This allows players to reset the game or create a restore point, which
saves that point in the game and can be loaded at any time.
There are plenty
of save points so players can start or stop the game at any time without fear of losing progress.
If you want to play it safe and not risk losing all off your experience, you can «bank» your points
at save points which will protect them from being lost.
It leaves no room for error as players will have to load up their
last save point to continue.
The fires also double
as save points, which we'd suggest doing often, as you WILL die.
One issue with playing alone is the inconsistent
save points which did become frustrating, particularly with some of the lengthy gaps until the next save.
The new
save point system even allows me to jump into a title for a few minutes, and then hop back out again after getting up and pressing the reset button.
It's almost impossible to believe, but decades after the birth of the platformer, we still have games that insist on throwing you to a distant
save point if you die.
That's a lot of progress to potentially lose, and not being able to save or even offer
save points makes no sense.
The save system is the same as previous games and you must look for
save points throughout the game in order to save.
After you do this a few times, you will start to see the pattern: optimistic plans
without save points along the way are extremely risky.
There weren't
even save points back then; you had to leave the unit on if you couldn't play through the entire game in one sitting.
Its been a while but i think they added in some extra
save points since its on a handheld but do nt hold me to that.
Most people don't have the ability to manufacture unlimited quantities of points and would be better
served saving their points for high value redemptions (at least two cents per point).
The points you earn can be converted to onboard credits for your next cruise, or you can
save your points until you accumulate enough for a free cruise.
It's not always better to have auto save
vs save points, that is also pure opinion.
The most important reward is unique among platform games, and it's the ability of the player to generate their
own save points and to place them wherever they want.
Will you remember the mechanics and controls that got you to your most
recent save point, or be able to pick them back up fairly quickly?
Of course, you could turn it back on again to return to a
previous save point, but it was never the same.
Now I've played plenty of older RPGs and totally accept that there was a time where you had to depend on
specific save points — believe me, I get it.
But having played games for the past 20 years, I expect to
see save points at key parts of the game.
The genre needs to embrace auto - saving like every single other game and
save points need to die.
Well first I'd like to clarify
what save points are for those out there not in the know.
If you like a challenge and you're happy dying 10 + times in every scene before you get somewhere with rare
save points then looks like a decent game.
You can't eat what you don't have And I
usually save my points plus for homemade sweet stuff, which is more work, but always tastes so much better.
I love bacon, but am always looking to
save a point here and there where I can, or maybe enjoy a larger serving for the same number of points.
How, for instance, will I convince anyone to come play with me if they know I'm the only one who gets the
campaign save point?