Sentences with phrase «to feel of the game»

The important thing the first time you roll is to get the feel of the game.
The annual award ceremonies in Albany have the feel of a game show, complete with slick promotional videos and upbeat slogans («Southern Tier Soaring»).
To experience the true feel of this game, you want to have both, and then you can truly appreciate this game.
The execution is frustrating, the music is monotonous and the feel of the game doesn't find the sweet spot.
Not only are the graphics stunning, the sound effects, music, dependence on teammates, weapons, and the overall feel of the game is amazing.
Okay, the graphics are cell - shaded, the audio is sub-par, and the game play is about as repetitive as a paddle ball.The humor of the game is pretty good, and the feel of the game play is okay for about an hour or two.
Pro Evolution Soccer 2014 on the PS4 is definitely the best PES game in years, a well designed and surprising football simulation that is better in terms of AI, the feeling of the game and the technical side, than its predecessors.
The atmospheric feel of this game was insane, it was so immersive and the gameplay felt amazing.
The technical flaws and the sensation that it's a pc - port clearly define the feel of the game.
The gore is still there, but the general plotline came to be very predictable (especially the merging of different timelines and who the antagonist is), and the mysterious dark feel of the games we got to see in the previous films has been replaced by pointless narrowed - down bloodshed and, sometimes, humor.
Maybe it offers nothing new, but I did like the look and feel of the game; I just didn't enjoy the objective!
I will admit they did an excellent job creating the world and the feel of the game.
The main characters are kick ass... the story seems cool... the environments are well done... and the gameplay and feel of the game is just awesome.
The presentation and feel of the game is near - perfect, but the actual gameplay, particularly on offense, comes up short and frustrating.
The advanced controls still need about a year to really nail the feel of the game, but the franchise mode lived up to the hype.
Game controls are simple enough to pick up on, and the over all look and feel of the game is pretty brilliant.
The environments are pretty typical for all James Bond style video games, and the overall feel of the game is pretty similar to many of there other titles.
Dotemu has worked closely with original creator and industry visionary Eric Chahi on the Switch version, staying true to the original feel of the game and its deep sci - fi universe setting.
Also just the feel of the game on the PSP is nowhere near as fluid as you would hope.
Indie farming sim Stardew Valley has the feel of a game that would fit perfectly on the Nintendo Switch and owners of the hybrid console have been waiting for release ever since it was confirmed to be getting a Switch release.
One of the things that really turned me off from the visual style was just the poor overall feel of the game.
I would also say that just the overall arcade feel of the game wasn't necessarily translated all that nicely into the visual experience of the game.
Grand Theft Auto Vice City's soundtrack was great because it fit in perfectly with the totally 80's, Miami Vice, Don Johnson type feel of the game.
It's definitely a far cry from the narrow feel of a game like Ocarina of Time, which is also considered a classic Zelda game for different reasons.
It's a great looking game — you can even see Donkey Kong's fur, which moves around as he swooshes through the levels, and there's some brilliant dynamic camera work which really adds to the look and feel of the game; it feels like much more of a 3D world than a simple 2.5 D platformer.
Been playing since release, really happy with controls, the way it looks and the overall feel of the game.
The characters are a bit more vivid, the set pieces a bit more complex and cinematic, and the feel of the game's story and world is somewhat unlike the rest of the series at times.
Not only is the 3D platforming everything you'd want it to be, but there are excellent 2D segments that pop up just frequently enough to be refreshing and nostalgic without ruining the overall feel of the game.
While I love the cinematic feel of the game, the graphics and animations are pretty standard.
One of the best parts about Downhill Domination is the fact that the feel of the game is just extremely fast paced.
Mainly the Yukumo village, and the whole feel of the game is themed after the Japanese country side in the Edo era as opposed to the sea - side style of Tri and Tri Ultimate.
With a killer licensed soundtrack featuring artists like Skope and A. Skillz & Krafty Kuts, the music in Trailblazers matches up quite well with the look and feel of the game to create an overall experience that made for an enjoyable, upbeat weekend of racing.
They whether competitive or collaborative, often have the feel of a game.
This adds to the authentic feel of the game as an experience.
Featuring rich, hand - drawn backgrounds, the overall feel of the game is vaguely steampunk, with your character a charming little robot in a world of robots, mechanisms, and...
The game tries to make up for its simple design by adding additional characters to spice up the feel of the game.
It's hard to see how much this helps the feel of the game unless you pick up the controller yourself and try it out.
I can see the team working though; they are concentrating on the car models, sounds and feel of the game / interface at the moment and I'm confident that the finshed product will crush.
Maybe a hybrid system where you can try a game for 30 minutes for free to see if there are major ergonomy issues in the feel of the game that make it absolutely worthless to you, and then a 3 dollars extended tryout for 150 minutes, so that at least the devs gets something for that time you spent on their game (after all you still spent a couple hours on it), while the player does not have to commit the full $ 50.
There's little enjoyment to be gotten from equipping a slightly better necklace, while an entirely new weapon might change the feeling of the game entirely.
Still, since not many japanese developers make FPSs I do wonder how much the feel of the game will change.
Perusing the internet, many have commented on the feel of the game being in line with the Homeworld series.
While the polish and feel of the game so far feel on point, the gameplay still has to make progress to catch up.
While I had difficulty wrapping my head around the control scheme and feel of the game's first DLC, the Plague Knight helmed Plague of Shadows, what I've seen of Specter of Torment looks more in line with the traditional Shovel Knight experience.
Graphically the feel of the game has been stripped back from the ultra-realism that we've come to expect in many titles to something more fun and cartoony.
I also really like the look and feel of the game.
The overall look and feel of the game fits perfectly, but is sadly repeated far too often, and levels don't show enough detail nor variety.
Everybody knows the feeling of a game or film that didn't...
This was not expected but the look and feel of the game like the heart symbol suggests that it's a game for girls.
The aesthetic feel of the game on a moment - by - moment basis would have remained unified and also matched the previous games in the series.
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