Sentences with phrase «timed endgame content»

Not exact matches

Cool game, but I am so far behind in the content, that I would probably need to play full time for 6 months just to reach the endgame.
The completion of certain games can also take a long time, with players often devoting weeks, months, and even years to reach endgame content.
I don't get time to play Destiny 2 24/7 — what with having a job and a family to attend to in addition to games — and for me, Bungie have judged the endgame content just right.
The only time I've seen these make a huge difference are in Raid, which is the very latest of endgame content.
Boss fights such as those in Everquest or World of Warcraft are highly skill - based fights, but the stat inflation that the gear provides means that those fights gets easier as time progresses, allowing players who lack the skill to taste that endgame content, while making it easy, sometimes trivial, for those who got there first.
I'm no stranger to the allure of alts in MMO, but there are some games where the content is so massive that I don't have the time nor energy to level up a new character even if I truly wish to be playing a different class at endgame.
If they'd just spent a little more time on creating interesting endgame content I (and bunch of my friends) would probably have kept on playing it for a long time.
Long time online gaming fans will remember that even World of Warcraft, the MMO by which all others are still measured, once designed its endgame content specifically for the most skilled or elite players.
All of the above should satisfy the loudest complaint from die - hard fans, which has been to improve Destiny 2's «endgame,» or the activities you spend your time performing when there's no main story content to complete.
The chance of getting any real usable item drops are abysmal, because the game developers have never put any time into developing endgame content that is engaging, and would lose half their playerbase if said playerbase wasn't spending so much time leveling and acquiring resources.
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