Regardless of the differences though, at least Color Splash does in fact have a story, one which Tabata believes could make us cry
upon reaching the end of the game, yet whilst saying that during E3, she was also said this:
Those games force players to have to adapt to their environments, scavenge for food, deal with the harsh weather, staying warm, dealing with storms, fighting off wildlife and predatory animals, and ultimately attempting to
reach the end of the game with just one life.
Regardless of the differences though, at least Color Splash does in fact have a story, one which Tabata believes could make us cry
upon reaching the end of the game, yet whilst saying that during E3, she was also said this:
At first I didn't think it was possible, but by the time I'd
reached the end of the game, there were maps where I was able to build defenses that would completely destroy the enemy's boulder, and if careful planning can accomplish that - then there's definitely some great potential for match variety.
But if you've
reached the end of the game's initial story, then you know that there's a plethora of content that's only available to the most dedicated and skilled of hunters.
Timing is key, and if you can manage to
reach the end of the game, you should be able dodge pretty much anything that's thrown at you, both in game and in real life.
Still, Spidey flies around the screen, leaping, punching and kicking like he's on a sugar rush giving combat a fast and fluid feel that makes it fairly enjoyable, though by time you're
reaching the end of the games five to seven hour lifespan the combat is going to be grinding.
While I say that these moves are optional if you actually want to
reach the end of the game you'll need to collect 100 Pagies out of a possible 145 and most of them are locked away until you've bought some of those moves.
How
you reach the end of the game is entirely up to you; if you're up to the challenge you can even speedrun yourself to Hyrule Castle to face Ganon head on with little help.
Metal Slug is a lot of fun, but it's impossible to get very far in the game without using continues - and if you do use them you'll
reach the end of the game in one short gaming session.
Players can choose between Sonic, Knuckles and Tails, then speed - run their way through eight levels of ring - collecting to
reach the end of the game.
Torque L has multiple routes to playthrough to
reach the end of the game, and from what I have played the routes are determined in stages that have more than one exit portal.
Across its Story Mode, I spent almost 50 hours before I managed to
reach the end of the game and started to unlock the Endings while doing most, but not all character events.
Every so often I'll
reach the end of a game and wonder, «Whoa, where do we go from here??»
By the time
I reached the end of the game, I was genuinely pretty bummed out by the overall direction of the content.
You come to a point where you think you just may have
reached the end of the game, pulling the Master Sword from its resting place... but you actually flash forward through time, and that's when the game really begins... after easily spending a dozen hours playing already.
But each of these small maps feed into each other, creating a grand experience and challenge to
reach the end of the game.
The developers have also been consistent with adding in new content for those who have
reached the end of the game.
When you view our Grand Theft Auto video game broadcasting, you can learn from other gamers and
reach the end of the game or just improve your skills.
I did have to chuckle, as a big Taro fan, when
I reached the end of the game and there was a message from Square Enix PR explaining the multiple endings idea.
By the time
we reach the end of the game, players are doing so much and the different worlds have so seamlessly blended that it becomes a classic pop - culture mash - up, with frenetic and relentlessly fun game - play.
Depending on the choices made, players may find a unique way to
reach the end of the game.
So by the time
you reach the end of the game you're drawing Mario sprites by breaking 8 - bit blocks.
By the time
you reach the end of the game though, you'll have a total of 12 Gambit slots unlocked, and you'll be able to do anything from cure specific status ailments to targeting an enemy based on strength, HP and MP.