Not exact matches
Cool game, but I am so far behind in the
content, that I would probably need to play full
time for 6 months just to reach the
endgame.
The completion of certain games can also take a long
time, with players often devoting weeks, months, and even years to reach
endgame content.
I don't get
time to play Destiny 2 24/7 — what with having a job and a family to attend to in addition to games — and for me, Bungie have judged the
endgame content just right.
The only
time I've seen these make a huge difference are in Raid, which is the very latest of
endgame content.
Boss fights such as those in Everquest or World of Warcraft are highly skill - based fights, but the stat inflation that the gear provides means that those fights gets easier as
time progresses, allowing players who lack the skill to taste that
endgame content, while making it easy, sometimes trivial, for those who got there first.
I'm no stranger to the allure of alts in MMO, but there are some games where the
content is so massive that I don't have the
time nor energy to level up a new character even if I truly wish to be playing a different class at
endgame.
If they'd just spent a little more
time on creating interesting
endgame content I (and bunch of my friends) would probably have kept on playing it for a long
time.
Long
time online gaming fans will remember that even World of Warcraft, the MMO by which all others are still measured, once designed its
endgame content specifically for the most skilled or elite players.
All of the above should satisfy the loudest complaint from die - hard fans, which has been to improve Destiny 2's «
endgame,» or the activities you spend your
time performing when there's no main story
content to complete.
The chance of getting any real usable item drops are abysmal, because the game developers have never put any
time into developing
endgame content that is engaging, and would lose half their playerbase if said playerbase wasn't spending so much
time leveling and acquiring resources.