The graphics are nothing to write home about, This series is strictly handheld, so ergonomics took precedent over getting all artsy on
a tiny handheld screen.
It's quite strange — sometimes, game's visuals benefit from the teeny
tiny handheld screen, and other times from TV mode.
Not exact matches
I think the issue there is the
screen size, if we're still moving to 3D models in
handhelds I think it doesn't work as much with a
tiny screen.
The jump from
tiny handheld to a bigger
screen couldn't have come at a better time for Monster Hunter.
Sure, the soundtrack is a little weak and some of the on -
screen labelling is
tiny in
handheld mode, but the bumper - to - bumper racing and the sheer wealth of content makes Mantis a must have Switch title.
And I need to say this... I've bought a NN3DSXL a month ago and the only game I've played is Xenoblade, game which doesn't use the touchscreen, as I was thinking in get a
screen protector for the new
handheld in order to play OSU there I got it and when I was applying it I've noticed that my
handheld had very very
tiny scratches in the
screen..
Somehow, Sora and Bandai Namco have managed to squeeze a console class of game into a
tiny screen - a trait of many Nintendo
handheld games of late.
Thanks to the console's Swiss army knife - like array of configurations, there are all kinds of ways of playing Mario Kart 8; on your living room TV with the main controller, on the Switch's small
screen as a
handheld experience, or in multiplayer with those
tiny Joy - Con turned on their sides.
Thanks to the console's Swiss army knife - like array of configurations, there are all kinds of ways of playing Mario Kart 8 - on your living room TV with the main controller, on the Switch's small
screen as a
handheld experience, or in multiplayer with those
tiny Joy - Con turned on their sides.