Sentences with phrase «to earn experience»

Players earn experience points for each game, and these go towards leveling up.
Players earn experience points which, once saved up, can be spent on a variety of things, such as weapon skills, hand - to - hand attacks, and health.
Players earn experience by completing various actions in matches (such as kills or assists) and so progressing through the ranks.
Depending on how you play, you'll earn experience in these skill trees and unlock new corresponding abilities.
Instead of a currency system, players earn experience for everything that can be done in a mission.
Every fight you complete earns experience which in turn leads to new and better gear to equip.
Especially if you visit an inn to distribute the extra earned experience from such encounters to characters.
Speaking of improvements, you also earn experience points by killing enemies, finding pick - ups and exploring the playing location.
But then why the hell have they decided not to use their hard earned experience to enhance their new drivers car?
Like most shooters today, players will earn experience through play which will allow them to unlock new skills and customization options for your characters.
No need to get angry though, it is incredibly easy to level up as nearly every action in the game earns you experience towards leveling up.
Everything you do earns experience points to be distributed amongst the particular skills and abilities needed to create a personal fighter type.
You can also train other characters who aren't going out to battle, which means that up to four additional characters will earn experience while you do all the hard work.
Players can now earn experience and receive rewards for in game activity, and an improved scoring system gives the new version of the classic game a refreshing edge.
In Elder Scrolls you do not earn experience points by completing quests, instead there are eighteen skills which govern every action you make in the game.
We're excited to have you share your hard - earned experiences with our authors.
The system is much like what you would expect from an RPG system with killing monsters and completing missions earning you experience however this experience is split between two «blood codes».
Previously, you could still earn experience points by doing all the things you used to do: killing things, crafting, exploring, remaining well fed.
As this is an RPG, defeating enemies and completing quests earn you experience.
All of which have their benefits to help earn experience a lot faster.
No one outside the active party earns experience, so why would I ever switch them up?
Each completed task earns experience points for leveling up and opportunities for special achievements and badges.
Students also earn experience bonuses for sharing innovative contributions that benefit the entire class.
This is why the learner earns experience points for social interactions as well as simply consuming content.
Many graduates accept unpaid internships to earn the experience required for «entry - level» positions in their field, creating even more financial stress forced by a lack of income.
No matter which mode you play, all your actions earn experience that can be allocated to the primary and secondary skills of your choosing.
Depending on which activities he does at the gym, certain statistics earn experience and, essentially, level up.
After each battle, characters earn experience points and will level up and become stronger over time.
Once you've done this you'll begin earning experience towards your Legendary Levels.
Yet it's not hard to earn an experience section like that.
You're able to earn experience in the disappointing single - player campaign, but wisely it's not limited to that one subsection of the game's suite of features.
There are light RPG elements in the game, you'll earn experience through finishing quests and finding things to inquire about hidden amid the environment.
Taking on missions will earn you experience which will move you up the ranks.
This makes machine hunting a great way to farm for resources, while also earning experience along the way.
You simply play through the missions earning experience and collecting carbon.
Once you have learned the basics of a skill, you can begin to earn experience towards it by engaging in activities related to that skill.
Players earn experience by playing games and earn hero - specific experience by winning with that character.
Earn experience by killing other players in the game.
You will have your normal ways of earning experience points either in combat with other players or with the AI.
Perhaps even having individual profiles, save slots, and the ability to earn experience for the races that in which you take part, could be used to pursue this customization.
Some things are unique, and they're the most rewarding: Unlike in Zelda, killing enemies earns you experience in the way of blue diamonds, which raise your Adventurer level and net you cool bonuses (such as inventory expansions and better stamina) every time you reach a new tier.
Each battle earns you experience allowing you to level up and gain items and potions.
No More Cold Calling isn't just a catchy slogan, it's a transformational approach to sales forged from the hard - earned experiences of actually doing the job.
Progression is shared between the two with every kill earning experience and an endless cycle of in - game challenges rewarding you with boxes that contain things like new playable characters for Escalation, weapon unlocks and upgrades, single use in - game buffs called T.E.C.H. and more.
In Dominion, champion and minion kills aren't as important, as every team member earns experience at an even pace.
Killing enemies in Zero Dawn means earning experience points and leveling up, while Zelda «s progression focuses more on locating shrines and solving puzzles.
Heroes earn experience points after each battle, and will become stronger as they level up.
Like your human comrades, your exploits in combat earn you experience points, which can be used to upgrade your abilities.
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