Sentences with phrase «to hit detection»

Hit detection hasn't been fixed either.
I think my # 1 complaint in this game is the client side hit detection.
Everyone is going to whine about something but with piss poor hit detection and horrid hit boxes there was 0 reason to expect a sniper to get a headshot every time no matter how skilled.
Quite linear with questionable hit detection the only two things that elevate the game from a 5 are the astonishing sounds and the online component.
The bosses are easy compared to both Dark souls 1 and Demon Souls, there is forced pvp (i like pvp mind you) but the hit detection is complete garbage.
The combat isn't that good, hit detection is off and the animations are not impressive at all.
For a game so focused on killing, the killing in the game is very basic button mashing, although to its credit the game tries to make things interesting by throwing in poor hit detection, clunky controls, and terrible camera control.
Hit detection can be off, and a piston or something can flatten you even though you are just clear enough from getting squashed.
The hit detection seems a little off so I would feel like I was just hitting the attack button over and over and either not hitting the enemies or just causing so little damage.
I was impressed with the hit detection in Blitz: The League, which seems to work really well.
I will say though that the cover system works well and the hit detection is pretty good as well as the net code since I didn't lag all that much.
Characters are crudely drawn, hit detection is sketchy, and the gameplay itself wavers between mindless and unfair.
If there are further iterations of this game, the first thing I would do is rework the fight mechanics, make the game less reliant on your stamina, and allow for much better hit detection.
Unfortunately, the appalling dialogue seems to have inspired Rogue Warrior's gameplay, which is characterized by useless stealth mechanics, inconsistent hit detection, incredibly linear level design, and abysmal AI.
The hit detection is a little strange and you can find yourself being crushed to death in places that seem unfair or do not make sense.
The hit detection is questionable at times.
More monsters, combos, arts, moves and better hit detection.
Also, from what ive played (which is about 120 hours), I found the hit detection to be much better than MW2 so long as I have a 4 bar connection, otherwise it does get pretty bad.
The biggest dissapointment and the games biggest flaw, yeah it's more balanced than previous COD's, but it just doesn't play like a COD game should and the bad hit detection really ruins this game.
Other problems included awful hit detection and survivors ending up on the wrong side of a barrier they had just pulled down.
Why is the hit detection seemingly different from Battlefield: Bad Company 2?
Could use a remake for improved hit detection, though.
Now, we all know from past experience that simple combat systems can sometimes be just as fun and effective as complex ones, but in Amy's case that's just not true thanks to some utterly terrible hit detection.
The only thing that looked amazing was the car texture, there was also the feeling of weight in certain objects, and the hit detection was impressive too.
Much like the other 3 - D MK's, I still had a few problems with hit detection at some points such as attacking with Deathstroke's sword in a corner or attempting to hit Dark Kahn with Sonya's bike kick while playing in single player.
Survarium got its 0.42 update that contained, among other things, the new artifact hunt game mode and «pixel perfect hit detection
The platforming sections don't get any better as your dash and jump animations are clunky and the inconsistent hit detection does little to help you.
Hit detection / collision can be really bad, Just touching a wall wrong can catapult you in the air costing valuable seconds
«THQ said Darksiders 2 was running on development hardware and could have been shown», Hit Detection claimed.
Games consultancy group Hit Detection claims in a white paper that external developers had created Wii U game demos with «underclocked development kits» for this year's E3.
Hit Detection's white paper, which Develop has obtained a copy of, is the first documentation of Nintendo's alleged decision to pull third - party games from the E3 show floor.
Some of the worst hit detection feedback I ever seen in a shooter, the times I died because I didn't know I was being hit isn't countable on all the hands from the resistance group.
However, overall, improvements to the camera and hit detection have made the combat way more enjoyable, yet challenging.
I like the controls and hit detection for both games as well.
Although the game's hit detection is usually pixel - perfect, firing through gaps in cover can be hit or miss.
Hit detection... this could have been related to the network work that was being done, but I experienced many times where an attack (regular or super) that is linear still hit successfully while the victim was half a screen above in mid jump.
The rest of the arsenal feels tired and overused, but the new aiming system and hit detection make the game feel more accessible, which is certainly a welcome addition.
That being said, like all Souls games, Bloodborne is just another overrated piece of crap game with f *** ing terrible graphics, (cool atmosphere, though) horrible, clunky controls, a joke of a lock - on system that is unresponsive, repetitiveness, tediousness, poor hit detection, poor frame rate, lackluster story, and barely any RPG elements.
True, its lineup of six selectable characters fragments the story, and the gameplay exacerbates a lot of Secret of Mana's annoyances: unconvincing hit detection, cheap bosses, and so forth.
Hit detection is routinely wonky as well.
The controls are almost identical to Gears of War and they completely fixed the enemy AI and hit detection.
Of course, there are moments were the hit detection on the bosses can be a problem.
It doesn't hurt that they give you some major breathing room in terms of the hit detection for the ledges, either.
This fighting mechanic does make the racing aspect more enjoyable, again bringing back fantastic memories of Road Rash, but the hit detection can at times spoil the fun.
There's also so hit detection issues when an attack hits 2 enemies and one of them is blocking — instead of hitting any enemy, Mulaka just bounces off both.
From the game's low - poly visuals to the horrid hit detection, just about the only thing Torn Banner Studios» competitive siege simulator gets right is the game's crumbling aesthetics, which would be right at home on King Henry the Eighth's platform of choice.
Alas, the defensive controls are very clunky, while the hit detection sometimes feels a bit spotty.
Add in some poor hit detection and frequent dips in the frame rate and you have for some very frustrated moments.
The visuals are amazing and the music is catchy, but severe hit detection problems and a limited view of what's coming will result in many cheap hits and a lot of frustration for the player.
The hit detection is also greatly improved.
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