Sentences with phrase «to move one's character»

Enjoy the freedom in battle by moving your character around while in combat!
First, you automatically fall due to gravity so you have to constantly move your character with caution.
When you walk, the GPS moves your character in game accordingly.
The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
Move characters on and off the board if it's appropriate to the tale.
Auto - attacks happen simply by moving the character you're currently controlling into range of the enemy.
The game is played in portrait mode, and you use one finger to move your characters from side to side.
At the start of each battle, you can choose to move your character across a linear path.
The activity Four directions will help pupils to understand how to add code in order to move a character using an input.
Automatic sprint removes a barrier for disabled gamers who are traditionally required to simultaneously move a character forward while pressing a sprint button.
Everything I've mentioned requires the player to have precise controls or at the very least the ability to freely move their character.
This doesn't move the characters so much as it moves the rooms of each stage, allowing for fast travel.
Fire Emblem is basically fantasy chess, with a combat system that has you and your enemy take turns moving characters throughout a map and attacking bad guys with a variety of special abilities.
However players have minimal direct control over their characters outside of changing the gravity to one of four different directions and moving the character left or right.
The tools were there for the developer to have us actually move the character along his linear path, but they decided to do that for us.
In most cases I managed to simply wait it out, patiently trying to move my character away from the area which seemed to be causing the problem.
If you play the game with its original control scheme, pushing up always moves the character forward, while pressing left or right changes which direction they're facing.
One thing that always got me into trouble is that you can only move your characters once per turn.
But the really impressive adjustment is how moving the character is implemented, an action that would regularly be controlled via the left pad.
Even better is that this feature automatically centers the camera and places your character facing forward reducing the work it would take to manually move your character.
Even though melee attacks move your character slightly forward, this feature is sorely missed when playing with the melee - oriented champion against a group of enemies that are using ranged attacks.
The player can also move their character around on screen using the arrow keys.
In this portion you are in a lengthy car chase, and you don't have to move your character at all.
The only problem with the gameplay is the control scheme, not that the controls are badly mapped, but because there is no tutorial which teaches what moves your character has.
Season 2 was a slight disappointment, but Season 3 really moved every character forward.
There are a couple of complexities in the form of power - ups and character classes that basically dictate which special move a character can use.
In addition to providing the player with items, scanning these cards will move the character featured on the card into the player's town.
Now think about how many moves each character has, how many characters there are, and now imagine how many possible combinations there are.
We even have a Quick Play mode that moves the character instantly from tile to tile!
Character placement is key to victory, and you want to be moving your character somewhere where they can cover from enemy fire, while also having enemies in their line of sight.
Once in cover, moving a character becomes a hassle, since they move incredibly slow and nothing really feels responsive.
As it is an open world game so you can move the character wherever you want him to.
Besides jumping and running, players can move their characters quickly using zip lines, which exist in all of the weather environments.
Players come to face - to - face with opposing forces, moving their characters before defending or attacking.
The board game feel comes from having to move your character piece from place to place to advance the story.
By pressing a direction on the touch screen, players can move the characters much as with a D - pad, with distance from the center of the screen determining walking speed.
Because your only form of input is moving the character around with the analog stick, the action isn't engaging.
I'll play on a smaller screen, but I'll be damned if I was going to adjust to moving a character with a keyboard.
While the overall goal was always just to shoot my opponent until their health bar drops to zero, I could move my character in three different states: normal, turbo and slow.
Move characters through fields and dungeons to search for items, hidden paths, and new routes to your destinations!
The excitement level and it is over the shoulder with a rigid aspect of moving the character that could use some work.
Now, each battle is engaged by moving your character to a new dot on your map.
During the battle you take turns moving your characters and lining up attacks.
You won't do much more than move a character from one square to another and press attack for most of your moves because you simply don't need to do anything else.
You can move your characters forward and back, to turn them you have to rotate camera with A, D, quite annoying!
By default they're used for moving your character about, and like the stick of an Xbox or PlayStation controller, they can be clicked.
Summary: The performances and the writing are so intimately drawn that it becomes an unexpectedly moving character study about welfare and painful upbringings.
There's a slight bit of lag when moving characters around the virtual environment, but nothing that ruins the experience.
«With that said, the finale does a good job of moving these characters into new places, both physically and emotionally...»
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