I'm left wondering what dream world you live in where game
devs make the games they want to make rather than the games that management believes will sell?
For the longest time, Rare was my favorite designer next to Nintendo's first - party games, but these days I just don't get why they ca
n't make the games we want anymore.
Chapters 1 - 14 are extremely easy and that's because it's a button masher just guide spider - man to the enemy you want to kill and jam the x button and I guess the people
who made this game wanted this game to be at least a little bit harder because you can buy upgrades and combos that I don't really use because you can win by jamming the x button xxxxxxxxxxxxxx that's the combat!
Even if Nintendo co-published a Switch release of the game, they'd likely take the same approach they have with other games they've partnered on and let the game
makers make the game they want.
What opportunities lie there in being an independent studio creating a crowd funded niche game with a premium payment model — and how it all ties
into making the game you want to make — for yourself and the customer alike.
I wish the develoepers of Sniper Ghost Warrior 3 good luck and hopefully this article will help both you the consumer and the developer work
towards making the game we all want.
I have theories: The first — the developers wanted to make a robust game with lots to do, and decided to say «screw it» to the graphics and
simply make the game they wanted to make, guerrilla style, graphics be damned.
For Jonathan Mak, it's all about the freedom to
make the games he wants to make — and money is always secondary.
This makes gamers want to keep trying as it creates a disheartening sensation as opposed to a reaction of «What the heck just happened?»
Anno started her series of tweets by stating that this was her personal opinion, writing, «Somehow, I feel like Horii wasn't that interested in Dragon Quest X.» Like he couldn't
make the game he wanted to make.
In a new interview, however, Kojima discusses what was good about his Konami days — namely, letting
him make the games he wanted to.
Hines said, «It's largely a hardware thing» and that Bethesda is
making the games it wants to make, on the systems that will support their games.
I'm petty sure nintendo will still let
them make the games they want.
Horizon Zero Dawn gave us an amazing opportunity to
make the game we wanted, and PlayStation was always supportive.
We make a game we want to play and the fact that it's so popular kind of blows us away.
we wanted to include so many things that were vital to
making the game we wanted and a massive headache to make fun and look right — amazing gunfight physics, beautiful horses, lassos, stagecoaches with so many moving parts, animals, and so on,» Houser told NowGamer.
«To tell the story and
make the game we wanted to make, we knew that it was going to take an entire single layer Blu - ray disc and three Xbox discs.»
New features like the ability to swim (which wasn't new back in the SNES Donkey Kong Country games) and being able to use the Wii U GamePad for off - TV play are sure to
make gamers want to monkey around.
«We've been fortunate enough to have our initial investors step up and provide additional funding to
make the game we wanted, without having to raise money via crowdfunding.
Hayashida: I think the success of Phantasy Star lies in the fact that the development staff was given the freedom to
make the game we wanted, without restrictions or control.
As for why we haven't seen other Tales games on Nintendo consoles, Baba said, «Our main target audience for the Tales franchise is still ultimately Japan, so when
we make a game we want to target our main fanbase.»
Make the games you want to make, make them with the tools you like - and most importantly, make them on your own terms.
Horizon Zero Dawn gave us an amazing opportunity to
make the game we wanted, and PlayStation was always supportive.
If Devs want more capable hardware, to
make the games they want to, that run better than current gen is capable of doing and there's a market for that device, then Sony will deliver it, if conditions allow for that.
Jarrard further stated that Bungie will keep «
making the games we want to make.
He points to stylish and artistic Japanese games such as the «Yakuza» series and «Shenmue,» which offer interpretations of Tokyo and Yokosuka that
make a gamer want to visit those cities in real life.
We are so, so happy to
make games we want to share our passion with everyone.
«I would argue the creative advantage has been with independent developers because they're able to leave the companies and pursue their dreams and
make the games they want to make.»
Crema wants to keep surviving, pulling in young talent in Spain, and to continue
making the games they want to make.
Had it come with more maps, and a little bit more emphasis on the story to
make gamers want to learn more about The Ark, it would have been a great class shooter.
We make the games we want to make.
When asked about how other developers can reach a similar level of success, Kevin suggested
they make games they want to play and refine it to the point that you would pay for it if someone else made it.
But here's to discovering more about the people behind the games, and working with them to
make the games we all want to play.
At New Experience Workshop we strive to
make games we want to play that don't yet exist.