Sentences with phrase «timed game mode where»

Strongholds: Strongholds is a fast - paced, timed game mode where the objective is to control more bases than your opponent when the timer stops.

Not exact matches

It's also a game that became dangerous for me when it introduced online rankings, as I could not stop playing once I noticed where I ranked in North America on time trial courses from the Wii edition — it was that experience with the time trials mode from my youth all over again, except instead of just besting myself and my dad and a couple of friends, it was a large percentage of a continent that I'm embarrassed to even quote here as it will give away just how time I spent with the game.
Freestyle & Time Trial modes will be available and include online leader boards across the 50 + game levels where players can grind their scores and rise to the top.
History mode is where you will spend most of your time in this game, and is very similar to the Adventure mode from Hyrule Warriors.
The map rotation found in the first game also returns, where each online mode is limited to two maps at a time that rotate every two hours.
Mini-game mode game play usually is where a lot of people spend good time on, so these modes should keep the player entertained and wanting to play more mini-games whether they are chosen at random, by vote or by choice.
Unlike most games where you go into the game selection screen, and then onto the career mode to be given a run down on the story, Pro Race Driver wastes no time to get you right in the midst of the storyline.
You can see that the developers didn't put a whole lot of time into trying to create an amazing career mode, but instead you see a mode where the game instead of trying to make the career mode complex makes it challenging.
But where you will be playing for the majority of the time will be in the games street mode or in other words its career mode.
There are some other modes outside of this main World Xplorer mode, like a time attack mode and some other nice little goodies, but for the most part the World Xplorer mode is where the game is at its highest point.
You can play using the classic rules where you get a game over after attacking a bomb or missing three fruit, or with modern rules that use a time limit in either arcade mode or an easier Zen mode.
It's especially surprising when you consider that with online multiplayer getting so big, games like this should feel like they fit even more — time trials, vs modes, 8 - player versus matches where everyone throws down in a vicious competition for first.
Platinum showed off a flexible difficulty / betting system for what amounts to a boss rush mode, and it looks like gobs of fun — it will have both strategic depth (timing when and where to rescue your fallen comrade) and relevancy to the main game (earning currency you can spend in the single player campaign).
The career mode is of course the meat and potatoes of the game, as this is probably where most gamers are going to be spending the majority of their time.
Arcade mode is for gamers looking for some quick thrills; Best Times is where you'll find your «best times» from each course; and Time Attack is the mode you select when you want to beat your best tTimes is where you'll find your «best times» from each course; and Time Attack is the mode you select when you want to beat your best ttimes» from each course; and Time Attack is the mode you select when you want to beat your best timestimes.
Despite its numerous and significant flaws, the career mode in FIFA Soccer 2005 is still where you're likely to spend most of your time when you're playing the game solo.
The online mode will give gamers the chance to vote for the circuit, bike class, and number of laps before they take to the track and compete in an online Arcade racer or Career mode championship. Once the race comes to an end it's over to the online leaderboards to see where you rank against the rest of the world. Not only will you find competitors» lap times but the option to upload and download racing ghosts and riding lines, which will help you compete against the very best or for those new to the series learn the skills they need to race to the top of the leaderboard. There will also be a demo available on XBox Live and PSN before the game launches.
Physical Contact: 2048 sports a variety of game modes, including four single - player time - attack challenges, 100 score - based challenge levels, and a two - player local multiplayer mode where you can compete against each other and the clock to achieve the highest score possible.
We had DICE's beautiful - looking Star Wars: Battlefront, where both thrilling co-op and multiplayer game modes were shown in breathtaking detail, and Rainbow 6: The Siege, where players will be given a hearty dose of strategy at a time when many shooter fans are growing tired with the over-the-top, arcade - y approach driven by titles such as Call of Duty.
You unlock arcade mode upon finishing the game, but all that consists of is a stage select where you have the option to replay levels and collect missing memories or be timed and climb the leaderboards.
You'll start off with the traditional first - person shooting (which can be altered to third - person if you prefer, which I do) but you'll also spend a significant amount of time navigating starfighters in space and playing as the game's «heroes» in a third - person mode where you control the most famous characters in the franchise.
The next tab is the multiplayer menu where, again, we can play either the Pure or Gravity game modes, but this time against someone else locally.
The new World Tour mode is where you'll spend the majority of your time when not tinkering with the games painting system or drooling at cars in the showroom.
Circuit racing and checkpoint races make up the majority of your time along with stuff like solo time trials and elimination races, but Gravel does take an intriguing stab at a wholly original game mode where you have to crash through checkpoints that spin like a slot machine as you approach them; hit a red cross and you get slowed down, hit a green checkmark and you can speed through.
I think they might have been talking about time trial mode where you could pass the 3DS to another player and let them try to beat your best time, but by that logic almost any game can be listed as being 2 players.
But enough about Mr. McGrath, it's time to move onto the game itself, and where better to start than with the career mode, which is where things start to go wrong for Offroad in a big way.
Transformers vehicular forms are also utilised a little more often this time around as well with some of the best levels of the game providing large open areas where both robot and vehicle mode can be used to great effect, something which the first game didn't always do.
Freestyle & Time Trial modes will be available and include online leaderboards across the 50 + game levels where players can grind their scores and rise to the top.
As I have too many games and not enough time to play them as - is, I refuse to spend more than $ 20 on a new game — there are, of course, a few exceptions like the GTA series and Gran Turismo series where my brain goes into fanboi - mode and have to have them on release day.
A good set of game modes is crucial for a game like this, where the basis alone couldn't offer you any variety and thankfully the game modes in Racers are a lot of fun, especially if you have more than one controller hooked up at a time (the game supports up to 7 players on screen at once!)
On November 19th, 2012, the special Nuketown playlist was removed from the game and replaced with the «Chaos Moshpit» list, where you play fast game modes on the tiniest maps, the Nuketown playlist now appears every time a double is played XP weekend is pending.
The career mode in the game is where many will be spending the bulk of their time, and I'm pleased to say that it's a good one.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
According to Warner Bros. the anniversary celebration «continues during a special in - game event where Classic Superman invades the popular game mode, The Arena, for a limited time.
«Suspend mode» eliminates the load time on your saved game and allows you to immediately return to where you left off by pressing the power button.
The second play mode is where most gamers will spend the majority of their time.
The behind - the - car racing game offers time - trial competitions, where you can compare times with other players in the same room as you, a full - on career mode, car upgrades and customization, and over 100 tracks set in a variety of environments and weather conditions...
FlatOut 4 delivers a good number of game modes too: by racing variations you've got the pure race mode, the assault mode where guns become available to make the race even chaotic, the carnage mode in which you gain points by causing as much damage as possible, and two variations of time attack.
In addition to the aforementioned arcade mode, Under Night In - Birth also features a handful of other game types to keep you busy including a Score Attack, Time Attack, and Survival Mode, each of which offers currency that can be spent on in the game's Customization Mode shop where you can purchase trinkets to customize your online avatar, unlock concept art, and other goodies.
It's especially surprising when you consider that with online multiplayer getting so big, games like this should feel like they fit even more — time trials, vs modes, 8 - player versus matches where everyone throws down in a vicious competition for first.
The only thing that's really missing is a more direct way of competing, like a mode where you both play at the same time with a single ball and the first to lose the ball loses the game.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond TimeTime
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
-- Adding an «Armory» with a New Game + mode, where after completing the game you can choose to replay it, but select any gun at any time (Including all the science weapons, of courGame + mode, where after completing the game you can choose to replay it, but select any gun at any time (Including all the science weapons, of courgame you can choose to replay it, but select any gun at any time (Including all the science weapons, of course).
For the first time, we're introducing a unique solo play experience where fans can play every single game mode either by themselves against AI, or with the help of a friend in local split screen.
The first mode is To The Death, an elimination game with the survivor being the winner, Frag Race is a kill count game with the first to reach the specified number of kills being the winner and finally a Time Limit game where the winner is decided once the time limit has been reacTime Limit game where the winner is decided once the time limit has been reactime limit has been reached.
Real time game modes (Grabell, as an example) will suffer most from visual accessibility issues where as more sedate games such as Alphabetickell would be more appropriate if players can make out the individual letters with inspection.
The House Party mode makes your living room the centre of the game: take part in challenges such as the Hide «n» Hunt game to find the hidden Wii Remote before time runs out, or tackle the Time Bomb game where you must keep a steady hand while gingerly passing the ticking Wii Remote between frietime runs out, or tackle the Time Bomb game where you must keep a steady hand while gingerly passing the ticking Wii Remote between frieTime Bomb game where you must keep a steady hand while gingerly passing the ticking Wii Remote between friends.
The good thing though is it finally is coming only many months after the game launched, during today's Smash Brothers presentation Sakurai provided an update on the tourney mode which will feature a couple of different types of modes, one of the newest features is where players compete to get the highest score within a certain amount of time, if that is not for you though then don't worry standard tournament mode is returning.
Fixed problem where winning mission or running out of time and failing mission would not delete the Reaper mode save game file.
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