Sentences with phrase «times during the game though»

I only encountered these bugs and issues three times during the game though so it wasn't a massive deal.

Not exact matches

On Thursday night during a game against the Pirates, Puig doubled off of Jason Grilli and flipped hit bat once again, though no confrontation broke out this time.
During the 2000s, though, UC has been one of the country's more consistent programs, winning at least seven games 13 times in 17 years.
One thing I didn't like about Collins's play against the Broncos this past Sunday was he didn't really try to jam Julius Thomas at the line even though he was lined up in press coverage out wide with him several times during the game.
I do not agree with the planned protests during the game though and as has just been said by pundits on the radio this morning, these protests are not only a waste of time but extremely childish.
Even though his Denver Broncos accomplished something that's only happened five times in NFL history, coming back from 24 - 0 deficit at halftime, Peyton Manning was not happy about a call during the end of the game.
During Coquelin's absence I remember him letting Willian run through our midfield which in turn got Per sent off even though Per didn't help with his tackle on Costa, missing a sitter with his karate move which could have earned us precious points at this stage, bombing forward like he's a second striker, making reckless challenges time after time and was lucky not to see red in our last league game, and the list goes on.
The Clarets are not a high scoring side though as they have netted only nine times in their last 20 Premier League games, that's 13 occasions on which they have failed to score during that run.
Even though I pay little heed to the how football statistics are used the site provides a comprehensive and well presented resource that includes an intriguing real - time stat update during the course of the game if you are so inclined.
As he has great left footed service, it is unlikely that he plays on the right, though it is a possibility (and, with the outside mids switching frequently in Seattle's system, we'll probably see him there at times during games).
We've got a lot of work ahead though this is one of the most productive times for us during development, so we're all looking forward to making this game live up to the potential that so many folks out there see in it.
Presumably that soundtrack will be supplemented by some laughter from the audience, though the periodic guffaws I heard during «Game Night» had the telltale strain of people desperate to convince themselves they were having a good time.
I will say though that the game does provide you with quite a few frustrating moments along the way and you will no doubt fail a few times during your playthrough.
As always, though, Rockstar doesn't name - check so much as simply tip the cap to its favorite celluloid ancestors, from Once Upon a Time in the West (and its depiction of encroaching modernity sounding the old guard's death knell) and The Wild Bunch (especially during the game's later Mexican Civil War sequences) to, in the name of a budding oil community, There Will Be Blood.
The game will be set during a similar time period to the original Valkyria Chronicles though this game will focus on a brand new cast.
Though mostly for me these days an update like this really just gives me a PS + digital trophy room / shame pile of games I either never got around to purchasing or traded in for that new release that came during bill time.
Still frames from the game can't communicate the challenge and frustration involved in Ninja Gaiden 3, though we can confirm that during our Tokyo Game Show demo a developer for the game failed three times on hard difficugame can't communicate the challenge and frustration involved in Ninja Gaiden 3, though we can confirm that during our Tokyo Game Show demo a developer for the game failed three times on hard difficuGame Show demo a developer for the game failed three times on hard difficugame failed three times on hard difficulty.
Other noteworthy information emerged during E3 2017 are the game world size, estimated to be between four and six times of Insomniac's previous Sunset Overdrive game (an Xbox One exclusive), and the fact that Spider - Man won't actually kill anyone in the game, though this won't surprise any real fan of Peter Parker.
During that time, I was impressed by some of the things I saw, though I admittedly made concessions because I knew that the game was also created for Nintendo's less powerful 3DS handheld.
I will say this, though; I experienced far less framerate slowdown than I expected during battle and the load times are tolerable on a New 3DS system (I don't know if an OG 3DS would have significantly slower loading times, but looking at other games it is fair to assume that it might).
Though it's cross-play with PlayStation 3, it's still hard to find a game at various times during the day.
We learned a great deal of new information on RAGE 2, and even saw the game in action for the first time, though published Bethesda Softworks promised a lot more to come during their own E3 2018 Showcase event (set on Sunday, June 10th at 6:30 pm Pacific Titime, though published Bethesda Softworks promised a lot more to come during their own E3 2018 Showcase event (set on Sunday, June 10th at 6:30 pm Pacific TimeTime).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The good thing though is it finally is coming only many months after the game launched, during today's Smash Brothers presentation Sakurai provided an update on the tourney mode which will feature a couple of different types of modes, one of the newest features is where players compete to get the highest score within a certain amount of time, if that is not for you though then don't worry standard tournament mode is returning.
Rather than using the gameplay to make music, like a true rhythm game, all of these moves are made in time with the music, making it easier to get a feel for certain patterns during the more frustrating parts, though the timing may still be a little tricky.
And the fact that once you have maxed out your stats, there simply is not much to do for you anymore during week - days, even though the game does go on for a long time after that... I mean, my memory might be misleading there, but I am pretty certain that studying does not work in the way of you reading a few books at the beginning of the semester, until you are officially smart enough, at which point you just go walk the dog until finally holiday season arrives.)
Though the game was only mildly successful during it's time, over the years that followed is has become a cult classic of the 16 bit era.
The game play in the Spy Hunter PC remake is quite similar to that of the arcade version, however there are times during game play when it seems as though the enemies and other cars on the road are much more difficult to defeat or drive around than the arcade version.
Even though I was on team WWF (known as WWE now) during the time of the Monday Night Wars these are three very good wrestling games during the N64 era.
To date, the game has sold 13m units at last official announcement, though that figure was announced more than a week ago, meaning it has likely sold close to another million copies during this time.
I failed during my time with the game to solve the main puzzle, but though I couldn't find a way across the river I was happy to just hunt for objects — why is a tool box in a tree?
Time Recoil will certainly have you feeling like a badass as you leave a trail of corpses behind you during missions, though that's not to say they won't do the same to you; it's a tough little game and with a one - hit kill approach to showdowns, you'll definitely suffer plenty of deaths of your own along the way.
As Ellen mentioned, the game can be played turn - based in single player, though the real tension comes into play during real time single or multi-player.
Hell of a good sale though, games like inFamous, Ratchet & clank, Jak & Daxter (which I wish I had waited for... I like that trilogy but # 29.99 I paid seemed too much given how relatively tedious the second and third games are for the most part), Sly Cooper (which I did get during the sale last time)
I spoke with Samsung's EVP of Corporate Strategy, David Steel, during the tour and mentioned that even though companies like Microsoft and Google have dropped out of the home energy management dashboard game, that it feels like it's just a matter of time until a connected home is a reality and people are measuring, monitoring, and managing their home's energy use on customized terms.
Gaming and data connectivity with continuously active screen drains the battery pretty quickly, though, while we had some apps and games in the background not running much, it was well optimized not to eat up battery during that time.
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