This isn't the quickest gaming computer, but it's more than capable
of handling any game available today.
They don't like certain genres, they don't spend all day playing games, and they often can't
handle games with complicated controls.
Unfortunately the tools of the pro still ca
n't handle a game of this size and content.
This is not a bad thing by any stretch, the game actually just seems to be coming together quite nice, and the
PS3 handles the game very smoothly.
Here's to hoping that most reasonably newer Android devices are more than capable
of handling the game.
The game features three skill levels; for complete novices to the genre, the easiest skill level would definitely be suitable, but the average gamer could probably
handle the game on the hardest skill level with minimal effort, which is perfect for a game like this because players want to have fun, not get frustrated.
My configuration (i7 3770, 980Ti) was able to
handle the game running at 1440P and maxed settings with an average frame rate very close to 60 FPS; subjectively, the experience was very smooth and I can barely remember a hitch or two.
My Vibrant can
even handle games like Dungeon Defenders (unfortunately the Tegra Zone is now fragmenting games) which is best on devices like this Optimus G2x and its Tegra chip so for me this is a mere copy of something already great (the SGS4G).
While my Nvidia 970 (not exactly state of the art)
handled the game pretty well, the PC experience was not without some visual anomalies and bugs.
The
developers handling the game — Cing Inc. and Town Factory, housed top talent culled from games such as Dragon Quest VIII, Final Fantasy XII and the Harvest Moon series.
Adding to that I've also spoken to a Forbes writer
who handles game news and who personally knows people at Namco and we've discussed this very topic already.
We don't have specs yet, but based on what we saw in the trailer it looks like Switch is able to
handle games such as The Legend of Zelda: Breath of the Wild and Skyrim: Enhanced Edition while switching seamlessly from TV play to tablet play.
Wii U needs its own development because it can't
handle the game as run on the other consoles.
Finally, someone who can
mentally handle the game — as fun as it is to mock Eli's aw shucks demeanor, his ability to stay calm was key to his success.
It
certainly handles the game with far less effort, offering a cracking port of Skyrim that sits somewhere in between the original Xbox 360 / PS3 versions and the recent Xbox One / PS4 remasters.
No doubt Capcom will be looking at a Switch version, but can the
console handle the game, and will Adam Boyes get his paws on it?
We couldn't run our usual graphics tests on the tablet (GLBenchmark isn't available on the Nook Store), but the processor appears to
handle games fairly well.
Running in tandem with the FX - 8350 the computer is
handling games excellently at medium - highest settings, depending on the title itself, naturally.
Based on how Maxis and EA has
handled the game since launch, SimCity, unfortunately, will go down in history as one of those games that had great ideas but had very ill - conceived and questionable execution that didn't account for every single possible scenario.
Still, I was a little sceptical as to whether or not the hardware could
handle the game all that well, especially since it's in its early days.
Artomatix aims to free artists from the more mundane aspects of games development — by letting AI handle it
I have no idea how Wii
U handles games terminating themselves, but on the 3DS I can see it working at least.
My graphics card is slightly overclocked to boost the performance, but even a standard GTX 970 shouldn't have much
trouble handling the game with those settings at 1080p.