And of course, they come with their own special abilities
adding replay value for those who love to play beyond the story and 100 % their games.
There is also a plethora of alternate costumes you can unlock that actually have their own stats and skill levels
which adds some replay value.
I love it when games are able to
add replay value via gameplay breadth instead of just grinding out another prestige rank.
There are endless defense, side scrolling, and survival game modes which can be unlocked
which add replay value to the game, and the campaign mode itself is pretty massive.
For the first time in all the games you can play Gears of War 3 with 4 people in the campaign, which just expands the experience and makes the campaign that much better as well
as adding replay value.
Upon completing all of these tasks, or for those that aren't as interested in collectibles or trophies, it can be disappointing to see no additional game
modes adding replay value to this relatively short game.
On the other hand, there are optional goals that you can try and accomplish during each match which
helps add some replay value for perfectionists.
If you want all the stamps too, you'll have to beat the game with every character (or presumably four players going through all the levels together) so that
definitely adds replay value.
Finally, the game also features unlockable characters like Toadette and Rosalina, and amiibo support,
further adding replay value to the game.
Customizing your Mii for online competition can be fun and the dearth of
unlockables adds replay value for those that want to have everything in the game.
This not
only adds replay value to the formula, it also makes the game have much stronger and more ludicrous combos that fire off far more frequently.
Finding every last Star
Coin adds some replay value to the package, but it's a shame the stages themselves don't have the depth to hold their own.
These new characters
do add the replay value of the game, due to their new move lists and really add something unique to Dead or Alive 5 with their fighting styles.
This is a great way to
add replay value for completionists, but being able to get a good rating is intensely challenging due to the brutal ranking system.
Having the characters with different stats or abilities would have
added replay value.
The addition of online co-op multiplayer and the other small features are great and
add some replay value to an already cheap game.
A couple of modes help to
add some replay value to this otherwise short game.
Attempting to get an «S» rank on each of the stages would have
added replay value.
Basically in short the Musou mode is the main story mode and the rest are little additions to
add replay value to DW4.
It's a welcome addition that
adds replay value that was missing from previous Assassin's Creed games.
It's worth exploring the game with each of the 3 characters just to see how different they actually play, which
adds some replay value to the title.
What you need to know is that in each game everyone will decide which mission to undertake from the six included in the box, all of which include two layouts for
added replay value.
Dokapon Kingdom promises «never the same game twice,» with numerous battles, magic spells, mini-games and multiple playing modes to
add replay value.
And with multiple endings,
it adds replay value.
Optional white squares are also scattered around each level for you to collect,
adding some replay value to this brutally difficult game.
Additionally, the game features sixty hidden wearable hats to collect,
adding some replay value to the game, as well as four player couch co-op, which is a good time if you have friends around.
Aiming for high scores and the ability to acquire other weapons may
add some replay value, but I don't see why anyone would try and play this game more than once.
The choices made by players will reportedly greatly affect the story line and outcome of the game, which should keep things interesting and
add replay value.
I'm pretty confident now that if multiplat titles sell less on Ninty systems, (even if their prices / other content are the same) lacking a major feature that
adds replay value would be the big factor for some.
What the morality system does do effectively is
add replay value that could potentially double the game's length.
Best of all, the game is still being updated, with several important bits of content planned for down the road that will
add some replay value (including a new super-hard difficulty level) and will give you a reason to come back to Cthulhu Saves the World long after you've beaten it.
While skirmish is very similar to the base game,
it adds replay value and gave me a couple more hours of gameplay.
Forty bucks may seem like a lot for a game with a five hour play through, but the unlockables and achievements will
add some replay value.
While the main campaign is pretty great and offers collectibles for those completionists out there, the game also features additional modes for
some added replay value, like Challenge Mode and co-op gameplay.
These new characters do
add the replay value of the game, due to their new move lists and really add something unique to Dead or Alive 5 with their fighting styles.