Sentences with phrase «to get the player»

The phrase "to get the player" means to trick or deceive someone, usually by making them believe something that is not true. Full definition
Not getting those players in for the last 5 transfer windows is not acceptable.
Then get the players who can handle the pressure.
If you can't get a player in, in the current transfer window you are taking a gamble not buying hoping to sign the player in the next window.
Our focus is on getting players of good character.
When we did get our players back and with new faces bedding in I think we showed a good account of ourselves.
I also like getting players on the move so they don't have to start stationary.
Need to be careful about getting players from Dutch league.
In the end, the story is just a means to the end of getting players into the game.
We can not always get players with sell on value.
Teams that win get players at or below their value, not over paying for a «name».
Don't buy a 30 mill striker just get our players fit.
When they are in possession that goes out of the window and it's about getting players into certain key areas where they can be their most destructive.
Then get players from there to fill in pending when those injured will come back.
It doesn't mean here is a check go get the players you want.
There are faster weaker ships that specialize in doing a lot of damage from long range, and ships that have forward facing shields intended to get players up close and personal.
Let's push on by getting the players we need, releasing the players we don't, sorting the injury situation and really challenging for the title.
I would prefer a manager who knows the meaning of the word motivation, and who gets the players so fired up before a game, that we start strong instead of weak.
Considering the success, not only of that game, but also of its sequels, it is of no surprise that this one would still get players excited for it.
At this stage of the season it's all about trying new things and getting players fit for the new campaign.
One time when the sound really gets the player involved, is when battling a foe.
That being said, most games also have a decent story mode used to get the player invested in the world of the game.
The point is to design a game that focuses on engagement not only to initially get the player involved, but to maintain his or her interest throughout the course of the game.
We are obviously operating in an a market where we can only get players no one in any division wants.
The Bills, as a team, can address numerous needs while also getting players with, at the very least, adequate starter potential, if not franchise potential.
But it's the norm in major college football, where programs get 85 scholarships and sometimes try hard to get players off the books if they're down on the depth chart.
It helps get players hooked and excited for a game just as much as a title screen or opening cinematic does.
It's a simple but clever way to get the player used to using the abilities the game throws at them.
I say get our players now, so they'll gel and they'll be evaluated at the end of the season..
Zombies are rarely a challenge to fight on an intellectual level, and an enemy that doesn't get players thinking isn't an enemy worth fighting.
A game such as this relies entirely up the writing and the acting to convey the emotion, to get the player engaged.
Lets get a player who will contribute to the team.
The club is working hard behind the scenes to get the players right but we're not going to rush anyone back — we need everyone at 100 %.
What better way to get players more involved than making them coach themselves?
That's what we should be looking for... i mean why are other clubs getting the players we used to have and instead it's us going to buy from them?
We need to start getting players back and getting our act together.
This sitting on your hands business and squeezing your lips together whilst we are losing doesn't seem to get the players motivated boss?
If we can get these players signed and avoid long term injuries we can compete for the title next year.
I don't think we've lost that quality play — it's just a case of getting the players playing it.
An international manager has very little time to get his players ready.
If his motive is monetary let us offer him the money he wants because getting another player could be more costly.
Q: You don't have a game designer in your team, how do actually get your player on board the game?
I've got players without boots that have got their children's names on them and mean a lot to them.
We've still got players coming back from injury but we've never complained about it, that is the main reason for our success.
We also regularly show the game at events and festivals to get player feedback while we're still in development.
He had no service into the box and most of the time we were trying to be too intricate around the box to get players free.
A good manager would get the players fighting for victory from the very start of games!
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