What were the main challenges
in creating a sequel of this size and scope in a 12 month development period?
It must be tempting
when creating a sequel to a puzzle game to start where you left off and simply stack up the difficulty.
This negligence is simply unacceptable when trying to
create a sequel for a film that didn't deserve a sequel in the first place.
The 1995 film is just one of the many reasons Millennials fondly remember Robin Williams,
so creating a sequel for it over two decades later for a new generation is no easy task, even if their the goal is to cash in on nostalgia.s
And let us not forget, even if it won't affect my final score, that 4A
created this sequel on a budget the fraction of what most triple - A games are afforded, and yet still managed to build one of the greatest game worlds ever seen.
Mike Gencarelli: You wrote the script for «Psycho II», you must have been
nervous creating a sequel to one of the most beloved horror films?
Since acquiring the rights to the collection of the collection of timeless tales in the early Sixties, Walt Disney has adapted them to both the big and small screens, even extending the popular franchise in recent years
by creating sequels for such peripheral characters as Tigger (2000), Piglet (2003) and Heffalump (2005).
YN: Ivy the Kiwi and Rodea are two titles that have a special part in my heart, so I would love to
try creating sequels if I am given the opportunity.
Not only did the title score and sell extremely well, but its developer, Media Molecule, promptly
began creating a sequel, and was even purchased by Sony for its creative ability.
«It would have been pretty easy for us to just
go create sequels for our existing games, but we decided to come up with something new each time.»
We've set out to
create a sequel worthy of the name, paying homage to the original while recapturing its charm and gameplay innovation.
The same is true for games, much to the bane of any creator who's tried to
create a sequel only to have their audience cry out in dismay at how the original was better.
So as you can imagine, I was absolutely giddy when it was revealed that they were
now creating a sequel, Sonic & All - Stars Racing Transformed.
This business decision has prevented Nintendo
from creating sequels to some of their greatest games and forces it to have to deal with one of their competitors on business matters relating to older games.
This was the dilemma facing Marvel Studios and director Jon Favreau when it came time to start working on a follow - up to the 2008 surprise hit, «Iron Man,» and although the movie isn't without its warts, they've succeeded
in creating a sequel that is definitely bigger, but not necessarily better.
With the news of Charlie Murphy's passing still fresh in the minds of many, there is perhaps a signal that the comedy world will continue to be brightened by his family and their impeccable comedic chops after word emerged today that Paramount is in the in process
of creating a sequel to Coming to America — a film that cemented Eddie Murphy's status as a comedy icon.
This will also be the first time Activision has let anyone developed a Tony Hawk for the consoles outside of Neversoft, who has now went on to
create the sequels for Guitar Hero.
The original game went beyond those clichéd first person shooters and in
creating a sequel, the developers have fleshed out the city of Rapture even more but more importantly, have streamlined the gameplay, making it a thoroughly enjoyable experience.
The carryover talent mixes with the new to
create a sequel that mirrors the first but adds unneeded extravagance in production.
So if we were to
create a sequel we definitely want to work in a similar partnership.»
Series creator Hideo Kojima has been making Metal Gear games with publisher Konami for close to 30 years,
creating sequels and prequels that bounce back and forth between the future and the past of a labyrinthine fictional world of spies, cold wars and walking nuclear weapons bearing the series» name.
The difficulty lies in balance: How do
you create a sequel that honors the original work yet makes a visual and narrative case for itself?
If so, then we have good news for you because Hollywood is
creating a sequel for the Bo...
None of it should work — but it does like gangbusters,
creating a sequel that will blow you away with nonstop action and hardcore haha.
According to a press release that was sent out earlier this morning, The Weinstein Company and Miramax Films are launching a new partnership that will allow them to
create sequels to a whole slew of popular films from the Miramax catalog.
Last year's «Insidious» had a strong showing at the box office, garnering a worldwide gross of $ 97 million and due to the popularity of the film, the film's writer, Leigh Whannell and director James Wan are returning to
create a sequel, according to The Hollywood Reporter.
While I can't imagine the Weinsteins would
create a sequel or TV show of Clerks or Swingers without asking for Kevin Smith or Jon Favreau's involvement, respectively, it's still possible.
Miramax and The Weinstein Company have partnered to «
create sequels to some of Miramax's best - known properties and to partner on potential new television shows and special edition home entertainment properties.»
«We are very close to these films and the new management of Miramax also feels that we are in the best position to
create sequels that are at once worthy and compelling in their own right,» stated TWC's Harvey and Bob Weinstein.
Miramax and The Weinstein Company today announced an agreement to
create sequels to some of Miramax's best - known properties and to partner on potential new television shows and special edition home entertainment products.
Miramax and The Weinstein Company today announced an agreement to
create sequels to some of Miramax's best - known properties and to partner...
Hideo Kojima has heard about this new «PlayStation» console and its capabilities, and sets to
creating a sequel that will take full advantage of it...
Thankfully, director Jeff Wadlow (replacing Vaughn) tones down many of those more questionable moments by mining them for laughs instead of shock value, and it works for the most part,
creating a sequel that, although it lacks the provocative originality of its predecessor, maintains the same sense of fun and over-the-top absurdity that made the first «Kick - Ass» such a blast.
And it works for the most part,
creating a sequel that, although it lacks the provocative originality of its predecessor, maintains the same sense of fun and over-the-top absurdity that made the first film such a blast.
His direct quote is, «from now until April 2017, we're going to develop a new animated series for Pacific Rim, continue the comic book series started with Year Zero, and most importantly,
creating a sequel for the film.»
He elaborated «Our goal was to
create sequels and prequels to the films we loved, paying careful attention to quality and detail, essentially treating those films as though they were our own.
Nakazawa, 70, had planned to
create a sequel to the semi-autobiographical tale about the atomic bombing of Hiroshima.
To follow up on a book concerning social issues,
create a sequel that tells how the story has continued to develop.