Sentences with phrase «to kill demons»

Still, it's enjoyable fluff that never tries to stop you from killing the demons of hell for too long, which is smart.
On the game's Kickstarter page, it's noted, «You play as Hellgore, a huge ass mother f**ker who loves killing Demons in Hell.
Regrettably, one of the best swords for killing demons like this is made of gold — lots and lots of gold.
But politics aside, what really matters is the Oni slaying, and the story puts a hard emphasis on killing the demons.
Mitama are the spirits of the fallen warriors that can be found by killing demons.
To quote Sir Terry as a final tribute: «If we are to kill the demon then first we have to say its name.
He's not unlike The Evil Dead's Ash in some ways, (a non-descript schlub who finds his true calling killing demons and zombies), but with the tantalizing hint that any message there might be about finding oneself is wrapped in a more meaningful redemption.
The story of Disgaea 5 is all about revenge for Killia and Seraphina, who are on a mission to kill the Demon Lord Void Dark.
There's time to kill the demon before it grows.»
Finally, provided the attacking marine didn't manage to outright kill the demon, damage tokens need to be tossed onto the board beside the targeted enemy in order to keep track of their health, which can become a bit problematic when you've got a pile of miniatures vying for space on the quite small boards.
Her standard guns, though, are her twin pistols, so the gameplay feels like you're Lara Croft in a 2D setting killing demons.
In Hero Must Die the hero has five days to live after he has killed the demon king and got killed himself during the fight.
Meanwhile, Velvet has been held captive on a prison island and forced to fight and kill demons just to sustain herself.
The trailer that followed then showed me what looked like a member of My Chemical Romance (to quote a friend) mildly kill some demons, get strung up in an asylum then announce his name is Dante.
Demonbane: Experience gains from killing demons increased by 20 %.
I guess the logic is sound from Wang's perspective - if it's good at killing zombies, it should be good at killing demons, right?
Two Unique Stories — players will be able to control Momohime, the demon - possessed princess, on her journey to the West as she slices her way through all the monsters in her path (wouldn't her being possessed by a demon stop her from KILLING demons?).
Players are tasked with missions that may have them killing a certain number of smaller demons, killing all demons in an entire area, or taking on the giant Oni that takes time, skill, and finesse to take down.
The good thing is, you don't have to kill every demon, and in fact, you can't (they respawn if you backtrack at all).
She learns that the teens are Shadowhunters (humans who hunt and kill demons), and Clary, a mundie (i.e., mundane human), should not be able to see them either.
Whichever — he understands now that he and his sons have been called by God to kill demons.
The first step is to talk openly about dementia because it's a fact, well enshrined in folklore, that if we are to kill the demon, then first we have to say its name.
The better you are at avoiding attacks and killing demons, the harder the game will get.
Not only does the game play look fun as hell and a far cry from most other shooter released today, but the game almost feel made with me in mind: you killing demons, an agent of superstition, with tools made my mankind's intellect on freaking Mars.
«Kill the demons, absorb their blood for powerups!
Daibolika - The devils game is a puzzle game where you have to kill demons that keep appearing on your screen
So you look in the book for information on the monsters that inhabit Ninokuni, and you might find a hint on how to kill the demon, or you may even find that you can feed the demon a certain item to put it to sleep and continue on without killing it.
There's light platforming and exploration here and there that requires the use of Ophion, but the stage mostly keeps itself concentrated on what matters most: killing demons.
The more you progress the more weapons you unravel and more the variety of options yo get to kill demons.
The game throws waves of demons at you and you have only one job in the game for which you were born to do, that is kill demons and you will stop at nothing to achieve your goal.
As you progress through the game you sort of alternate between Mars and the depths of Hell killing demons, unlocking the story and at multiple stages, the game becomes almost predictable but the sense of boredom as you progress immediately disappears the moment you enter the blood - filled battles.
The stealth mechanics are haphazardly designed and killing demons you encounter is quite a chore.
Gameplay is limited to killing demons, finding ways to distract other characters, and searching for clues to progress in your investigation.
Argent energy allows you to permanently boost your health, armour or ammo, deceased guards have keys needed to buff your armour with new abilities and finding secrets / completing challenges / killing demons will net you weapon upgrade points as well.
a b c d e f g h i j k l m n o p q r s t u v w x y z