Sentences with phrase «timed mission structure»

Along with high - quality cinematic cutscenes, multiple endings, a unique three - day timed mission structure and unlockable sandbox mode, it was unlike anything released before (until its sequels) and remains my favourite Dead Rising game to date.

Not exact matches

Institutional structures must serve the church's mission, and without renewal of commitment to that mission, no structure will do more than buy a little time.
Although NASA has neglected Venus in favor of regular Mars missions (see graphic, above), Venus Express, a European mission that ended in 2014, observed the motion and structure of Venus's atmosphere, which whips around the planet 60 times faster than it rotates.
By the time the mission is completed, scientists hope to get answers on why Mercury is so dense and understand its geological history, the structure of its iron - rich core and other issues.
Provided stratospheric winds cooperate, the mission is expected to last up to 24 hours during which Hurford plans to gather time measurements of Jupiter's atmospheric structure.
As with other tower defense style games the structures / units you place to defend your location (in this case a rocket) improve over time, you begin with a basic load out and each mission you complete gives you points that you can use towards upgrades.
The mission structure is constantly moving and barely gives you time to adjust to a new mission, the game is just paced really well.
Next, they need to make the time to analyze current roles, routines, and structures with regard to that mission / vision — what's working and what is not working?
• Newly structured MINI Connected in - car infotainment program with additional functions; Emergency Call and MINI Teleservices available for use with permanently installed SIM card; unique range of functions and the opportunity for ongoing expansion due to apps allowing integration in the car via smartphone; increased driving fun with typical MINI functions such as Mission Control, Dynamic Music, Driving Excitement and MINIMALISM Analyser; new MINI Connected XL Journey Mate with Real Time Traffic Information; online connection also allows the use of social networks such as Facebook, Twitter, foursquare and Glympse, the reception of RSS newsfeeds and entertainment features such as AUPEO!
But the biggest problem is that the mission structure relies heavily on you getting into fights with a lot of people for a lot of the time.
Origins» RPG - like mission structure and progression constantly rewards investment of time.
With this newfound focus in mobility comes more dynamic mission structure, forcing you out of your old habits and, for the first time in years, making you rely on some new strategies.
The structure is void of any sort of variety and things will become stale a few missions in, leaving you to grind your way through level after level wondering the whole time, «didn't I just play this level?»
Because even though up until now in the review I have been nothing but positive, and the fact that I said that I love to hate the game but I also hate to love the game is still true, and the hate comes in the form of the mission structures, the missions are incredible repetitive and you can easily sum up 80 % of the mission by saying this, you enter a planet that you have already visited numerous times before, you head out to find some data that your ghost buddy can encrypt, while your ghost encrypts the data enemies respawn, sometimes with a larger enemy, and you need to clear them out, once that is done and your ghost got the data you are sent back to the tower to sell, buy, upgrade your character and then rinse and repeat.
The table is similar in structure to the AvP one, with a wide open center and minimal ramps and rails to the sides, but it's still a great time as players must attempt to complete missions like gathering items and putting them together without alerting the Alien.
Polyphony's measured approach to evolution ensures the game's structure is mostly expected, too, with Arcade (single race, time and drift trials, two - player splitscreen) and Campaign (117 events split across beginner's lessons, circuit mastering, challenge - based missions and learning racing etiquette) modes joining a revitalised car dealership experience and Scapes, a much enhanced photo mode.
The mission structure is constantly moving and barely gives you time to adjust to a new mission, the game is just paced really well.
The question of how that'll work out in the end is one that isn't satisfied by my hands - on, which only gives me the briefest glimpse at a small mission that is essentially identical in structure to what I remember from my time with the PSP version — save, of course, some demo - friendly tweaks.
Only time with the final release will tell how Type - 0 HD's handheld - friendly mission structure plays out on the big screen, and the pricing does seem a little much for a re-release of an older game — even if the West never received it in the first place.
Despite popular belief to the contrary, a game having a more linear structure isn't an innate problem, but the fact that Luigi is whisked out of a mansion every time you complete your current mission does create a longing for the original game's pacing.
These cloud - piercing structures serve three important roles: first, they give you unlock points for your skill tree every time you «purify» one (ie, claim it for you own); second, they serve as helpful travel points across the impressively vast regions of the game; and third, they unlock hidden missions and collectibles.
MGS V: The Phantom Pain took open world gaming to a new level, and the Fox Engine — built specifically for this game — as well as the careful mission / story structure, the base - building mechanism from Peace Walker, the multiple ways to play (stealth vs. guns blazing, and mixtures of both), and the attention to detail that Hideo Kojima has always been known for make this game one of the best of 2015 — and of all time.
Determining how to elaborate on the principles set forth in the Memorandum in enough detail to be of real assistance in their implementation, while at the same time retaining sufficient generality to be applicable across Executive departments and agencies with a wide variety of missions and structures, has been particularly challenging.
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