The biggest myth on how to value your personal injury accident case is to calculate 3
times the special damages.
This multiplier will be somewhere between 1 and 5
times the special damages and will be based on several factors including the severity of your accident, the level of disability you've suffered and other elements of your accident injury.
If you experienced a very serious injury such as brain damage or the loss of a limb, you may be entitled to a pain and suffering award that is greater than five (5)
times your special damages.
You may be able to convince the claims adjuster that your pain and suffering is worth between three (3) and five (5)
times your special damages (using the multiple method discussed in greater detail here).
Not exact matches
He was honest with me, too, and I remembering feeling at the
time that our level of honesty and shared bad behavior gave us a certain
special something that connected us more than other couples — Yeah, we both cheated, we know the warning signs, we know the
damage it does and we don't need to go there again.
ALBANY — Gov. Andrew Cuomo suggested in a letter to 13 state lawmakers that represent flood -
damaged districts that he could call a
special session of the Legislature to provide additional flood relief funding — if legislators agree to the agenda ahead of
time.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two
special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same
time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a
damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of
special versus modes and online battle modes.
But if you want something a little different, you might try out this
special Titania, who trades what she has in multi-target
damage and healing for more overall versatility: with Agidyne, Bufudyne, and Ziodyne, she can exploit three
times the weaknesses, and if you're frowning at the lack of party - wide
damage, well, is Megidolaon good enough for you?
You also gradually earn the choice to interact a little more by pressing a button at the right
time to do extra
damage or make use of
special abilities such as blocking an enemy's attacks.
The Adept style allows you to take no
damage and counter, the Brave style encourages you to have your weapon unsheathed at all
times in order to build up meter and take less
damage from monsters, and the Alchemy style lets you make
special items.
The
damage: a broken collarbone, broken wrist and broken shoulder.Another
time, he walked away with only bumps and bruises after a fall at three
times that speed.After riding motorcycles for 28 years, many as a deputy with the Hillsborough County Sheriff's Office, Beck knows two - wheelers - and accidents.Considering that, it was no surprise Saturday that he and a group of motorcycle police officers from around the state were carefully watching a demonstration of a new police motorcycle equipped with a
special braking system.
Toddler
Times Publications for Young Children, Inc. dba Independent Press Award will not be liable for any
special, indirect, incidental, consequential or punitive
damages or any other
damages whatsoever, whether in an action of contract, statute, tort (including, without limitation, negligence) or otherwise, relating to the use of this website or information.
The impact of these developments, many fear, will be most
damaging to retailers that sell animals such as gerbils, lizards, frogs and fish — pets that, for a long
time, held a
special place in people's hearts as «starter pets.»
If every once in a while you feed your bird a
special snack, like a banana or blueberries, be sure to hang around until treat
time is over to do immediate
damage control instead of waiting to scrub off caked on food from your bird cage bars.
- Dragon Ball Fusions gets a third update on December 7 - a
special quest that will be added - players go investigate a distortion in the space -
time continuum, and quickly find out it's caused by Goku Black - trying to get control of all dimensions in order to annihilate mankind - quest includes a series of online challenges - offers
special rewards to get - get something simply by participating (such as new characters) Challenge # 1 (December 7th to December 13th)- Challenge: battle against Goku Black (deal as much
damage as possible)- Participation reward: Super Saiyan Trunks (Super)- Rank reward: Light Sword (a new
special move for Super Saiyan Trunks (Super)-RRB-- Clear reward: new title (Mother's Spirit) Challenge # 2 (December 14th to December 20th)- Challenge: battle against Super Saiyan God Super Saiyan Vegeta (defeat him as many
times as possible)- Participation reward: Super Saiyan God Super Saiyan Vegeta - Rank reward: Final Kamehameha (a new
special move for Super Saiyan God Super Saiyan Vegeta)- Clear reward: new title (Savior) Challenge 3 (December 21st to December 27th)- Challenge: battle against Fusion Zamasu (defeat him as fast as possible)- Participation reward: Fusion Zamasu - Rank reward: Holy Wrath (unlock a new
special move for Fusion Zamasu)- Clear reward: new title (The One Who Felled God)
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's
special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to
damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any
time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode,
Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character
Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay
time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character
Special Ability, etc. - Loki (arms when
damaged): Fixed bug where arm animation would occasionally stop after Loki takes
damage - Kali (
Special Move 1): Fixed bug where the
Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character
Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character
Special Ability, etc. to refill calories.
Adjustments -
Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement
time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon
Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted
time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted
time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (
Special Move 2): Boosted movement speed, turning radius, and max movement
time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down +
Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take
damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode,
Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode,
Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze
time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (
Special Move 1): Fixed bug so Grim Reaper's
Special Move 1 zombies, Ra's
Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement
time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (
Special Move 2): Fixed move so that Loki isn't motionless while charging.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his
special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting
damage and incapacitating enemies for a period of
time; Throw Enemy is a powerful telekinetic attack that inflicts serious
damage to enemies and flings them away; Devastation causes a massive amount of
damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his
special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops
time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents
damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
The game retains the series» simple - yet - refined fighting gameplay: You'll dole out most
damage with quick taps of the attack and
special buttons, and whoever is the last fighter (or team) standing, or has the most knockouts after a set amount of
time, is declared the victor.
Every
time that cycle completes, one of the players is awarded «Vorpal» status, which increases their
damage output and the ability to perform a «Chain Shift», which lets them perform
special combos exclusive to this state and even obtain the ability to temporarily pause the fight.
During this
time, your super meter depletes, but you will take no «block
damage» as you normally would from projectiles and other
special attacks.
Once all battles in a location are clear, the player is given a score for that location — «Novice», «Expert», or «Champion» (in Japanese: «Normal», «Good», or «Excellent»)-- based on
time taken,
damage received, number of player characters KO'd, and
special scores for any bosses that were fought.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion -
Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the
damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield
damage when you open it, but the amount of
damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
He burns bright red, but in the process deals out huge amounts of
damage for a short period of
time, and his
special moves take on new properties.
There are also
special boulder specific power - ups that can be applied such as iron armor which makes the boulder invincible for a short amount of
time, or even fire which gives the boulder an increase in
damage.
By killing enemies using one turret and keeping a high combo score, the action bar fills up, gives commanders an edge in battle by allowing them to use a portion of it or the entire bar to summon the team's hero for a limited
time, or use
special attack barrages to cause huge
damage to enemy units.
Additionally, players also get to use
special heavy units from
time to
time, allowing players to drive tanks, fly bomb - carrying griffins, and more, giving them a chance to deal heavy
damage to an opponent using
special abilities that can quickly turn the tide if used effectively.
Finally, his up
special move is Super Jump Punch, which only hits one
time, but if it hits at the start of the move it deals much greater
damage and knockback.
Unlike the last game,
specials rely on meter instead of a simple set charge
time, and they build with good hits and taking
damage.
Darth Vader is features as a playable hero for the Empire faction in Star Wars Empire at War, he is controlled like other units in this real
time strategy game where a hero unit is a powerful unit that is more powerful that the basic units, can take more
damage and has
special abilities.
Even if you don't nail the
timing on a dodge, avoiding attacks still stops you taking
damage and builds your combo, resulting in more
special attacks and playing a big part in determining the ranking you get at the end of a particular fight.
Below are images showing some of Lightning's
special abilities in action — including the slowing down of
time to render foes helpless, and also, the recovery of
damage sustained in battles.
The dog throws a clay pigeon that flies across the screen, exploding when the player presses the
special attack button a second
time to shoot it, the Zapper firing three shots that also deal
damage.
Just like in Infinity Blade, once your power meter is filled you can unleash a devastating
special move that if you
time it just right has the potential to inflict an ungodly amount of
damage on your enemies.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made of pure love and hearts Scoring: Pain Train - All player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge in half the
time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan
special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting
damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any
time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2 Review
To try and help break up any monotony that might quickly set in with the stylish, yet rote kicking and punching, doling out and taking
damage helps you build up toward
special attacks that obliterate larger groups of enemies at a
time.
Other powers can be combined for one -
time special attacks (such as spark and water, which send electrified splashes at enemies for extra
damage).
Their
special abilities are «Debilitating Shots» (allows them to increase the amount of
damage on a chosen target for a certain period of
time) and «Make it Rain» (a Soldier will be able to increase their rate of fire for a limited
time after they land a headshot).
An open access
special issue of the International Journal of Global Warming brings together, for the first
time, empirical evidence of loss and
damage from the perspective of affected people in nine vulnerable countries...... «Loss and
damage» refers to adverse effects of climate variability and climate change that occur despite mitigation and adaptation efforts.
From Inderscience Publishers and United Nations University: Loss and
damage from climate change Despite attempts at adaption losses and
damage from climate change are significant An open access
special issue of the International Journal of Global Warming brings together, for the first
time, empirical evidence of loss and
damage from the perspective of affected people...
An open access
special issue of the International Journal of Global Warming brings together, for the first
time, empirical evidence of loss and
damage from the perspective of affected people in nine vulnerable countries.
At the same
time, no one can recover money for public nuisance unless they have suffered some «
special damage» different from the impact on the general public.
Typically, soft tissue injuries such as whiplash, bruising, and minor sprains warrant a pain and suffering demand that is one - and - a-half (1.5) to three (3)
times the amount of your
special damages.
Often, your attorney can ask a for two or three
times the amount of the
special or economic
damages.
Insurance companies don't consider soft tissue injuries as serious injuries and usually assign to them a
damages formula multiplier of only one and a half to three
times specials.