"To hold a controller" means to physically grasp and utilize a handheld device that allows a person to interact with and control a video game or electronic device.
Full definition
The controls are actually as simple as they come,
by holding the controller horizontal and using both hands rather then the usual one.
If you got one
hand holding the controller and the other hand using the stylus, what other hand are you going to be pulling out to multi touch with..
GTA is a household word these day, it is known to both casual gamers and people who have
never held a controller in their entire lives.
This allows the controllers to be attached and removed as needed, allowing you to use the display as a portable TV of sorts while the
user holds the controllers.
While you won't notice the change too often unless you
routinely hold the controller in front of your face, it does provide easier access to the light at a glance.
The idea is pretty simple, actually: XtendPlay does the work of
holding the controller for you, its shape and size promoting comfort and better ergonomics in a number of ways.
I'll never forget the feeling
of holding a controller for the first time, letting Final Fantasy pull me into a world I'd only ever read about.
Many top - level Gears players use a special «Claw» grip that lets you run and aim at the same time by pressing the face buttons with your pointer finger; with the Elite's paddles, you can enjoy the same convenience
while holding the controller like a human being.
When holding the controller in my lap, the sensor bar would occasionally lose sight of my controller and my on - screen pointer would vanish.
Equipped with a pair of buttons, we watched as the
person holding the controller did everything from casting spells to flipping flapjacks in a hot skillet.
Unveiled yesterday in Los Angeles at E3, the Wii U features a six - inch touchscreen built into a hand -
held controller so players can switch from playing on TV to the portable display.
Intermittently, it will come down with Skynet syndrome resulting in wild, errant swings of the racket — this is remedied by
holding the controller still for a couple of seconds, which is an easy solution but on rare occasions, not even that will work and it's utterly infuriating knowing that a point has been lost because the game decided to give you an extra opponent to contend with.
It's easy to demonize these people since they can appear to be overly greedy and many may have never
even held a controller in their life.
Actually, the problem I had with Mario Galaxy 1/2 is that I'd
hold the controller steady most of the time and the shake would work most of the time, but then I'd get to a Galaxy like the ones in Galaxy 2 where you have flipping platform that react to your Spin Attack.
It didn't really invent anything, but it did manage to refine a bunch of systems and ideas so that to this day if you're
now holding a controller and you go to you muscle memory for what it's like to play a FPS, you're effectively holding the original Halo controls.
For example, in Infamous Second Son, there's a mini-game in which you have to
hold the controller backwards to emulate a spray paint can and draw graffiti on a wall.
It was a necessary evil, and eventually we all built up the required muscle strength to
hold the controller long enough to finish Halo, and other games on the original Xbox... It had other games, right?
Even fun games can get run into the ground quickly if a player is too dominant, but maybe the field will level if that player has to play
holding the controller backward, or with one eye covered?
If you're a bad enough dude, maybe you can stand proud and
hold your controller high, for there are three hundred levels you'll need to conquer and an evil fetus to vanquish.
Team Tumbleseed have also promised to make use of the Switch's HD Rumble (presumably by
holding the controller horizontally so you can use the gyro to tip the ball and feel it roll about), as well as allowing you to play co-op with each player holding a Joy - Con.
As so much of Gravity Rush 2 is simply rocketing from one checkpoint to the other, you'll go off mark if you do
n't hold the controller still while waiting for Kat to go in a straight line for 30 - 40 seconds at a time.
The Nintendo Entertainment System hit American shores in 1985 and was the first to introduce the now standard idea of
holding a controller with both hands and operating it with your thumbs.
I had to
hold the controller over my head in order to stop this from happening, whereas pointing with a Wii Remote in my lap works perfectly fine.
It claims to make
holding the controller more comfartable and eases the infamous gamers claw, an affliction so many of us serious gamers have encountered.
PlayStation VR gives you some extra movement through the controller, but it's hard to say if it is more immersive because your avatar in the game is rarely
also holding a controller.
In a post over on Xbox Wire, Head of Xbox, Phil Spencer said» By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or
hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming.
Another Kinect feature revealed is that the device will automatically detect who the
person holding the controller is and then load that persons prefered game settings.
Castlevania's manual even had clear instructions on how to
hold the controller so players could be ready to both JUMP and ATTACK
The characters I remember most from my childhood were pixelated adventurers trying to save the world from darkness, and
by holding the controller, I fought alongside them.
Still I think designing a mic accessory that doesn't provide the flexibility of being about to be used
while holding a controller is very short sighted and is going to greatly limit the potential of games that use this.
Hunching over a small screen for a number of hours is not fun but sitting back and
holding a controller in your hand is easy.
Instead of a hand -
held controller, a headset is used to create a brain - computer interface — a communication link between the human brain and the computerised device.