succeed in Nioh, players will need to replenish their stamina, or «Ki,» with timed button presses to keep up an attack combo.
Test Your might works similarly to Free - Fall but instead of timed button presses you simply mash buttons.
The satisfaction felt at the end of a hard - fought point is all the greater for the knowledge that you've guided that perfect shot with a deft flick of your wrist as opposed to a well - timed button press.
The game features a turn - based battle system where players will get to add an extra attack with a timed button press, reminiscent to systems found in games like Legend of Dragoon.
You'll have to time your button presses to build up your swing meter and then hit an incoming meteor at the right time to send it light years into space.
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